×
Create a new article
Write your page title here:
We currently have 276 articles on Waste Of Space Wiki. Type your article name above or create one of the articles listed here!



    Waste Of Space Wiki

    Documentation for this module may be created at Module:PartJSON/doc

    local Parts =
        mw.text.jsonDecode(
        [[{
      "BlastingCap": {
        "Categories": [],
        "Malleability": 0,
        "Flammable": "false",
        "ClassState": "Solid",
        "ClassType": "Craftable",
        "Recipe": [
          [
            "Silicon",
            25
          ],
          [
            "TriggerWire",
            25
          ],
          [
            "Gear",
            2
          ],
          [
            "Iron",
            25
          ]
        ],
        "ClassName": "BlastingCap",
        "Description": "A component used in crafting recipes for more advanced explosive devices.",
        "DefaultColor": [
          105,
          102,
          92
        ],
        "DefaultSize": [
          1,
          0.5,
          1
        ]
      },
      "Gun": {
        "Durability": 8,
        "ClassState": "Solid",
        "Malleability": 1500,
        "ResourceType": "Trigger",
        "Categories": [
          "Weapons"
        ],
        "DefaultSize": [
          1,
          5,
          1
        ],
        "Recipe": [
          [
            "Iron",
            6
          ],
          [
            "Sulfur",
            12
          ]
        ],
        "Description": "Fires a harmful bullet when triggered.  Must be supplied with ammo in order to function.  For example, you need an iron bin with 1 or more iron directly attached to it to work.  ",
        "ClassType": "Craftable",
        "ShotDebounce": "false",
        "DefaultColor": [
          81,
          81,
          81
        ],
        "ClassName": "Gun"
      },
      "DelayWire": {
        "Categories": [
          "Logic"
        ],
        "Description": "Similar to a regular trigger wire, but depending on the configuration will wait x seconds before the trigger signal passes through. ",
        "Flammable": "true",
        "Malleability": 100,
        "ClassState": "Solid",
        "DefaultSize": [
          2,
          1,
          2
        ],
        "Recipe": [
          [
            "TriggerWire",
            1
          ],
          [
            "Rubber",
            1
          ]
        ],
        "ClassName": "DelayWire",
        "ClassType": "Craftable",
        "ConfigData": [
          [
            "DelayTime",
            "number",
            1,
            [
              0,
              360
            ],
            "The time in seconds that it takes for signals to pass through this wire."
          ]
        ],
        "DefaultColor": [
          248,
          248,
          248
        ],
        "DelayDebounce": "false"
      },
      "Rocket": {
        "Categories": [
          "Propulsion"
        ],
        "Description": "A propulsion device that consumes gasoline.",
        "Malleability": 0,
        "Powered": "false",
        "ClassType": "Craftable",
        "VelocityPropulsion": 0,
        "ConfigData": [
          [
            "Propulsion",
            "number",
            30,
            [
              0,
              100
            ],
            "Determines the speed traveled at, 0 being standstill. Affects fuel consumption."
          ]
        ],
        "HeatPowerProduct": 60,
        "ClassName": "Rocket",
        "Recipe": [
          [
            "Pipe",
            30
          ],
          [
            "Engine",
            20
          ]
        ],
        "ResourceType": "Gasoline",
        "HeatLimit": [
          -60,
          200
        ],
        "DefaultSize": [
          9,
          4,
          4
        ],
        "ClassState": "Solid",
        "DefaultColor": [
          91,
          93,
          105
        ],
        "ResourceAmount": 10
      },
      "Scrapper": {
        "ResourceType": "Power",
        "Categories": [
          "Electrical"
        ],
        "ClassState": "Solid",
        "Malleability": 0,
        "ClassType": "Craftable",
        "DefaultSize": [
          8,
          8,
          8
        ],
        "Recipe": [
          [
            "Iron",
            3
          ],
          [
            "Wire",
            2
          ]
        ],
        "ClassName": "Scrapper",
        "Description": "Scraps solid items provided through a dispenser into their crafting components when powered. It also destroys unanchored single parts when touched.",
        "DefaultColor": [
          231,
          231,
          236
        ],
        "ResourceAmount": 12
      },
      "Screen": {
        "ResourceType": "Power",
        "Categories": [
          "Logic",
          "Electrical"
        ],
        "ClassState": "Solid",
        "Malleability": 400,
        "Description": "A programmable object capable of showing text, buttons and images on an LED display. Very useful for creating custom programmable interfaces. ",
        "ProgrammableEvents": [
          "ClearElements",
          "CreateElement",
          "GetDimensions"
        ],
        "ConfigData": [
          [
            "VideoID",
            "number",
            0,
            [
              0,
              10000000000,
              1
            ],
            "The ID of the camera feed being to be viewed, or 0 for none."
          ]
        ],
        "Recipe": [
          [
            "Light",
            5
          ],
          [
            "Iron",
            3
          ],
          [
            "Quartz",
            3
          ],
          [
            "Copper",
            3
          ],
          [
            "Silicon",
            3
          ]
        ],
        "DefaultSize": [
          8,
          1,
          8
        ],
        "ClassType": "Craftable",
        "ClassName": "Screen",
        "DefaultColor": [
          17,
          17,
          17
        ],
        "ResourceAmount": 5
      },
      "LifeSensor": {
        "ResourceType": "Trigger",
        "Categories": [
          "Logic"
        ],
        "ClassState": "Solid",
        "Malleability": 0,
        "ClassType": "Craftable",
        "DefaultSize": [
          2,
          3,
          2
        ],
        "Recipe": [
          [
            "Quartz",
            25
          ],
          [
            "Wire",
            5
          ],
          [
            "Grass",
            15
          ]
        ],
        "Description": "Senses and detects organic life up to a distnace of 2000 studs. Used mainly in programming, as is used in alien technology to hunt down organisms such as players.  Has a special programmable event called 'GetReading()' which returns a table of all organisms, with their positions and names.  Example:  {    Player1 = Vector3.new(5, 5, 5);  }  ",
        "ProgrammableEvents": [
          "GetReading"
        ],
        "DefaultColor": [
          0,
          255,
          0
        ],
        "ClassName": "LifeSensor"
      },
      "Reactor": {
        "Fuel": [
          0,
          0,
          0,
          0
        ],
        "Categories": [],
        "Description": "Generates steam using water and heat from radiation.  Up to 4 pieces of uranium can be inserted into the reactor as fuel.  If the temperature is above 400, it will begin to turn water into steam (rate dependent on temperature).  If the temperature exceeds 1200 F, a meltdown will occur.  The Reactor fuel status can be acquired through the :GetFuel() method with a microcontroller.  Polysilicon is used to control a reactor, and fuel must be ejected manually:    Activation lowers the control rods, decreasing reaction rate.  Deactivation raises the control rods, allowing fuel to react.  FlipFlop will eject fuel or waste from the fuel rod with the least fuel.",
        "ClassState": "Solid",
        "GenerationTemperature": 400,
        "ControlRods": 1,
        "RTemp": 0,
        "MeltdownTemperature": 1200,
        "Recipe": [
          [
            "Iron",
            50
          ],
          [
            "Pipe",
            25
          ],
          [
            "Quartz",
            10
          ],
          [
            "Wire",
            15
          ],
          [
            "Rubber",
            30
          ]
        ],
        "ClassType": "Craftable",
        "DefaultColor": [
          255,
          255,
          0
        ],
        "Malleability": 0,
        "ConfigData": [
          [
            "Alarm",
            "boolean",
            "true",
            "null",
            "Determines whether the reactor alarm system is enabled for when the reactor is near meltdown temperature."
          ]
        ],
        "GeneratorType": "Steam",
        "Durability": 15,
        "ResourceType": "Trigger",
        "WarningRange": 100,
        "DefaultSize": [
          6,
          6,
          6
        ],
        "GeneratorAmount": 0,
        "ClassName": "Reactor",
        "ProgrammableEvents": [
          "GetFuel",
          "GetTemp"
        ]
      },
      "Hatch": {
        "Durability": 3,
        "ClassState": "Solid",
        "Malleability": 144,
        "ResourceType": "Solid",
        "Categories": [
          "Logic"
        ],
        "Description": "Acts as a chute when active/gray, but when black or inactive it acts as a normal object. ",
        "ConfigData": [
          [
            "SwitchValue",
            "boolean",
            "false",
            "null",
            "Determines whether the switch is active or not."
          ]
        ],
        "Recipe": [
          [
            "Chute",
            1
          ],
          [
            "Rubber",
            1
          ]
        ],
        "DefaultSize": [
          2,
          1,
          2
        ],
        "ClassType": "Craftable",
        "ClassName": "Hatch",
        "DefaultColor": [
          17,
          17,
          17
        ],
        "StateColors": {
          "true": "Medium stone grey",
          "false": "Really black"
        }
      },
      "Extractor": {
        "Categories": [
          "Electrical"
        ],
        "ResourceAmount": 5,
        "DefaultColor": [
          237,
          234,
          234
        ],
        "Description": "Extracts and harvests materials from connected terrain such as mountains and ore deposits.   For example, to extract coal you attach it to the coal deposit, and configure the extractor to extract Coal.    The extractor must be powered in order to work. Will not work if there's another powered extractor 50 studs away.  If connected to a bin, it will supply that bin with the given material it is tasked to extract.  Two powered extractors cannot be on the same ore deposit, or else they both will not function.     If the materials can't be added to a bin, they will spawn in front of the hole on the front of the extractor.  However, if the extractor is blocked by an object, it will not spew out any materials which prevents an increase on lag.        When tasked to extract wood, it will extract any trees near it.",
        "PrevMaterial": "",
        "LastTick": 0,
        "ClassState": "Solid",
        "CurrentMaterial": "",
        "Recipe": [
          [
            "Iron",
            4
          ]
        ],
        "Malleability": 0,
        "ConfigData": [
          [
            "MaterialToExtract",
            "string",
            "Coal",
            "null",
            "Determines the material to extract from connected natural surfaces."
          ]
        ],
        "ResourceType": "Power",
        "ClassType": "Craftable",
        "DefaultSize": [
          15,
          15,
          10
        ],
        "HeatPowerProduct": 30,
        "ExtractAmount": 2,
        "ClassName": "Extractor"
      },
      "BurstLaser": {
        "Durability": 8,
        "ClassState": "Solid",
        "Malleability": 0,
        "ResourceType": "Trigger",
        "Categories": [
          "Weapons"
        ],
        "DefaultSize": [
          14,
          4,
          4
        ],
        "Recipe": [
          [
            "Iron",
            100
          ],
          [
            "Explosive",
            50
          ],
          [
            "Silicon",
            90
          ],
          [
            "Jade",
            25
          ]
        ],
        "Description": "Fires 5 rapid sets of concentrated laser beams. Each beam does a mediate amount of damage.  Costs 100 power for each beam fired, meaning the total power cost is 500 power.    ",
        "ClassType": "Craftable",
        "ShotDebounce": "false",
        "DefaultColor": [
          99,
          95,
          98
        ],
        "ClassName": "BurstLaser"
      },
      "Lead": {
        "Categories": [
          "Resources"
        ],
        "ClassState": "Solid",
        "Malleability": 1000,
        "DefaultColor": [
          67,
          71,
          90
        ],
        "Description": "An uncommon material used in protection against radiation and weapon manufacturing.",
        "ClassType": "Natural",
        "DefaultSize": [
          4,
          2,
          2
        ],
        "Durability": 15,
        "ClassName": "Lead"
      },
      "Flamethrower": {
        "ResourceType": "Trigger",
        "Categories": [],
        "ShotDebounce": "false",
        "Malleability": 225,
        "ClassState": "Solid",
        "TouchDebounce": "false",
        "Durability": 20,
        "Recipe": [
          [
            "Iron",
            24
          ],
          [
            "Flint",
            8
          ],
          [
            "Sulfur",
            8
          ],
          [
            "Rubber",
            5
          ]
        ],
        "FiringActive": "false",
        "DefaultSize": [
          10,
          2,
          2
        ],
        "ClassType": "Craftable",
        "ClassName": "Flamethrower",
        "DefaultColor": [
          59,
          59,
          59
        ],
        "Description": "Shoots a stream of flaming gasoline to ignite your foes."
