(Enhanced description and added part about Frequency property.) |
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The '''Polysilicon''' is a part that is used to interact with toggle-able objects, such as the [[Switch|switch]] and [[Valve|valve]]. |
The '''Polysilicon''' is a part that is used to interact with toggle-able objects, such as the [[Switch|switch]] and [[Valve|valve]]. It is mainly used as a connection to interact between [[TriggerWire|trigger wires]] and triggering objects as the inputs and objects as the outputs. |
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== Uses == |
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It is fundamental to many systems, and can be used for many purposes. (Such as interacting with a [[Reactor]] or turning on a [[Microcontroller]]) |
It is fundamental to many systems, and can be used for many purposes. (Such as interacting with a [[Reactor]] or turning on a [[Microcontroller]]) |
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Revision as of 13:27, 1 March 2024
The Polysilicon is a part that is used to interact with toggle-able objects, such as the switch and valve. It is mainly used as a connection to interact between trigger wires and triggering objects as the inputs and objects as the outputs.
Uses
It is fundamental to many systems, and can be used for many purposes. (Such as interacting with a Reactor or turning on a Microcontroller)
There are 3 different modes that the polysilicon can be set to:
- Mode 0 "Activate" : Activates objects
- Mode 1 "Deactivate" : Deactivates objects
- Mode 2 "Flipflop": Toggles objects on or off (On -> Off / Off -> On) (May not function with every object that can be turned On or Off)
There is also a Frequency
property which just defines how many times the Polysilicon will send its signal.
In-game Description
"A special electronic material used to send special signals to certain objects. Has a special configuration called Frequency which dictates how many times the polysilicon will repeat a trigger. For example, if a polysilicon was attached to a pulley, having a frequency of 5 and triggered, the pulley will be activated 5 times."
Configuration
- PolysiliconMode(selection) - The mode of the Polysilicon. Each mode results in different behaviors for objects.
- Frequency(number) [1 - 10] - The amount of times to activate the Polysilicon from a single trigger.