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    Part Shift: Difference between revisions

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    '''Part Shift''' is a phenomenon where [[Parts]] tend to get shifted apart due to Roblox's rounding of part coordinates. This happens as when a server is saved, Roblox instances do not have enough precision in their numbers to be able to pinpoint the exact location, so the parts get rounded to new coordinates. This is similar to [https://www.youtube.com/watch?v=PZRI1IfStY0 floating point error]. This bug is fixed, but only in [https://www.roblox.com/games/4569607361 Unstable].
    '''Part Shift''' is a phenomenon where [[Parts]] tend to get shifted apart due to Roblox's rounding of part coordinates. This happens as when a server is saved, Roblox instances do not have enough precision in their numbers to be able to pinpoint the exact location, so the parts get rounded to new coordinates. This is similar to [https://www.youtube.com/watch?v=PZRI1IfStY0 floating point error]. This bug is fixed, but only in [https://www.roblox.com/games/4569607361 Unstable].
    [[Category:Bugs_and_Glitches]]
    [[Category:Bugs_and_Glitches]]

    Latest revision as of 10:03, 18 February 2024

    ⚠️ This article is a community article. Due to the nature of these articles, they may include unofficial or unintended content. Visit Category:Community for more information and proceed with caution. ⚠️

    Part Shift is a phenomenon where Parts tend to get shifted apart due to Roblox's rounding of part coordinates. This happens as when a server is saved, Roblox instances do not have enough precision in their numbers to be able to pinpoint the exact location, so the parts get rounded to new coordinates. This is similar to floating point error. This bug is fixed, but only in Unstable.

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