      },
      "Gold": {
        "Categories": [
          "Resources"
        ],
        "ClassState": "Solid",
        "Malleability": 1400,
        "DefaultColor": [
          239,
          184,
          56
        ],
        "Description": "A very valuable and stretchable material.",
        "ClassType": "Natural",
        "DefaultSize": [
          2,
          1,
          4.899999618530273
        ],
        "Durability": 6,
        "ClassName": "Gold"
      },
      "EthernetCable": {
        "Categories": [
          "Logic"
        ],
        "Malleability": 200,
        "Flammable": "false",
        "ClassState": "Solid",
        "ClassType": "Craftable",
        "Recipe": [
          [
            "Copper",
            1
          ]
        ],
        "ClassName": "EthernetCable",
        "Description": "Allows for the transfer of data between ports. Mostly utilized in programming.",
        "DefaultColor": [
          51,
          88,
          130
        ],
        "DefaultSize": [
          8,
          1,
          1
        ]
      },
      "Rotor": {
        "Categories": [
          "Propulsion"
        ],
        "ClassState": "Solid",
        "Malleability": 0,
        "ClassType": "Craftable",
        "Recipe": [
          [
            "Iron",
            12
          ],
          [
            "Copper",
            16
          ]
        ],
        "ClassName": "Rotor",
        "MaxSpeed": 100,
        "Description": "Provides vertical height when spun, and only works in oxygen planets.  The spin speed determines the height, and the tilt of the rotor determines the forward propulsion of the rotor. ",
        "DefaultColor": [
          17,
          17,
          17
        ],
        "DefaultSize": [
          2,
          2,
          1
        ]
      },
      "FloatDevice": {
        "Durability": 10,
        "ClassState": "Solid",
        "Malleability": 0,
        "ClassName": "FloatDevice",
        "DefaultSize": [
          5,
          5,
          5
        ],
        "Recipe": [
          [
            "Iron",
            50
          ],
          [
            "Quartz",
            50
          ],
          [
            "Wire",
            50
          ]
        ],
        "ResourceType": "Power",
        "Description": "Defies gravity when powered. Allows for vehicles such as space ships to float.",
        "ClassType": "Craftable",
        "Categories": [
          "Electrical"
        ],
        "DefaultColor": [
          99,
          95,
          98
        ],
        "ResourceAmount": 10
      },
      "Steam": {
        "Categories": [
          "Resources"
        ],
        "GasFloat": 3,
        "ClassState": "Gas",
        "Malleability": 0,
        "ClassName": "Steam",
        "ClassType": "Natural",
        "DefaultColor": [
          248,
          248,
          248
        ],
        "Description": "A result of water being heated up to high temperatures.",
        "DefaultSize": [
          3,
          3,
          3
        ]
      },
      "AlienCore": {
        "Durability": 200,
        "ClassState": "Solid",
        "Malleability": 0,
        "Categories": [
          "Resources"
        ],
        "ResourceType": "Trigger",
        "Description": "A mysterious piece of technology found within many robotic aliens.  Although its precise function is unknown, it manages to be extremely useful in advanced technologies.  It seems to emanate raw power on its own, but only these robotic constructions seem to know .  Generally, more powerful aliens will utilize more alien cores.",
        "ClassType": "Natural",
        "DefaultSize": [
          5,
          5,
          5
        ],
        "DefaultColor": [
          0,
          255,
          0
        ],
        "ClassName": "AlienCore"
      },
      "Glass": {
        "Durability": 1,
        "ClassState": "Solid",
        "Malleability": 625,
        "ClassType": "Natural",
        "DefaultSize": [
          4,
          4,
          1
        ],
        "BreakSound": "rbxassetid://176703985",
        "Description": " Created when sand is burned or set on fire. Can be broken by heavy impacts or by fist.",
        "DestroyWhen": 0,
        "Categories": [
          "Resources"
        ],
        "DefaultColor": [
          248,
          248,
          248
        ],
        "ClassName": "Glass"
      },
      "HyperDrive": {
        "ResourceType": "Trigger",
        "Categories": [
          "Propulsion"
        ],
        "Description": "A device used to travel at faster than light speeds to other regions of the universe.   Simply input the coordinates to your destination and have a sufficient amount of fuel, and you'll be on your way to your destination.  To initiate warping, power the hyperdrive and trigger it. When warping, the hyperdrive will be anchored to prevent any movement.    The power required for warping will be dependent on the distance travelled, as well as the size of the object being transported.  The amount of power required will be displayed in the hyper drive, shown in the red text.     All of the parts connected to the hyperdrive and every player sitting will be teleported, however any free floating parts or standing up players will be sucked into the vaccum of space, so be careful.    The red text at the bottom of the hyperdrive indicates how much power is needed to perform the jump.    Make sure the numbers on the hyperdrive is facing up to ensure correct stud alignment.    ",
        "Warping": "false",
        "Malleability": 0,
        "ClassState": "Solid",
        "Recipe": [
          [
            "Iron",
            100
          ],
          [
            "Wire",
            50
          ],
          [
            "IonRocket",
            3
          ]
        ],
        "ProgrammableEvents": [
          "GetRequiredPower"
        ],
        "DefaultSize": [
          4,
          4,
          10
        ],
        "ClassType": "Craftable",
        "ConfigData": [
          [
            "Coordinates",
            "Coordinate",
            "null",
            "null",
            "The coordinates to warp to."
          ]
        ],
        "DefaultColor": [
          159,
          161,
          172
        ],
        "ClassName": "HyperDrive"
      },
      "Cooler": {
        "ResourceType": "Power",
        "Categories": [
          "Electrical"
        ],
        "ClassState": "Solid",
        "Malleability": 16,
        "ClassName": "Cooler",
        "DefaultSize": [
          4,
          2,
          2
        ],
        "Recipe": [
          [
            "Wire",
            2
          ]
        ],
        "Description": "Cools down the heat around a space when supplied with power.   Glows blue while functioning. Can be used to provide a cool environment in hot areas.   Is also useful for cooling down objects such as iondrives and engines.  Cooling amount is based on size -20 * X * Y * Z / 16    ",
        "ClassType": "Craftable",
        "HeatPowerProduct": -20,
        "DefaultColor": [
          0,
          0,
          0
        ],
        "ResourceAmount": 1
      },
      "AutomaticLaser": {
        "Durability": 8,
        "ClassState": "Solid",
        "Malleability": 0,
        "Description": "Fires a continous set of lasers when powered. Like most other energy/thermal weapons, it generates heat when powered. It generates up to 65 degrees of heat, meaning you will need atleast 2 or 3 coolers.    ",
        "ClassName": "AutomaticLaser",
        "Recipe": [
          [
            "Iron",
            200
          ],
          [
            "Explosive",
            50
          ],
          [
            "Silicon",
            90
          ],
          [
            "Jade",
            25
          ]
        ],
        "Categories": [
          "Weapons",
          "Electrical"
        ],
        "ResourceType": "Power",
        "DefaultSize": [
          20,
          5,
          5
        ],
        "HeatPowerProduct": 65,
        "ClassType": "Craftable",
        "DefaultColor": [
          99,
          95,
          98
        ],
        "ResourceAmount": 25
      },
      "Jade": {
        "Categories": [
          "Resources"
        ],
        "ClassName": "Jade",
        "ClassState": "Solid",
        "Malleability": 0,
        "ClassType": "Natural",
        "Description": "Nobody knows...",
        "DefaultSize": [
          3,
          1,
          2
        ],
        "Durability": 6,
        "DefaultColor": [
          28,
          117,
          65
        ]
      },
      "Wedge": {
        "Categories": [
          "Templates"
        ],
        "ClassState": "Solid",
        "Malleability": 0,
        "IsTemplate": "true",
        "ClassType": "Craftable",
        "Recipe": [
          [
            "Stone",
            1
          ]
        ],
        "ClassName": "Wedge",
        "Description": "A triangular shaped template object. ",
        "DefaultColor": [
          237,
          234,
          234
        ],
        "DefaultSize": [
          2,
          2,
          2
        ]
      },
      "CloningBay": {
        "Durability": 8,
        "ClassState": "Solid",
        "Malleability": 0,
        "ClassName": "CloningBay",
        "DefaultSize": [
          5,
          7,
          4
        ],
        "Recipe": [
          [
            "Iron",
            25
          ],
          [
            "SpawnPoint",
            1
          ],
          [
            "PowerCell",
            2
          ]
        ],
        "ResourceType": "Power",
        "Description": "Similar to a SpawnPoint, but allows players to respawn at the location from far away even at another region.  It is pretty much a cross region spawnpoint. However, you can only have one cloning bay at a time.  When powered, it will appear in your death menu when you die and you can click it to spawn at this location.  However, you should pair the CloningBay with a spawn point next to it to ensure you spawn at the cloning bay.",
        "ClassType": "Craftable",
        "Categories": [
          "Electrical"
        ],
        "DefaultColor": [
          40,
          127,
          71
        ],
        "ResourceAmount": 1
      },
      "PlutoniumCore": {
        "Categories": [],
        "Malleability": 0,
        "Flammable": "false",
        "ClassState": "Solid",
        "ClassType": "Craftable",
        "Recipe": [
          [
            "Plutonium",
            50
          ],
          [
            "Beryllium",
            350
          ]
        ],
        "ClassName": "PlutoniumCore",
        "Description": "A volatile core close to going supercritical used in recipes for Nuclear explosives.",
        "DefaultColor": [
          193,
          190,
          66
        ],
        "DefaultSize": [
          2,
          2,
          2
        ]
      },
      "Electromagnet": {
        "ResourceType": "Power",
        "Categories": [
          "Logic",
          "Electrical"
        ],
        "Description": "A powerful magnet.",
        "ClassState": "Solid",
        "ClassType": "Craftable",
        "DefaultSize": [
          1,
          4,
          4
        ],
        "Recipe": [
          [
            "Wire",
            100
          ],
          [
            "Copper",
            20
          ],
          [
            "Iron",
            10
          ]
        ],
        "ClassName": "Electromagnet",
        "Malleability": 25,
        "DefaultColor": [
          237,
          234,
          234
        ],
        "ResourceAmount": 14
      },
      "Teleporter": {
        "Teleporting": "false",
        "Description": "A device used to transport players across regions.  When powered and triggered, it will teleport all players in the beam to the given coordinates and teleporter id.  It will warp the player to a teleporter in the region with the given teleporter id.    When warping to a teleporter inside of a planet, set the last value to true. For example,  50, -50, 85, -75, true    Make sure you set the correct coordinates OR YOU WILL BE STRANDED!    Costs 1000 energy per teleport. Teleporter uses Energy regardless if a player is on the Teleporter at the moment it gets triggered.  ",
        "DefaultSize": [
          8,
          2,
          8
        ],
        "Recipe": [
          [
            "Transporter",
            1
          ],
          [
            "Wire",
            30
          ],
          [
            "Quartz",
            50
          ],
          [
            "HyperDrive",
            1
          ]
        ],
        "ConfigData": [
          [
            "Coordinates",
            "Coordinate",
            "null",
            "null",
            "The coordinates to your Destination."
          ],
          [
            "TeleporterID",
            "number",
            1,
            [
              1,
              999,
              1
            ],
            "The ID of the teleporter at the goal coordinates to teleport directly to."
          ]
        ],
        "ClassState": "Solid",
        "Malleability": 0,
        "ResourceType": "Trigger",
        "ClassType": "Craftable",
        "Categories": [],
        "DefaultColor": [
          248,
          248,
          248
        ],
        "ClassName": "Teleporter"
      },
      "RoundWedge": {
        "Categories": [
          "Templates"
        ],
        "ClassState": "Solid",
        "Malleability": 0,
        "IsTemplate": "true",
        "ClassType": "Craftable",
        "Recipe": [
          [
            "Stone",
            1
          ]
        ],
        "ClassName": "RoundWedge",
        "Description": "A block rounded on one edge, or 1/4 of a cylinder. ",
        "DefaultColor": [
          248,
          248,
          248
        ],
        "DefaultSize": [
          2,
          2,
          2
        ]
      },
      "Food": {
        "Durability": 2,
        "Malleability": 100,
        "Flammable": "true",
        "ClassState": "Solid",
        "ClassType": "Craftable",
        "DefaultSize": [
          4,
          2,
          2
        ],
        "Recipe": [
          [
            "Grass",
            4
          ]
        ],
        "Description": "A consumable item.  *Appears* to be meat.  Upon clicking it, it will heal the user's health depending on the size.",
        "Categories": [],
        "DefaultColor": [
          255,
          148,
          148
        ],
        "ClassName": "Food"
      },
      "FireWood": {
        "Description": "A version of wood that is able to burn longer, allowing it to be an efficient fire burning device.",
        "FireDuration": 300,
        "Malleability": 20,
        "Flammable": "true",
        "ClassState": "Solid",
        "ClassType": "Craftable",
        "DefaultSize": [
          3,
          1,
          2
        ],
        "Recipe": [
          [
            "Wood",
            2
          ]
        ],
        "Categories": [],
        "DefaultColor": [
          86,
          66,
          54
        ],
        "ClassName": "FireWood"
      },
      "AirSupply": {
        "ResourceType": "Power",
        "Categories": [
          "Electrical"
        ],
        "ClassState": "Solid",
        "Malleability": 24,
        "ClassType": "Craftable",
        "DefaultSize": [
          2,
          4,
          2
        ],
        "Recipe": [
          [
            "Pipe",
            20
          ],
          [
            "Container",
            2
          ],
          [
            "Motor",
            4
          ]
        ],
        "ClassName": "AirSupply",
        "Description": "Generates a 300 stud radius oxygen bubble when powered on. Very important part for space ships, as it acts as the oxygen supply for the ship.  ",
        "DefaultColor": [
          211,
          190,
          150
        ],
        "ResourceAmount": 2
      },
      "Balloon": {
        "Durability": 1,
        "Description": "Levitates parts attached to it to a certain configurable height.  However, it is easily poppable.  Does not work in space, or no-atmosphere planets.",
        "ClassType": "Craftable",
        "DefaultSize": [
          4,
          4,
          4
        ],
        "Recipe": [
          [
            "Cloth",
            3
          ],
          [
            "Rubber",
            2
          ],
          [
            "Iron",
            1
          ]
        ],
        "ConfigData": [
          [
            "Buoyancy",
            "number",
            0,
            [
              -10,
              10
            ],
            "The buoyancy of this Balloon, 0 being neutral."
          ]
        ],
        "ClassState": "Solid",
        "ClassName": "Balloon",
        "Categories": [],
        "DefaultColor": [
          171,
          168,
          158
        ],
        "Malleability": 25000
      },
      "ElectricFence": {
        "Durability": 12,
        "ClassState": "Solid",
        "Malleability": 2000,
        "ClassName": "ElectricFence",
        "DefaultSize": [
          5,
          5,
          1
        ],
        "Recipe": [
          [
            "Fence",
            5
          ],
          [
            "ZapWire",
            2
          ]
        ],
        "ResourceType": "Power",
        "Description": "A special version of the fence which damages upon contact.  Requires power to electrocute.    ",
        "ClassType": "Craftable",
        "Categories": [
          "Electrical"
        ],
        "DefaultColor": [
          255,
          255,
          0
        ],
        "ResourceAmount": 5
      },
      "Tetrahedron": {
        "Categories": [
          "Templates"
        ],
        "ClassState": "Solid",
        "Malleability": 0,
        "IsTemplate": "true",
        "ClassType": "Craftable",
        "Recipe": [
          [
            "Stone",
            1
          ]
        ],
        "ClassName": "Tetrahedron",
        "Description": "A tetrahedron template made of 3 perpendicular right triangles.",
        "DefaultColor": [
          255,
          255,
          255
        ],
        "DefaultSize": [
          2,
          2,
          2
        ]
      },
      "Boombox": {
        "ResourceType": "Power",
        "Categories": [
          "Electrical"
        ],
        "ClassState": "Solid",
        "Malleability": 0,
        "ClassName": "Boombox",
        "DefaultSize": [
          5,
          3,
          2
        ],
        "Recipe": [
          [
            "Cloth",
            4
          ],
          [
            "Iron",
            4
          ],
          [
            "Gear",
            6
          ],
          [
            "Motor",
            4
          ],
          [
            "Pipe",
            3
          ],
          [
            "Wire",
            5
          ],
          [
            "Copper",
            2
          ],
          [
            "Glass",
            2
          ],
          [
            "Quartz",
            1
          ]
        ],
        "Description": "Must be powered in order to play music. When clicked, it will toggle playing music and will play the song id you give it.",
        "ClassType": "Craftable",
        "ConfigData": [
          [
            "Audio",
            "string",
            "4715885427",
            "null",
            "The audio asset ID to be played."
          ]
        ],
        "DefaultColor": [
          27,
          42,
          53
        ],
        "ResourceAmount": 1
      },
      "Filter": {
        "Durability": 4,
        "Description": "Similar to a chute and a pipe, but only lets certain materials pass through.",
        "ClassType": "Craftable",
        "DefaultSize": [
          1,
          2,
          1
        ],
        "Recipe": [
          [
            "Chute",
            1
          ],
          [
            "Rubber",
            1
          ]
        ],
        "ConfigData": [
          [
            "Filter",
            "string",
            "",
            "null",
            "The name of the material allowed to pass through."
          ]
        ],
        "ClassState": "Solid",
        "ClassName": "Filter",
        "Categories": [],
        "DefaultColor": [
          91,
          93,
          105
        ],
        "Malleability": 32
      },
      "EnergyBomb": {
        "Durability": 2,
        "Description": "Causes a powerful explosion when triggered. Often used in space combat as a means of a powerful missile or torpedo.",
        "ClassState": "Solid",
        "ClassType": "Craftable",
        "DefaultSize": [
          3,
          6,
          3
        ],
        "Recipe": [
          [
            "Explosive",
            5
          ],
          [
            "Quartz",
            100
          ],
          [
            "BlastingCap",
            2
          ]
        ],
        "Categories": [
          "Weapons"
        ],
        "ResourceType": "Trigger",
        "Malleability": 0,
        "DefaultColor": [
          248,
          217,
          109
        ],
        "ClassName": "EnergyBomb"
      },
      "DarkReactor": {
        "Durability": 25,
        "ClassState": "Solid",
        "Malleability": 0,
        "ClassName": "DarkReactor",
        "DefaultSize": [
          10,
          10,
          6
        ],
        "Recipe": [
          [
            "Diamond",
            25
          ],
          [
            "Gold",
            100
          ],
          [
            "Titanium",
            50
          ],
          [
            "Reactor",
            5
          ],
          [
            "AlienCore",
            10
          ]
        ],
        "ResourceType": "Power",
        "Description": "Generates Dark Matter when powered and near a black hole.  The reactor is very unstable, and if the reactor overheats it will cause a huge explosion.    The DarkReactor generates up to 500 degrees of temperature, meaing you will need atleast 25 coolers to cool the reactor to make sure it does not overheat.  ",
        "ClassType": "Craftable",
        "Categories": [
          "Electrical"
        ],
        "DaultColor": [
          27,
          42,
          53
        ],
        "ResourceAmount": 1
      },
      "Diode": {
        "Categories": [
          "Electrical"
        ],
        "Malleability": 0,
        "Flammable": "false",
        "ClassState": "Solid",
        "ClassType": "Craftable",
        "Recipe": [
          [
            "Copper",
            1
          ],
          [
            "Polysilicon",
            1
          ]
        ],
        "ClassName": "Diode",
        "Description": "Allows electrical objects to interact with each other when connected by the diode, but only in its direction as depicted by an arrow.",
        "DefaultColor": [
          17,
          17,
          17
        ],
        "DefaultSize": [
          1,
          1,
          2
        ]
      },
      "BallastTank": {
        "Categories": [],
        "ClassState": "Solid",
        "Malleability": 0,
        "ClassType": "Craftable",
        "DefaultSize": [
          6,
          4,
          4
        ],
        "Recipe": [
          [
            "Iron",
            1
          ],
          [
            "Aluminum",
            1
          ],
          [
            "Rubber",
            1
          ]
        ],
        "ConfigData": [
          [
            "Buoyancy",
            "number",
            0,
            [
              -10,
              10
            ],
            "The buoyancy of this BallastTank, 0 being neutral."
          ]
        ],
        "Description": "Allows for variable ballast to be added to sea vehicles. Also prevents corrosion to attached parts underwater. ",
        "DefaultColor": [
          91,
          93,
          105
        ],
        "ClassName": "BallastTank"
      },
      "Instrument": {
        "Categories": [
          "Logic"
        ],
        "Description": "A device used to measure special values such as current speed and temperature.    These are the types as follows:  Speed - Speed / velocity of the instrument  RotSpeed - Rotational speed of the instrument  Temperature - Temperature of the local environment  Time - Current time (relative to the region and scaled to earth time)  Power - Total amount of power in a wire system, for example attaching it to a powercell with 200 power will display 200 power.  Size - The dimensions of the part it is attached to.  Position - The position of the current instrument.  TemperatureF - Temperature but in Fahrenheit.",
        "Recipe": [
          [
            "Iron",
            1
          ]
        ],
        "ConfigData": [
          [
            "Type",
            "Selection",
            0,
            [
              "Speed",
              "RotSpeed",
              "Temperature",
              "Time",
              "Power",
              "Size",
              "Position",
              "TemperatureF",
              "Orientation"
            ],
            "The type of instrument readout to display on the instrument."
          ]
        ],
        "Malleability": 64,
        "ClassState": "Solid",
        "ProgrammableEvents": [
          "GetReading"
        ],
        "ClassName": "Instrument",
        "ClassType": "Craftable",
        "DefaultSize": [
          3,
          2,
          2
        ],
        "DefaultColor": [
          163,
          162,
          165
        ],
        "Types": [
          "Speed",
          "RotSpeed",
          "Temperature",
          "Time",
          "Power",
          "Size",
          "Position",
          "TemperatureF",
          "Orientation"
        ]
      },
      "Antenna": {
        "Categories": [
          "Logic"
        ],
        "ClassState": "Solid",
        "Malleability": 25,
        "ClassType": "Craftable",
        "DefaultSize": [
          1,
          2,
          1
        ],
        "Recipe": [
          [
            "Wire",
            5
          ],
          [
            "Quartz",
            15
          ],
          [
            "Silicon",
            10
          ]
        ],
        "ConfigData": [
          [
            "AntennaID",
            "number",
            1,
            [
              1,
              9999,
              1
            ],
            "The ID of this antenna, to transmit to others with the same ID."
          ]
        ],
        "Description": "A wireless transmitter that can transmit electricity from wires and trigger signals from trigger wires and buttons. ",
        "DefaultColor": [
          196,
          40,
          28
        ],
        "ClassName": "Antenna"
      },
      "Explosive": {
        "Durability": 2,
        "Description": "Causes an explosion when triggered. You can use a delay wire to make it explode after a few seconds and not immediately.",
        "Malleability": 8,
        "Flammable": "true",
        "ClassState": "Solid",
        "DefaultSize": [
          2,
          2,
          2
        ],
        "Recipe": [
          [
            "Sulfur",
            40
          ],
          [
            "Cloth",
            10
          ]
        ],
        "Categories": [
          "Weapons"
        ],
        "ResourceType": "Trigger",
        "ClassType": "Craftable",
        "DefaultColor": [
          196,
          40,
          28
        ],
        "ClassName": "Explosive"
      },
      "Sail": {
        "Categories": [],
        "ClassState": "Solid",
        "Malleability": 611,
        "ClassType": "Craftable",
        "DefaultSize": [
          10,
          10,
          1
        ],
        "Recipe": [
          [
            "Cloth",
            1
          ],
          [
            "Stick",
            1
          ]
        ],
        "Description": "Utilizes the wind to move forward. ",
        "ClassName": "Sail",
        "DefaultColor": [
          205,
          205,
          205
        ],
        "Furled": "false"
      },
      "CombustionTurbine": {
        "Categories": [
          "Electrical"
        ],
        "Description": "Creates electricity when fueled by gasoline.",
        "ClassState": "Solid",
        "DefaultSize": [
          14,
          7,
          7
        ],
        "Recipe": [
          [
            "Wire",
            10
          ],
          [
            "Iron",
            20
          ],
          [
            "Gear",
            5
          ],
          [
            "Pipe",
            25
          ],
          [
            "Engine",
            3
          ]
        ],
        "ClassType": "Craftable",
        "HeatGeneratorProduct": 200,
        "GeneratorAmount": 0,
        "ClassName": "CombustionTurbine",
        "Malleability": 0,
        "DefaultColor": [
          205,
          205,
          205
        ],
        "GeneratorType": "Power"
      },
      "Rail": {
        "LastPos": 1,
        "Categories": [],
        "Description": "Slides and moves objects along its surface when powered and triggered. Useful for creating retractable pistons and actuators, for turrets or other retractable devices.        Rails will only move objects connected on the relative top surface of the rail.        The rail can only be activated through the use of polysilicons.  Mode 0 or activating polysilicons will set the rail to position1.  Mode 1 or deactivating polysilicons will set the rail to position2.  Mode 2 or flip flop polysilicons will act like a switch, setting to position2 if position1 and vice versa.        Has 2 configurations, position1 and position2.        Both configurations should be between 0 and 100. These are percents of where the attached objects should slide to.  For example, if a rail was 50 studs long and position2 was 50 or 50%, the attached objects will slide to the middle or at 25 studs.        Due to roblox physics, rails may act weirdly. To prevent this from happening, you should always place your rails first before anything else. It is recommended to attach objects on the rail after the rail is safely placed down.  ",
        "ClassState": "Solid",
        "Recipe": [
          [
            "Wire",
            3
          ],
          [
            "Gear",
            5
          ],
          [
            "Rubber",
            4
          ]
        ],
        "ConfigData": [
          [
            "Position1",
            "number",
            0,
            [
              0,
              100
            ],
            "Determines the position of the first state of the rail."
          ],
          [
            "Position2",
            "number",
            100,
            [
              0,
              100
            ],
            "Determines the position of the second state of the rail."
          ],
          [
            "TweenTime",
            "number",
            1,
            [
              0.5,
              60
            ],
            "Determines the time it takes for the rail to change positions."
          ]
        ],
        "MethodReturns": {
          "SetPosition": []
        },
        "ProgrammableEvents": [
          "SetPosition"
        ],
        "MethodArguments": {
          "SetPosition": [
            [
              "Position",
              "number"
            ]
          ]
        },
        "ResourceType": "Trigger",
        "ClassName": "Rail",
        "DefaultSize": [
          2,
          1,
          16
        ],
        "ClassType": "Craftable",
        "Malleability": 200,
        "DefaultColor": [
          237,
          234,
          234
        ]
      },
      "Beryllium": {
        "Categories": [
          "Resources"
        ],
        "DefaultColor": [
          185,
          196,
          177
        ],
        "Description": "A lightweight metal only found on Barren planets used for preventing plutonium cores from going supercritical until detonated.",
        "ClassState": "Solid",
        "Malleability": 125,
        "ClassType": "Natural",
        "DefaultSize": [
          2,
          2,
          2
        ],
        "ClassName": "Beryllium"
      },
      "Anchor": {
        "ResourceType": "Trigger",
        "Categories": [],
        "ClassState": "Solid",
        "Malleability": 64,
        "ClassType": "Craftable",
        "DefaultSize": [
          2,
          1,
          2
        ],
        "Recipe": [
          [
            "Iron",
            18
          ]
        ],
        "ConfigData": [
          [
            "Anchored",
            "boolean",
            "false",
            "null",
            "Determines whether the anchor is active or not."
          ]
        ],
        "Description": "When triggered or clicked, it is able to be anchored, a state in which it is immovable by physics, and applies to parts connected to it. ",
        "DefaultColor": [
          245,
          205,
          48
        ],
        "ClassName": "Anchor"
      },
      "Keyboard": {
        "ResourceType": "Trigger",
        "Categories": [
          "Logic"
        ],
        "Description": "Similar to a button, except is programmable to take more than one key input.  Can be attached to a vehicle seat or clicked by a player.",
        "Malleability": 75,
        "ClassState": "Solid",
        "ClassType": "Craftable",
        "DefaultSize": [
          5,
          0.5,
          2
        ],
        "Recipe": [
          [
            "Button",
            10
          ],
          [
            "Silicon",
            5
          ],
          [
            "Quartz",
            4
          ]
        ],
        "ProgrammableEvents": [
          "SimulateTextInput",
          "SimulateKeyPress"
        ],
        "DefaultColor": [
          220,
          220,
          221
        ],
        "ClassName": "Keyboard"
      },
      "NitrogenOxide": {
        "Categories": [
          "Resources"
        ],
        "GasFloat": 10,
        "ClassState": "Gas",
        "Malleability": 0,
        "ClassName": "NitrogenOxide",
        "ClassType": "Natural",
        "DefaultColor": [
          91,
          93,
          105
        ],
        "Description": "A light gas emitted from machines such as extractors and rockets. Inhaling can cause severe lung damage.",
        "DefaultSize": [
          3,
          3,
          3
        ]
      },
      "Turbofan": {
        "ResourceType": "Oil",
        "Categories": [
          "Propulsion"
        ],
        "ClassState": "Solid",
        "Malleability": 0,
        "ClassName": "Turbofan",
        "Description": "Generates thrust from crude Oil, similar to a Thruster.  If a motor is attached to the front, it instead acts like an engine and rotates it. ",
        "ClassType": "Craftable",
        "DefaultSize": [
          4,
          6,
          4
        ],
        "ConfigData": [
          [
            "TurboFanSpeed",
            "number",
            5,
            [
              0,
              100
            ],
            "Determines the speed at which the turbofan is driven, or the speed at which it travels."
          ]
        ],
        "DefaultColor": [
          202,
          203,
          209
        ],
        "ResourceAmount": 0.1
      },
      "Asphalt": {
        "Categories": [],
        "Description": "A modern material useful for smooth road surfaces.  Its durability triples when anchored.",
        "Flammable": "false",
        "Malleability": 16000,
        "ClassState": "Solid",
        "Recipe": [
          [
            "Stone",
            10
          ],
          [
            "Water",
            1
          ]
        ],
        "Durability": 4,
        "DurabilityAnchored": 16,
        "DefaultSize": [
          8,
          1,
          8
        ],
        "ClassType": "Craftable",
        "ClassName": "Asphalt",
        "DefaultColor": [
          27,
          42,
          53
        ],
        "CanTemplate": "true"
      },
      "Polysilicon": {
        "Categories": [
          "Logic"
        ],
        "ClassState": "Solid",
        "Malleability": 10,
        "ClassType": "Craftable",
        "DefaultSize": [
          2,
          1,
          1
        ],
        "Recipe": [
          [
            "TriggerWire",
            1
          ],
          [
            "Quartz",
            1
          ]
        ],
        "ConfigData": [
          [
            "PolysiliconMode",
            "Selection",
            0,
            [
              "Activate",
              "Deactivate",
              "FlipFlop"
            ],
            "The mode of the Polysilicon. Each mode results in different behaviors for objects."
          ],
          [
            "Frequency",
            "number",
            1,
            [
              1,
              10,
              1
            ],
            "The amount of times to activate the Polysilicon from a single trigger."
          ]
        ],
        "Description": "A special electronic material used to send special signals to certain objects.    Has a special configuration called Frequency which dictates how many times the polysilicon will repeat a trigger.  For example, if a polysilicon was attached to a pulley, having a frequency of 5 and triggered, the pulley will be activated 5 times.",
        "DefaultColor": [
          255,
          0,
          191
        ],
        "ClassName": "Polysilicon"
      },
      "Pulverizer": {
        "ResourceType": "Power",
        "Categories": [
          "Electrical"
        ],
        "Description": "Turns attached stone bins into sand. Once powered, the pulverizer will pulverize any stone bins attached into sand.",
        "ClassState": "Solid",
        "HasStone": "false",
        "ClassName": "Pulverizer",
        "DefaultSize": [
          5,
          5,
          5
        ],
        "Recipe": [
          [
            "Gear",
            3
          ],
          [
            "Wire",
            1
          ],
          [
            "Iron",
            4
          ]
        ],
        "ClassType": "Craftable",
        "Malleability": 0,
        "DefaultColor": [
          237,
          234,
          234
        ],
        "ResourceAmount": 3
      },
      "Goo": {
        "Categories": [],
        "ClassState": "Solid",
        "Malleability": 64,
        "ClassType": "Craftable",
        "DefaultSize": [
          3,
          1,
          3
        ],
        "Recipe": [
          [
            "Sand",
            5
          ],
          [
            "Grass",
            5
          ]
        ],
        "DefaultColor": [
          91,
          154,
          76
        ],
        "Description": "A sticky substance that can stick together to objects when touched.",
        "ClassName": "Goo"
      },
      "TouchScreen": {
        "ResourceType": "Power",
        "Categories": [
          "Logic",
          "Electrical"
        ],
        "Cursors": [],
        "Malleability": 400,
        "ClassState": "Solid",
        "ProgrammableEvents": [
          "GetCursors",
          "GetCursor",
          "ClearElements",
          "CreateElement",
          "GetDimensions"
        ],
        "Recipe": [
          [
            "Screen",
            1
          ],
          [
            "Iron",
            2
          ],
          [
            "Copper",
            4
          ],
          [
            "Silicon",
            3
          ],
          [
            "TouchSensor",
            1
          ]
        ],
        "ConfigData": [
          [
            "VideoID",
            "number",
            0,
            [
              0,
              10000000000,
              1
            ],
            "The ID of the camera feed being to be viewed, or 0 for none."
          ]
        ],
        "ClassName": "TouchScreen",
        "DefaultSize": [
          8,
          1,
          8
        ],
        "ClassType": "Craftable",
        "Description": "A Screen, but with capabilities of handling player mouse input.  This is to be used with programming.",
        "DefaultColor": [
          17,
          17,
          17
        ],
        "ResourceAmount": 5
      },
      "WaterCooler": {
        "ResourceType": "Power",
        "Categories": [
          "Electrical"
        ],
        "ClassState": "Solid",
        "Malleability": 0,
        "ClassName": "WaterCooler",
        "DefaultSize": [
          2,
          3,
          2
        ],
        "Recipe": [
          [
            "Pipe",
            10
          ],
          [
            "Container",
            1
          ],
          [
            "Copper",
            4
          ],
          [
            "Water",
            50
          ]
        ],
        "Description": "Generates cold temperatures when given a supply of water. Useful for cooling down devices, and does not require power. Performs the same amount of cooling that five coolers would.",
        "ClassType": "Craftable",
        "HeatPowerProduct": -100,
        "DefaultColor": [
          99,
          95,
          98
        ],
        "ResourceAmount": 8
      },
      "Propeller": {
        "Categories": [
          "Propulsion"
        ],
        "ClassState": "Solid",
        "Malleability": 0,
        "ClassType": "Craftable",
        "Recipe": [
          [
            "Iron",
            3
          ],
          [
            "Copper",
            4
          ]
        ],
        "ClassName": "Propeller",
        "MaxSpeed": 100,
        "Description": "Propellers propel forward when spun.  Forward direction indicated by white spot.  Does not work in space or non atmospheric planets. ",
        "DefaultColor": [
          17,
          17,
          17
        ],
        "DefaultSize": [
          8,
          0.4000000059604645,
          8
        ]
      },
      "RTG": {
        "Categories": [
          "Electrical"
        ],
        "ClassState": "Solid",
        "Malleability": 0,
        "ClassType": "Craftable",
        "DefaultSize": [
          3,
          3,
          3
        ],
        "Recipe": [
          [
            "Wire",
            2
          ],
          [
            "Aluminum",
            3
          ],
          [
            "ExoticMatter",
            15
          ]
        ],
        "Description": "Creates electricity from decaying radioactive elements.",
        "ClassName": "RTG",
        "GeneratorType": "Power",
        "DefaultColor": [
          237,
          234,
          234
        ],
        "GeneratorAmount": 15
      },
      "Cannon": {
        "Durability": 15,
        "ClassState": "Solid",
        "Malleability": 80,
        "TouchDebounce": "false",
        "ResourceType": "Trigger",
        "Categories": [
          "Weapons"
        ],
        "Recipe": [
          [
            "Iron",
            12
          ],
          [
            "Flint",
            4
          ],
          [
            "Sulfur",
            4
          ]
        ],
        "ClassName": "Cannon",
        "DefaultSize": [
          2,
          8,
          2
        ],
        "ClassType": "Craftable",
        "ShotDebounce": "false",
        "DefaultColor": [
          99,
          95,
          98
        ],
        "Description": "Fires a cannon ball when triggered or clicked.  Must be supplied with an ammo material.  Iron is prioritized, and results in one large cannonball being shot.  Copper results in grapeshot."
      },
      "ExoticMatter": {
        "Categories": [
          "Resources"
        ],
        "ClassState": "Solid",
        "Malleability": 0,
        "DefaultColor": [
          237,
          234,
          234
        ],
        "Description": "???",
        "ClassType": "Natural",
        "DefaultSize": [
          1,
          1,
          1
        ],
        "Durability": 100,
        "ClassName": "ExoticMatter"
      },
      "Chute": {
        "ResourceType": "Solid",
        "Categories": [],
        "Malleability": 200,
        "Flammable": "false",
        "ClassState": "Solid",
        "ClassType": "Craftable",
        "Recipe": [
          [
            "Iron",
            1
          ]
        ],
        "ClassName": "Chute",
        "Description": "Is able to transfer solid parts between objects such as bins and extractors.  **Contrary to popular belief, chutes can transfer more than one type of object.**  **This means you can mix assemblers and extractors into the same system, no need for different chutes for each object. You can just make one long chute and connect your factory to it.**  ",
        "DefaultColor": [
          159,
          161,
          172
        ],
        "DefaultSize": [
          6,
          1,
          1
        ]
      },
      "Uranium": {
        "Durability": 10,
        "ClassState": "Solid",
        "Malleability": 3,
        "DefaultColor": [
          162,
          193,
          59
        ],
        "Description": "A radioactive material often found in deposits in planets, especially ones near stars.  Useful for energy generation from reactors or radiation generators.",
        "ClassType": "Natural",
        "DefaultSize": [
          1,
          2,
          1
        ],
        "Categories": [
          "Resources"
        ],
        "ClassName": "Uranium"
      },
      "ReinforcedGlass": {
        "Categories": [],
        "DestroyWhen": 0,
        "Description": "A stronger version of glass, however is less malleable.",
        "Malleability": 196,
        "ClassState": "Solid",
        "BreakSound": "rbxassetid://176703985",
        "Recipe": [
          [
            "Glass",
            5
          ],
          [
            "Iron",
            5
          ]
        ],
        "ClassName": "ReinforcedGlass",
        "DefaultSize": [
          4,
          4,
          1
        ],
        "ClassType": "Craftable",
        "Durability": 9,
        "DefaultColor": [
          248,
          248,
          248
        ],
        "CanTemplate": "true"
      },
      "Pipe": {
        "ResourceType": "LiquidGas",
        "Categories": [],
        "Malleability": 200,
        "Flammable": "false",
        "ClassState": "Solid",
        "ClassType": "Craftable",
        "Recipe": [
          [
            "Iron",
            1
          ]
        ],
        "ClassName": "Pipe",
        "Description": "Is able to transfer liquids and gases between containers and other objects when connected by pipes. ",
        "DefaultColor": [
          159,
          161,
          172
        ],
        "DefaultSize": [
          6,
          1,
          1
        ]
      },
      "SteamEngine": {
        "ResourceType": "Steam",
        "Categories": [],
        "ClassState": "Solid",
        "Malleability": 0,
        "Description": "It acts similar to a motor, but is powered by Steam instead of electricity. ",
        "ClassName": "SteamEngine",
        "ConfigData": [
          [
            "EngineSpeed",
            "number",
            10,
            [
              -20,
              20
            ],
            "Determines the speed at which the engine is driven."
          ]
        ],
        "Recipe": [
          [
            "Pipe",
            4
          ],
          [
            "Iron",
            4
          ]
        ],
        "DefaultSize": [
          4,
          4,
          7
        ],
        "HeatPowerProduct": 5,
        "ClassType": "Craftable",
        "DefaultColor": [
          163,
          162,
          165
        ],
        "ResourceAmount": 0.1
      },
      "Faucet": {
        "Durability": 4,
        "FaucetOn": "false",
        "ClassState": "Solid",
        "Malleability": 8,
        "Recipe": [
          [
            "Pipe",
            1
          ],
          [
            "Rubber",
            1
          ]
        ],
        "ConfigData": [
          [
            "Filter",
            "string",
            "",
            "null",
            "The name of the material allowed to be dispensed."
          ]
        ],
        "Categories": [],
        "ProgrammableEvents": [
          "Dispense"
        ],
        "ResourceType": "LiquidGas",
        "ClassName": "Faucet",
        "DefaultSize": [
          1,
          2,
          1
        ],
        "ClassType": "Craftable",
        "Description": "Releases liquids and gases from containers.",
        "DefaultColor": [
          91,
          93,
          105
        ],
        "ResourceAmount": 0
      },
      "Hull": {
        "Categories": [
          "Templates"
        ],
        "ClassState": "Solid",
        "Malleability": 0,
        "IsTemplate": "true",
        "ClassType": "Craftable",
        "Recipe": [
          [
            "Stone",
            1
          ]
        ],
        "ClassName": "Hull",
        "Description": "Is able to float in the water, as well as carry objects attached to it. Primarily used for creating boats and other water craft. ",
        "DefaultColor": [
          223,
          223,
          222
        ],
        "DefaultSize": [
          16,
          4,
          6
        ]
      },
      "Fence": {
        "Durability": 8,
        "ClassState": "Solid",
        "Malleability": 2000,
        "ClassType": "Craftable",
        "DefaultSize": [
          5,
          5,
          1
        ],
        "Recipe": [
          [
            "Pipe",
            4
          ]
        ],
        "Categories": [],
        "Description": "A metal fence. Primarily used to set up walls and gaurd structures and bases.",
        "DefaultColor": [
          163,
          162,
          165
        ],
        "ClassName": "Fence"
      },
      "CornerRoundWedge2": {
        "Categories": [
          "Templates"
        ],
        "ClassState": "Solid",
        "Malleability": 0,
        "IsTemplate": "true",
        "ClassType": "Craftable",
        "Recipe": [
          [
            "Stone",
            1
          ]
        ],
        "ClassName": "CornerRoundWedge2",
        "Description": "A corner shaped template object rounded inwards. ",
        "DefaultColor": [
          248,
          248,
          248
        ],
        "DefaultSize": [
          2,
          2,
          2
        ]
      },
      "Relay": {
        "ResourceType": "Trigger",
        "Categories": [],
        "Description": "A powerful transmitter capable of transmitting trigger signals and resources/power between different regions.  It is a more powerful version of the antenna and transporter.    Unlike the antenna, the relay has 2 modes, mode 0 and mode 1.  Mode 0 sends resources/power and trigger signals, while mode 1 receives it.    Unlike the antenna, it can also transfer power in inactive regions or regions without players in them.  This means that you can connect a relay to your main base, warp away without anyone in the base, and still have the relay get the sufficient amount of power.    However, you should have only one sending relay per coordinate, as conflicts can occur if there are 2 or more relays in the region/coordinates sending power or signalsith the same ID.  On the other hand, there can be an infinite number of receivers but the power/resources will be distributed evenly among them.    For example, let's say a relay network has a total output of 500 power and 25 iron. If there are 5 active receivers, each of them will get 100 power and 5 iron.    When the relay is red, it means it not functioning. When it turns green, it is properly linked up to another relay or is sending signals.    ",
        "Malleability": 0,
        "TriggerDebounce": "false",
        "ClassState": "Solid",
        "DefaultSize": [
          3,
          6,
          3
        ],
        "Recipe": [
          [
            "Antenna",
            5
          ],
          [
            "Transporter",
            5
          ],
          [
            "Quartz",
            100
          ]
        ],
        "ClassType": "Craftable",
        "ConfigData": [
          [
            "Mode",
            "Selection",
            0,
            [
              "Send",
              "Receive"
            ],
            "The mode of the relay. Send outputs materials to other receiving relays; Receive receives materials from sending relays."
          ],
          [
            "LinkerID",
            "number",
            1,
            [
              1,
              10000000000,
              1
            ],
            "The ID of the relay, to send or take materials to or from other relays with the same ID."
          ]
        ],
        "DefaultColor": [
          196,
          40,
          28
        ],
        "ClassName": "Relay"
      },
      "Servo": {
        "Categories": [
          "Electrical"
        ],
        "ResourceAmount": 1,
        "DefaultColor": [
          163,
          162,
          165
        ],
        "MaxMotorSpeed": 20,
        "Description": "Spins objects attached to the hinge at the front when powered, to set angles.    Polysilicon can be used to control its angle.    Activate will increment the goal angle by the configured angle step (clockwise looking at its face)    Deactivate will decrement the goal angle (counter-clockwise)    FlipFlop will reset the angle to 0    Microcontrollers can also set a servo's angle with :SetAngle(Goal)",
        "Angle": 0,
        "ClassState": "Solid",
        "ClassType": "Craftable",
        "Malleability": 144,
        "ConfigData": [
          [
            "ServoSpeed",
            "number",
            10,
            [
              0,
              20
            ],
            "Determines the speed at which the servo is driven."
          ],
          [
            "AngleStep",
            "number",
            5,
            [
              -180,
              180
            ],
            "Determines the change in angle when a pulse is received by Polysilicon."
          ]
        ],
        "ResourceType": "Power",
        "Recipe": [
          [
            "Motor",
            1
          ],
          [
            "Wire",
            2
          ]
        ],
        "DefaultSize": [
          2,
          2,
          2
        ],
        "Durability": 10,
        "HeatPowerProduct": 5,
        "ProgrammableEvents": [
          "SetAngle"
        ],
        "ClassName": "Servo"
      },
      "DriveBox": {
        "Categories": [],
        "ClassState": "Solid",
        "Malleability": 144,
        "DefaultSize": [
          2,
          2,
          2
        ],
        "ClassType": "Craftable",
        "Recipe": [
          [
            "Quartz",
            5
          ],
          [
            "Iron",
            5
          ]
        ],
        "ClassName": "DriveBox",
        "HeatPowerProduct": 5,
        "Description": "When connected to a motor or engine with a rod, it will spin the same speed the engine or motor is going.  (You must click the drivebox first when creating a rod.) ",
        "DefaultColor": [
          163,
          162,
          165
        ],
        "ConfigData": [
          [
            "Reversal",
            "boolean",
            "false",
            "null",
            "Determines whether the output should be reversed."
          ],
          [
            "Ratio",
            "number",
            100,
            [
              1,
              100,
              1
            ],
            "The ratio of speed from 1 (1:100) to 100 (100:100) between this DriveBox and the source motor."
          ]
        ]
      },
      "MustardGas": {
        "Categories": [],
        "GasFloat": -5,
        "ClassState": "Gas",
        "Malleability": 0,
        "ClassType": "Craftable",
        "Recipe": [
          [
            "Sulfur",
            3
          ]
        ],
        "ClassName": "MustardGas",
        "Description": "A heavy chemical warfare weapon used to damage organisms. Gas Masks nullify the effects of this gas.",
        "DefaultColor": [
          255,
          255,
          0
        ],
        "DefaultSize": [
          3,
          3,
          3
        ]
      },
      "Thruster": {
        "Categories": [
          "Propulsion",
          "Electrical"
        ],
        "ResourceAmount": 30,
        "DefaultColor": [
          196,
          40,
          28
        ],
        "Description": "A device that creates forward propulsion depending on its size when powered.  The size of the thruster will determine the max thrust speed it can have, with a larger thruster being capable of higher speeds.    The speed setting of the thruster can also be configured from -100 (full backward) to 100 (full forward).    The maximum speed of a thruster is dependent on its volume.  Thrusters will generate more heat the larger and more powerful the thruster is. A 10x10x10 thruster, for example, would need about 8 coolers to operate.  The power required by a thruster is proportional to its actual speed output.    Thrusters can be heated to a temperature of around <200 degrees before overheating and combusting.",
        "ClassState": "Solid",
        "ClassType": "Craftable",
        "VelocityPropulsion": 0,
        "ComponentDamaged": "false",
        "Recipe": [
          [
            "Pipe",
            20
          ],
          [
            "Wire",
            25
          ],
          [
            "Motor",
            1
          ]
        ],
        "ConfigData": [
          [
            "Propulsion",
            "number",
            50,
            [
              0,
              100
            ],
            "Determines the speed traveled at, 0 being standstill. Affects fuel consumption."
          ]
        ],
        "Powered": "false",
        "ResourceType": "Power",
        "HeatPowerProduct": 70,
        "DefaultSize": [
          3,
          5.5,
          3
        ],
        "ClassName": "Thruster",
        "Malleability": 8000,
        "HeatLimit": [
          -30,
          200
        ]
      },
      "LightTube": {
        "ResourceType": "Power",
        "Categories": [
          "Electrical"
        ],
        "ClassState": "Solid",
        "Malleability": 64,
        "ClassType": "Craftable",
        "DefaultSize": [
          1,
          1,
          10
        ],
        "Recipe": [
          [
            "Wire",
            2
          ],
          [
            "Glass",
            2
          ]
        ],
        "ClassName": "LightTube",
        "Description": "Emits light when powered with electricity. Can be colored in different ways, changing the light color",
        "DefaultColor": [
          17,
          17,
          17
        ],
        "ResourceAmount": 1
      },
      "Ruby": {
        "Categories": [
          "Resources"
        ],
        "ClassName": "Ruby",
        "ClassState": "Solid",
        "Malleability": 32,
        "Description": "Nobody knows...",
        "ClassType": "Natural",
        "DefaultSize": [
          2,
          1,
          1
        ],
        "Durability": 13,
        "DefaultColor": [
          151,
          0,
          0
        ]
      },
      "Perfectium": {
        "Durability": 1e+110,
        "Malleability": 8589934592,
        "Flammable": "false",
        "ClassState": "Solid",
        "Description": "The perfect material. Unbreakable, very stretchable, but is impossibly rare. The very sight of it makes you wonder the imperfections of human beings.",
        "ClassType": "Natural",
        "DefaultSize": [
          4,
          2,
          2
        ],
        "Categories": [
          "Resources"
        ],
        "DefaultColor": [
          0,
          255,
          0
        ],
        "ClassName": "Perfectium"
      },
      "Brick": {
        "Durability": 4,
        "Description": "A cheap material made from baked clay useful for building houses.  Its durability doubles when anchored on a planet.",
        "Flammable": "false",
        "Malleability": 4000,
        "ClassState": "Solid",
        "DefaultSize": [
          4,
          4,
          2
        ],
        "Recipe": [
          [
            "Stone",
            1
          ],
          [
            "Water",
            1
          ],
          [
            "Sand",
            1
          ]
        ],
        "ClassName": "Brick",
        "ClassType": "Craftable",
        "Categories": [],
        "DefaultColor": [
          163,
          75,
          75
        ],
        "DurabilityAnchored": 16
      },
      "Coal": {
        "Description": "A natural resource found abundant in mountains, and is commonly used as a source of generating heat and energy. Can be placed in a BurnerGenerator to generate energy.",
        "FireDuration": 600,
        "Malleability": 27,
        "Flammable": "true",
        "ClassState": "Solid",
        "ClassType": "Natural",
        "DefaultSize": [
          1,
          1,
          1
        ],
        "Categories": [
          "Resources"
        ],
        "DefaultColor": [
          27,
          42,
          53
        ],
        "ClassName": "Coal"
      },
      "TimeSensor": {
        "Categories": [
          "Logic"
        ],
        "Description": "When the current time matches the same time as the timesensor, it will trigger.    For example, if the world turns 7:15 it will activate.    This is useful for creating dynamic lights that turn on only during the night, saving energy.    The format should be hour:minute    ",
        "Malleability": 64,
        "TriggerDebounce": "false",
        "ClassState": "Solid",
        "ClassType": "Craftable",
        "DefaultSize": [
          1,
          1,
          2
        ],
        "Recipe": [
          [
            "Iron",
            1
          ],
          [
            "TriggerWire",
            1
          ],
          [
            "Polysilicon",
            2
          ]
        ],
        "ConfigData": [
          [
            "Time",
            "string",
            "7:30",
            "null",
            "The time at which this sensor will trigger."
          ]
        ],
        "DefaultColor": [
          163,
          162,
          165
        ],
        "ClassName": "TimeSensor"
      },
      "Gear": {
        "Categories": [],
        "Malleability": 0,
        "Flammable": "false",
        "ClassState": "Solid",
        "ClassType": "Craftable",
        "Recipe": [
          [
            "Iron",
            1
          ]
        ],
        "ClassName": "Gear",
        "Description": "A mechanical component commonly used in crafting recipes for many objects.",
        "DefaultColor": [
          163,
          162,
          165
        ],
        "DefaultSize": [
          2,
          2,
          1
        ]
      },
      "WirelessButton": {
        "ResourceType": "Trigger",
        "Categories": [
          "Logic"
        ],
        "ClassState": "Solid",
        "Malleability": 75,
        "ClassType": "Craftable",
        "Recipe": [
          [
            "Button",
            1
          ],
          [
            "Quartz",
            12
          ]
        ],
        "ClassName": "WirelessButton",
        "Description": "Similar to a button, but can be clicked from infinite distances and cannot be used for keybinds. ",
        "DefaultColor": [
          0,
          255,
          0
        ],
        "DefaultSize": [
          2,
          1,
          2
        ]
      },
      "Refinery": {
        "ResourceType": "Power",
        "Categories": [
          "Electrical"
        ],
        "ClassState": "Solid",
        "Malleability": 0,
        "Description": "Turns oil into Petroleum and Gasoline. ",
        "HasOil": "false",
        "DefaultSize": [
          24,
          13,
          24
        ],
        "Recipe": [
          [
            "Gear",
            10
          ],
          [
            "Pipe",
            40
          ],
          [
            "Iron",
            20
          ]
        ],
        "ClassType": "Craftable",
        "Consumes": [
        "Power",
        "Oil"
        ],
        "Outputs": [
        "Gasoline",
        "Petroleum"
        ],
        "ClassName": "Refinery",
        "DefaultColor": [
          99,
          95,
          98
        ],
        "ResourceAmount": 15
      },
      "Pump": {
        "ResourceType": "Power",
        "Categories": [
          "Electrical"
        ],
        "ClassState": "Solid",
        "LastTick": 0,
        "Malleability": 0,
        "Description": "Pumps liquid from the environment into attached containers. For example, a pump located in the ocean will pump water when powered.",
        "Recipe": [
          [
            "Iron",
            2
          ],
          [
            "Quartz",
            1
          ],
          [
            "Container",
            1
          ]
        ],
        "ConfigData": [
          [
            "LiquidToPump",
            "string",
            "Water",
            "null",
            "The name of the liquid to extract using the pump."
          ]
        ],
        "ClassType": "Craftable",
        "DefaultSize": [
          6,
          15,
          6
        ],
        "HeatPowerProduct": 2,
        "ClassName": "Pump",
        "DefaultColor": [
          237,
          234,
          234
        ],
        "ResourceAmount": 5
      },
      "Gyro": {
        "Durability": 8,
        "ClassState": "Solid",
        "Malleability": 0,
        "Recipe": [
          [
            "Wire",
            4
          ],
          [
            "Iron",
            8
          ]
        ],
        "ConfigData": [
          [
            "Seek",
            "string",
            "",
            "null",
            "The seek commands."
          ],
          [
            "DisableWhenUnpowered",
            "boolean",
            "false",
            "null",
            "Determines whether this gyro should be disabled while it does not have power."
          ],
          [
            "MaxTorque",
            "Vector3",
            [
              99999997952,
              99999997952,
              99999997952
            ],
            [
              0,
              10000000000
            ],
            "The maximum force in each axis the gyro can exert."
          ],
          [
            "TriggerWhenSeeked",
            "boolean",
            "false",
            "null",
            "Determines whether to send out a trigger signal when the gyro detects something to seek as determined by the Seek configurable."
          ]
        ],
        "Description": "Stabilizes vehicles and structures by pointing upwards. Useful for mechs or orientating structures to the correct rotation. The gyro can also be configured to seek objects and players.    When powered, the gyro will follow its seek commands that can be configured using hammer.  The gyro has commands that allow it to find and seek objects and players.    An example of gyro's seek configuration includes   Player1 Player2   which will seek and aim towards the nearest player.    Putting   Radar   at the beginning of the seek configuration will make it target parts instead. For example,   Radar Gold Copper   will find the nearest Gold or Copper deposit.    Putting   AllExcept   will make the seeker target everything except the given list, basically inverting it. For example,   AllExcept Player1 Player2   will target   Player3   or   Player  4 but not   Player1  .    The commands   Min   and   Max   set the minimum or maximum distance the seeker will target. For example,   Min20 Max500   will make the seeker only target objects within 500 studs and more than 20 studs away.    TriggerWhenSeeked will trigger all connected parts every second when the Seek configurable is satisfied      TrigMin   and   TrigMax   work the same as   Min   and   Max   but it's for the trigger signal, trigger signal will only be sent if the above property is true.    Putting   Sun   as part of the list will make the seeker automatically target the main stellar body in the system.    Gyros also have a property called MaxTorque. This allows you to control the max force on the gyro to stabilize it.    ",
        "ResourceAmount": 2,
        "ProgrammableEvents": [
          "PointAt"
        ],
        "ResourceType": "Power",
        "SeekSettings": {
          "TriggerAtDistance": [
            15,
            10000
          ],
          "BlackList": "false",
          "FindPlayer": "true",
          "SeekDistance": [
            0,
            10000
          ]
        },
        "ClassName": "Gyro",
        "DefaultSize": [
          2,
          1,
          2
        ],
        "ClassType": "Craftable",
        "Categories": [
          "Electrical"
        ],
        "DefaultColor": [
          99,
          95,
          98
        ]
      },
      "GeigerCounter": {
        "Enabled": "false",
        "Durability": 2,
        "ClassState": "Solid",
        "Malleability": 12,
        "MinRad": 0,
        "ClassName": "GeigerCounter",
        "MaxRad": 10,
        "ResourceType": "Trigger",
        "DefaultSize": [
          3,
          2,
          2
        ],
        "ClassType": "Craftable",
        "Categories": [],
        "DefaultColor": [
          175,
          148,
          131
        ],
        "Recipe": [
          [
            "Iron",
            5
          ],
          [
            "Wire",
            5
          ]
        ]
      },
      "SpawnPoint": {
        "Durability": 8,
        "ClassState": "Solid",
        "Malleability": 0,
        "ClassType": "Craftable",
        "DefaultSize": [
          6,
          1,
          6
        ],
        "Recipe": [
          [
            "Iron",
            2
          ]
        ],
        "Categories": [],
        "Description": "Acts as a spawn location for the player who locked it.",
        "DefaultColor": [
          163,
          162,
          165
        ],
        "ClassName": "SpawnPoint"
      },
      "Camera": {
        "ResourceType": "Trigger",
        "Categories": [
          "Logic"
        ],
        "Description": "It's a camera.  When a camera has the same ID as a screen, that screen will display the camera view.  Clicking on a screen that is displaying the view of a camera will allow you to directly view what the camera is seeing.  No power is necessary.",
        "Malleability": 0,
        "ClassState": "Solid",
        "ClassType": "Craftable",
        "DefaultSize": [
          1,
          1,
          2
        ],
        "Recipe": [
          [
            "Iron",
            2
          ],
          [
            "Quartz",
            1
          ],
          [
            "Wire",
            2
          ],
          [
            "Silicon",
            2
          ]
        ],
        "ConfigData": [
          [
            "VideoID",
            "number",
            0,
            [
              0,
              10000000000,
              1
            ],
            "The ID to transmit the camera feed over, received by screens of the same ID."
          ]
        ],
        "DefaultColor": [
          102,
          110,
          117
        ],
        "ClassName": "Camera"
      },
      "Helium": {
        "Categories": [
          "Resources"
        ],
        "GasFloat": 5,
        "ClassState": "Gas",
        "Malleability": 0,
        "ClassName": "Helium",
        "ClassType": "Natural",
        "DefaultColor": [
          159,
          243,
          233
        ],
        "Description": "A light invisible odorless gas, floats up. ",
        "DefaultSize": [
          3,
          3,
          3
        ]
      },
      "Railgun": {
        "Durability": 8,
        "ClassType": "Craftable",
        "Charged": "false",
        "Description": "Fires a piercing rail at high speeds. A long range weapon. Requires rails and electricity for ammo. Damage increases for every 10 studs of length.pierce if the hit part is destroyed. Must be at least have a width and height of 6 and at least a length of 30 to function.      While Railgun is similar to Artillery, the Railgun is nearly instant while Artillery is a projectile weapon.    Requires to charge for one minute before it can fire. While charging and when charged, it creates large amount of heat. Charging status resets when this part is damaged.    When it is finished charging, it will stop creating a sound. At that point, it must be triggered and supplied by a rail bin in order to fire.    ",
        "Malleability": 2560,
        "ClassState": "Solid",
        "Debounce": "false",
        "ChargeStart": 0,
        "Recipe": [
          [
            "Titanium",
            300
          ],
          [
            "Transformer",
            60
          ],
          [
            "Gun",
            50
          ],
          [
            "Diamond",
            30
          ],
          [
            "Rail",
            1
          ],
          [
            "AlienCore",
            5
          ]
        ],
        "ResourceType": "Power",
        "ClassName": "Railgun",
        "DefaultSize": [
          6,
          30,
          6
        ],
        "HeatPowerProduct": 170,
        "Categories": [
          "Weapons",
          "Electrical"
        ],
        "DefaultColor": [
          163,
          162,
          165
        ],
        "ResourceAmount": 150
      },
      "Assembler": {
        "CraftingComponents": [],
        "CraftingRequirements": [],
        "ClassState": "Solid",
        "PrevAssemble": "",
        "Malleability": 0,
        "ClassType": "Craftable",
        "ConfigData": [
          [
            "Assemble",
            "string",
            "",
            "null",
            "The name of the object to be assembled."
          ]
        ],
        "Description": "Assembles items as configured when the structure is supplied with the required power and resources.",
        "ResourceType": "Power",
        "Recipe": [
          [
            "Iron",
            2
          ],
          [
            "Wire",
            2
          ],
          [
            "Gear",
            3
          ]
        ],
        "Categories": [
          "Electrical"
        ],
        "DefaultSize": [
          8,
          8,
          8
        ],
        "Assembling": "",
        "ClassName": "Assembler",
        "DefaultColor": [
          90,
          76,
          66
        ],
        "ResourceAmount": 12
      },
      "Heater": {
        "ResourceType": "Power",
        "Categories": [
          "Electrical"
        ],
        "ClassState": "Solid",
        "Malleability": 16,
        "ClassName": "Heater",
        "DefaultSize": [
          4,
          2,
          2
        ],
        "Recipe": [
          [
            "Wire",
            2
          ]
        ],
        "Description": "Generated heat when powered by electricity. Glows red hot while functioning.  Can be used as insulation in cold environments. Heat amount is based on size 10 * X * Y * Z / 16",
        "ClassType": "Craftable",
        "HeatPowerProduct": 10,
        "DefaultColor": [
          0,
          0,
          0
        ],
        "ResourceAmount": 1
      },
      "Modem": {
        "ResourceType": "Power",
        "Categories": [
          "Electrical"
        ],
        "ClassState": "Solid",
        "Malleability": 0,
        "Description": "A computer networking object that allows you to send, save and get messages cross-region.  This is an incredibly useful part to set up an internet of sorts and send data to other computers.    The modem has 5 programmable functions to it.  SendMessage(Data, NetworkId defaults to 0) sends a message (specifically through messaging service) carrying data.  MessageSent is a special event that can be connected to via Connect. Has one argument called Data which is the data received.   PostRequest saves a string of data to the WoS internet ':PostRequest(Domain, Data)' (modem must be locked)  GetRequest gets a string of data from the WoS internet ':GetRequest(Domain)'  RealPostRequest send a POST request to the real www ':(Domain, DataPassed, AsyncBool, FuncToSendResultsTo, OptionalHeaders)'  ",
        "ProgrammableEvents": [
          "PostRequest",
          "SendMessage",
          "RealPostRequest",
          "GetRequest"
        ],
        "ConfigData": [
          [
            "NetworkID",
            "number",
            0,
            [
              0,
              10000000000,
              1
            ],
            "The ID of this modem used for communication between modems using SendMessage."
          ]
        ],
        "Recipe": [
          [
            "Relay",
            1
          ],
          [
            "Wire",
            25
          ],
          [
            "Quartz",
            50
          ]
        ],
        "DefaultSize": [
          4,
          5,
          2
        ],
        "ClassType": "Craftable",
        "ClassName": "Modem",
        "DefaultColor": [
          68,
          68,
          68
        ],
        "ResourceAmount": 10
      },
      "DeleteSwitch": {
        "Durability": 3,
        "Description": "An object that deletes itself when triggered.",
        "ClassState": "Solid",
        "ClassType": "Craftable",
        "DefaultSize": [
          2,
          1,
          2
        ],
        "Recipe": [
          [
            "Silicon",
            1
          ],
          [
            "Copper",
            1
          ]
        ],
        "Categories": [
          "Logic"
        ],
        "ResourceType": "Trigger",
        "Malleability": 144,
        "DefaultColor": [
          255,
          0,
          0
        ],
        "ClassName": "DeleteSwitch"
      },
      "Snow": {
        "Categories": [
          "Resources"
        ],
        "Malleability": 15625,
        "Flammable": "true",
        "ClassState": "Solid",
        "ClassType": "Natural",
        "DefaultSize": [
          2,
          1,
          2
        ],
        "DefaultColor": [
          231,
          231,
          236
        ],
        "Description": "An abundant resource that can be found in terra biomes and tundra planets. When burnt, the snow turns into water.",
        "ClassName": "Snow"
      },
      "Gasoline": {
        "Categories": [
          "Resources"
        ],
        "DefaultColor": [
          255,
          255,
          0
        ],
        "Description": "A liquid used for fueling many devices such as rockets and engines.",
        "Flammable": "true",
        "Malleability": 0,
        "ClassState": "Liquid",
        "ClassType": "Natural",
        "DefaultSize": [
          2,
          1,
          2
        ],
        "ClassName": "Gasoline"
      },
      "Neon": {
        "Durability": 1,
        "Description": "A building decoration material that glows by itself without requiring power. ",
        "Malleability": 343,
        "ClassState": "Solid",
        "ClassType": "Craftable",
        "DefaultSize": [
          1,
          1,
          1
        ],
        "Recipe": [
          [
            "ZapWire",
            1
          ]
        ],
        "ClassName": "Neon",
        "Categories": [],
        "DefaultColor": [
          99,
          95,
          98
        ],
        "CanTemplate": "true"
      },
      "Cement": {
        "Durability": 6,
        "Description": "A modern material useful for pavement.",
        "Flammable": "false",
        "Malleability": 16000,
        "ClassState": "Solid",
        "DefaultSize": [
          6,
          1,
          6
        ],
        "Recipe": [
          [
            "Stone",
            2
          ],
          [
            "Sand",
            2
          ]
        ],
        "ClassName": "Cement",
        "ClassType": "Craftable",
        "Categories": [],
        "DefaultColor": [
          159,
          161,
          172
        ],
        "CanTemplate": "true"
      },
      "StasisField": {
        "Durability": 3,
        "ClassState": "Solid",
        "Malleability": 0,
        "ClassName": "StasisField",
        "DefaultSize": [
          10,
          10,
          30
        ],
        "Recipe": [
          [
            "Ruby",
            500
          ],
          [
            "PowerCell",
            100
          ],
          [
            "Iron",
            250
          ]
        ],
        "ResourceType": "Power",
        "Description": "Creates a 500 stud radius field that prevents any parts or objects around it from being dragged.  This can be used alongside with a RegionCloaker to create public infrastructure to avoid trolling and such.  However, in order to function, the shield must be anchored/grounded, and nothing must be blocking above it. The shield is also extremely fragile.",
        "ClassType": "Craftable",
        "Categories": [
          "Electrical"
        ],
        "DefaultColor": [
          204,
          255,
          204
        ],
        "ResourceAmount": 50
      },
      "EnergyGun": {
        "Durability": 8,
        "ClassState": "Solid",
        "Malleability": 56,
        "ResourceType": "Trigger",
        "Categories": [
          "Weapons"
        ],
        "Description": "Fires a powerful shot of energy when provided power and triggered.",
        "ShotDebounce": "false",
        "Recipe": [
          [
            "Aluminum",
            5
          ],
          [
            "Ruby",
            10
          ],
          [
            "Glass",
            20
          ]
        ],
        "ClassType": "Craftable",
        "DefaultSize": [
          4,
          1,
          1
        ],
        "HeatPowerProduct": 0,
        "HeatLimit": [
          -140,
          140
        ],
        "DefaultColor": [
          9,
          137,
          207
        ],
        "ClassName": "EnergyGun"
      },
      "LightBridge": {
        "Durability": 4,
        "ClassState": "Solid",
        "Malleability": 200,
        "Recipe": [
          [
            "Aluminum",
            30
          ],
          [
            "Quartz",
            15
          ],
          [
            "Jade",
            15
          ],
          [
            "Ruby",
            15
          ],
          [
            "Diamond",
            15
          ]
        ],
        "Powered": "false",
        "Description": "Fires a beam of solid light that can be walked on.  ",
        "ResourceType": "Power",
        "ClassName": "LightBridge",
        "DefaultSize": [
          10,
          2,
          10
        ],
        "ClassType": "Craftable",
        "Categories": [
          "Electrical"
        ],
        "DefaultColor": [
          17,
          17,
          17
        ],
        "ResourceAmount": 50
      },
      "Radar": {
        "Categories": [],
        "ClassState": "Solid",
        "Malleability": 12500,
        "ClassType": "Craftable",
        "DefaultSize": [
          12,
          2,
          12
        ],
        "Recipe": [
          [
            "TouchScreen",
            1
          ],
          [
            "Antenna",
            2
          ],
          [
            "Iron",
            2
          ]
        ],
        "DefaultColor": [
          187,
          179,
          178
        ],
        "Description": "An instrument that shows a 2D top-down representation of Earth. ",
        "ClassName": "Radar"
      },
      "Ball": {
        "Categories": [
          "Templates"
        ],
        "ClassState": "Solid",
        "Malleability": 0,
        "IsTemplate": "true",
        "ClassType": "Craftable",
        "Recipe": [
          [
            "Stone",
            1
          ]
        ],
        "ClassName": "Ball",
        "Description": "A ball shaped template object. ",
        "DefaultColor": [
          237,
          234,
          234
        ],
        "DefaultSize": [
          2,
          2,
          2
        ]
      },
      "Engine": {
        "ResourceType": "Gasoline",
        "Categories": [],
        "ClassState": "Solid",
        "Malleability": 0,
        "Description": "It acts similar to a motor, but is powered by gasoline instead of electricity. ",
        "Durability": 13,
        "Recipe": [
          [
            "Pipe",
            2
          ],
          [
            "Iron",
            2
          ]
        ],
        "ConfigData": [
          [
            "EngineSpeed",
            "number",
            10,
            [
              -20,
              20
            ],
            "Determines the speed at which the engine is driven."
          ]
        ],
        "ClassType": "Craftable",
        "DefaultSize": [
          2,
          2,
          4
        ],
        "HeatPowerProduct": 5,
        "ClassName": "Engine",
        "DefaultColor": [
          99,
          95,
          98
        ],
        "ResourceAmount": 0.1
      },
      "Apparel": {
        "Attached": "false",
        "Categories": [],
        "Description": "A piece of clothing that can be worn by other players. Parts can also be attached to the apparel, meaning you can create your own suits with the apprel.  It is similar to the prosthetic, except it can be taken off and does not cause damage. However, electricity does not trasmit throughout the apparel unlike prosthetics.    Apparel can also holds less parts than the prosthetic. It can only hold 25 parts, while Prosthetics can hold 50.    Apparel has another configuration to it called Transparency, which dictates how transparent it will become when worn. Ranges from 0-1 from non-transparent to transparent.    ",
        "DefaultSize": [
          1,
          2,
          1
        ],
        "AttachDebounce": "false",
        "Recipe": [
          [
            "Cloth",
            10
          ],
          [
            "Rubber",
            5
          ]
        ],
        "ConfigData": [
          [
            "Limb",
            "string",
            "Left Arm",
            "null",
            "The name of the limb that this Apparel is for."
          ],
          [
            "Transparency",
            "number",
            1,
            [
              0,
              1
            ],
            "The transparency of this Apparel."
          ]
        ],
        "Malleability": 0,
        "ClassType": "Craftable",
        "ClassName": "Apparel",
        "DefaultColor": [
          215,
          197,
          154
        ],
        "ClassState": "Solid"
      },
      "MiningLaser": {
        "Categories": [
          "Electrical"
        ],
        "ResourceAmount": 25,
        "DefaultColor": [
          0,
          255,
          255
        ],
        "Description": "Fires a concentraded beam of energy when powered, which is used to mine objects such as asteroids, mountains and ore deposits.  This works similar to an extractor, except it indirectly extracts power from other natural sources.     When the laser hits an object, it will extract resources from that object and put it in attached bins.  Very useful for creating mining vehicles to extract resources.    Unlike the extractor however, this is far more efficient.  The MiningLaser outputs 2 resources per second, unlike the extractor which only does 2. This means the laser is 1.5x more efficient.    However, the mining laser generates more heat than the extractor. Atleast 2 coolers are recommended per mining laser.    ",
        "PrevMaterial": "",
        "ClassState": "Solid",
        "ExtractAmount": 2,
        "HeatPowerProduct": 50,
        "Malleability": 160,
        "ConfigData": [
          [
            "MaterialToExtract",
            "string",
            "Coal",
            "null",
            "Determines the material to extract from the laser beam."
          ]
        ],
        "Powered": "false",
        "ResourceType": "Power",
        "ClassName": "MiningLaser",
        "Recipe": [
          [
            "Laser",
            2
          ],
          [
            "Extractor",
            5
          ],
          [
            "Aluminum",
            5
          ]
        ],
        "Durability": 8,
        "ClassType": "Craftable",
        "DefaultSize": [
          10,
          2,
          2
        ]
      },
      "BlackBox": {
        "Categories": [],
        "BlackBoxData": [],
        "Description": "Records all activity in the region using very delicate instruments.  Activates when locked and anchors to ensure accurate readings.  ONLINE = Listening for event/Sharing event data, DATA = New data the owner hasn't seen.        ",
        "Malleability": 0,
        "ClassState": "Solid",
        "LastChecked": 0,
        "Recipe": [
          [
            "Antenna",
            250
          ],
          [
            "Diamond",
            5
          ],
          [
            "Instrument",
            75
          ]
        ],
        "ProgrammableEvents": [
          "GetLogs"
        ],
        "DefaultSize": [
          2,
          2,
          4
        ],
        "ClassType": "Craftable",
        "LastEventViewed": 0,
        "DefaultColor": [
          255,
          0,
          0
        ],
        "ClassName": "BlackBox"
      },
      "Container": {
        "Categories": [],
        "Description": "Stores liquids and gases. When a liquid or gas touches the Container, the container will automatically store it. ",
        "ContainerLimit": 0,
        "ClassState": "Solid",
        "ContainerType": "LiquidGas",
        "Flammable": "true",
        "Malleability": 1000,
        "ContainerAmount": 0,
        "Recipe": [
          [
            "Rubber",
            1
          ],
          [
            "Iron",
            2
          ]
        ],
        "ClassName": "Container",
        "ClassType": "Craftable",
        "DefaultColor": [
          105,
          102,
          92
        ],
        "DefaultSize": [
          3,
          3,
          3
        ]
      },
      "TintedGlass": {
        "Categories": [],
        "ClassState": "Solid",
        "Malleability": 625,
        "DefaultSize": [
          4,
          4,
          1
        ],
        "Recipe": [
          [
            "Glass",
            1
          ],
          [
            "Flint",
            2
          ]
        ],
        "BreakSound": "rbxassetid://176703985",
        "Description": "A material similar to Glass, but is tinted black on the front.. ",
        "DestroyWhen": 0,
        "ClassType": "Craftable",
        "Durability": 2,
        "DefaultColor": [
          17,
          17,
          17
        ],
        "ClassName": "TintedGlass"
      },
      "DarkConverter": {
        "Categories": [
          "Electrical"
        ],
        "GeneratorType": "Power",
        "Malleability": 0,
        "ClassState": "Solid",
        "DefaultSize": [
          10,
          10,
          10
        ],
        "Recipe": [
          [
            "Diamond",
            25
          ],
          [
            "Gold",
            100
          ],
          [
            "Titanium",
            50
          ],
          [
            "Reactor",
            5
          ],
          [
            "AlienCore",
            10
          ]
        ],
        "ClassName": "DarkConverter",
        "GeneratorAmount": 0,
        "ClassType": "Craftable",
        "Durability": 25,
        "DefaultColor": [
          255,
          102,
          204
        ],
        "Description": "Converts attached dark matter bins into energy. 1 unit of dark matter is equal to 1000 watts of power. However, this generates a ton of heat in the process, nearly up to 200 degrees when activated. This means you will need about 10 coolers to avoid combustion.          "
      },
      "IonRocket": {
        "Categories": [
          "Electrical"
        ],
        "Malleability": 0,
        "ClassState": "Solid",
        "ClassType": "Craftable",
        "Powered": "false",
        "ConfigData": [
          [
            "Propulsion",
            "number",
            50,
            [
              0,
              100
            ],
            "Determines the speed traveled at, 0 being standstill. Affects fuel consumption."
          ]
        ],
        "Description": "An IonRocket allows space flight. When powered, it will propel force dependent on the Propulsion setting, which you can configure with the hammer tool.       The arrow indicates the direction the ionrocket will propel to when powered.      ",
        "ClassName": "IonRocket",
        "ComponentDamaged": "false",
        "Recipe": [
          [
            "Pipe",
            25
          ],
          [
            "Engine",
            10
          ],
          [
            "Wire",
            15
          ],
          [
            "PowerCell",
            5
          ]
        ],
        "ResourceType": "Power",
        "HeatLimit": [
          -30,
          160
        ],
        "DefaultSize": [
          2,
          6,
          2
        ],
        "HeatPowerProduct": 40,
        "DefaultColor": [
          223,
          223,
          222
        ],
        "ResourceAmount": 25
      },
      "Disk": {
        "Categories": [
          "Logic"
        ],
        "n": "A programmable object capable of storing data. Has a limit of 10kb of data.  Has 4 functions that allow you to edit the disk.  Write(key, value) writes a value to the disk with a key.  Read(key) returns a given value of a disk.  ClearDisk() clears the entire disk.   ReadEntireDisk() returns the entire disk table.    **Be aware, while disks can store userdata values, it cannot save them properly.**  ",
        "Malleability": 400,
        "ClassState": "Solid",
        "ClassType": "Craftable",
        "DefaultSize": [
          0.5,
          4,
          4
        ],
        "Recipe": [
          [
            "Quartz",
            10
          ],
          [
            "Copper",
            3
          ],
          [
            "Silicon",
            4
          ]
        ],
        "DiskData": [],
        "ProgrammableEvents": [
          "ReadEntireDisk",
          "Read",
          "Write",
          "ClearDisk"
        ],
        "DefaultColor": [
          218,
          133,
          65
        ],
        "ClassName": "Disk"
      },
      "Petroleum": {
        "Categories": [
          "Resources"
        ],
        "Malleability": 0,
        "Flammable": "true",
        "GasFloat": 3,
        "ClassState": "Gas",
        "ClassName": "Petroleum",
        "ClassType": "Natural",
        "Description": "A gas used for creating plastic.",
        "DefaultColor": [
          106,
          57,
          9
        ],
        "DefaultSize": [
          3,
          3,
          3
        ]
      },
      "Light": {
        "ResourceType": "Power",
        "Categories": [
          "Electrical"
        ],
        "Description": "Emits light when powered with electricity. Can be colored in different ways, changing the light color",
        "DefaultSize": [
          2,
          2,
          2
        ],
        "Recipe": [
          [
            "Wire",
            2
          ],
          [
            "Glass",
            2
          ]
        ],
        "ConfigData": [
          [
            "Brightness",
            "number",
            1,
            [
              0,
              2
            ],
            "The brightness of the light."
          ],
          [
            "LightRange",
            "number",
            60,
            [
              1,
              60
            ],
            "The range of the light."
          ]
        ],
        "ClassName": "Light",
        "ClassState": "Solid",
        "ClassType": "Craftable",
        "Malleability": 64,
        "DefaultColor": [
          17,
          17,
          17
        ],
        "ResourceAmount": 1
      },
      "Wood": {
        "Categories": [
          "Resources"
        ],
        "DefaultColor": [
          105,
          64,
          40
        ],
        "Description": "**A natural resource found in trees and flora.** It is a simple and yet effective material that is used for simple objects and structures. These can be mainly found in terra and forest planets, but can occasionally be found in temperate tundra and desert planets.",
        "Flammable": "true",
        "Malleability": 512,
        "ClassState": "Solid",
        "ClassType": "Natural",
        "DefaultSize": [
          4,
          1,
          2
        ],
        "ClassName": "Wood"
      },
      "Hydrogen": {
        "Categories": [
          "Resources"
        ],
        "GasFloat": 10,
        "ClassState": "Gas",
        "Malleability": 0,
        "ClassName": "Hydrogen",
        "ClassType": "Natural",
        "DefaultColor": [
          255,
          102,
          204
        ],
        "Description": "A gas commonly found in stars and gas giants.",
        "DefaultSize": [
          3,
          3,
          3
        ]
      },
      "100k": {
        "Durability": 500,
        "DefaultSize": [
          14,
          6.274814605712891,
          3.1374073028564453
        ],
        "ClassType": "Craftable",
        "Unduplicateable": "true",
        "Flammable": "false",
        "Malleability": 0,
        "ClassState": "Solid",
        "PrevEmitted": 1647380790.6237514,
        "Description": "100k visits special item",
        "Categories": [],
        "DefaultColor": [
          163,
          162,
          165
        ],
        "ClassName": "100k"
      },
      "Boiler": {
        "Categories": [],
        "Description": "Turns water to steam when fueled with 2 water and 1 coal. ",
        "Malleability": 0,
        "ClassState": "Solid",
        "HasWater": "false",
        "DefaultSize": [
          12,
          9,
          12
        ],
        "Recipe": [
          [
            "Wire",
            5
          ],
          [
            "Heater",
            5
          ],
          [
            "Iron",
            10
          ],
          [
            "Pipe",
            25
          ]
        ],
        "ClassName": "Boiler",
        "ClassType": "Craftable",
        "HeatPowerProduct": 80,
        "DefaultColor": [
          99,
          95,
          98
        ],
        "HasCoal": "false"
      },
      "SteamTurbine": {
        "Categories": [
          "Electrical"
        ],
        "Description": "Creates electricity when fueled by 2 boilers.",
        "ClassState": "Solid",
        "DefaultSize": [
          28,
          14,
          14
        ],
        "Recipe": [
          [
            "Wire",
            10
          ],
          [
            "Iron",
            20
          ],
          [
            "Gear",
            5
          ],
          [
            "Pipe",
            25
          ],
          [
            "Engine",
            3
          ]
        ],
        "ClassType": "Craftable",
        "HeatGeneratorProduct": 120,
        "GeneratorAmount": 0,
        "ClassName": "SteamTurbine",
        "Malleability": 0,
        "DefaultColor": [
          99,
          95,
          98
        ],
        "GeneratorType": "Power"
      },
      "Generator": {
        "Categories": [
          "Electrical"
        ],
        "GeneratorAmount": 0,
        "Malleability": 0,
        "ClassState": "Solid",
        "GeneratorType": "Power",
        "ClassType": "Craftable",
        "DefaultSize": [
          2,
          2,
          2
        ],
        "Description": "Creates energy from rotation. ",
        "DefaultColor": [
          163,
          162,
          165
        ],
        "ClassName": "Generator"
      },
      "Ice": {
        "Categories": [
          "Resources"
        ],
        "Malleability": 125,
        "Flammable": "true",
        "ClassState": "Solid",
        "ClassType": "Natural",
        "DefaultSize": [
          2,
          2,
          2
        ],
        "DefaultColor": [
          175,
          221,
          255
        ],
        "Description": "A compact natural resource found in tundra planets and the top of a few mountains. It is a slippery material, and has very low friction which can be useful in some devices. Burning ice results in water.",
        "ClassName": "Ice"
      },
      "StarMap": {
        "Categories": [
          "Electrical"
        ],
        "Description": "Shows your current location in the universe and other nearby stars and celestial bodies.  Has 2 modes, universe and solar.  Universe mode shows your location in the universe, and solar mode shows your location in the solar system if you are in one.  Requires power in order to function.       It also has unique icons for every celestial body type. Clicking on a Icon will set a all connected HyperDrive/Telescope to those coordinates.    When triggered with polysilicon, polysilicon 0 will set it to univesre mode, polysilicon 1 will set it to solar system mode, and polysilicon 2 will switch it.    Has two iterative functions that can be used with the microcontroller 'GetBodies' and 'GetSystems', e.g. for key, val in StartMap:GetBodies() do     ",
        "CheckedUniverse": [],
        "Malleability": 12500,
        "ClassState": "Solid",
        "ProgrammableEvents": [
          "GetSystems",
          "GetBodies"
        ],
        "UniverseViewSize": {
          "Y": 20,
          "X": 20
        },
        "Recipe": [
          [
            "Radar",
            2
          ],
          [
            "Quartz",
            25
          ],
          [
            "Wire",
            20
          ]
        ],
        "ResourceType": "Power",
        "UniverseMode": "true",
        "ClassName": "StarMap",
        "ClassType": "Craftable",
        "DefaultSize": [
          20,
          3,
          20
        ],
        "DefaultColor": [
          27,
          42,
          53
        ],
        "ResourceAmount": 3
      },
      "Obelisk": {
        "ResourceType": "Power",
        "Categories": [
          "Electrical"
        ],
        "ClassState": "Solid",
        "Malleability": 0,
        "ClassType": "Craftable",
        "DefaultSize": [
          10,
          10,
          30
        ],
        "Recipe": [
          [
            "Diamond",
            250
          ],
          [
            "Wire",
            50
          ],
          [
            "AlienCore",
            10
          ],
          [
            "Iron",
            500
          ]
        ],
        "ClassName": "Obelisk",
        "Description": "An object designed to attract aliens to the region. Emits an ominous noise when powered.  Must be anchored and powered in order to function. Must also be open to the sky. Only one obelisk in a region can be powered at a time.  When active, it attracts an Alien every 300 seconds.  **Use at your own risk.**",
        "DefaultColor": [
          27,
          42,
          53
        ],
        "ResourceAmount": 15
      },
      "Hologram": {
        "ResourceType": "Power",
        "Categories": [
          "Electrical"
        ],
        "ClassState": "Solid",
        "Malleability": 0,
        "ComponentDamaged": "false",
        "Recipe": [
          [
            "Iron",
            15
          ],
          [
            "Quartz",
            25
          ],
          [
            "Diamond",
            5
          ]
        ],
        "Powered": "false",
        "ConfigData": [
          [
            "UserId",
            "number",
            1,
            [
              1,
              10000000000,
              1
            ],
            "The UserId of the player for the Hologram to display."
          ]
        ],
        "Description": "Using our brand new Multi-Dimensional Holographic Projection Technology™ you are able to create a stationary clone with only the ID of the user provided!.",
        "ClassName": "Hologram",
        "DefaultSize": [
          6,
          2,
          6
        ],
        "ClassType": "Craftable",
        "DefaultColor": [
          237,
          234,
          234
        ],
        "ResourceAmount": 7
      },
      "Rubber": {
        "Categories": [],
        "Malleability": 150,
        "Flammable": "true",
        "ClassState": "Solid",
        "ClassType": "Craftable",
        "Recipe": [
          [
            "Stone",
            1
          ],
          [
            "Grass",
            1
          ]
        ],
        "ClassName": "Rubber",
        "Description": "A textile resource used in manufacturing many industrial objects.",
        "DefaultColor": [
          27,
          42,
          53
        ],
        "DefaultSize": [
          4,
          1,
          4
        ]
      },
      "ImpulseCannon": {
        "Durability": 8,
        "ClassState": "Solid",
        "Malleability": 40,
        "ResourceType": "Trigger",
        "Categories": [
          "Weapons"
        ],
        "DefaultSize": [
          8,
          2,
          2
        ],
        "Recipe": [
          [
            "Iron",
            20
          ],
          [
            "Gear",
            5
          ],
          [
            "Rubber",
            20
          ]
        ],
        "Description": "Blasts a harmless burst of energy which sends anything nearby soaring at a high velocity.",
        "ClassType": "Craftable",
        "ShotDebounce": "false",
        "DefaultColor": [
          255,
          255,
          255
        ],
        "ClassName": "ImpulseCannon"
      },
      "Battery": {
        "Categories": [],
        "Description": "A light part that contains 400 energy and is prefilled. Can be refilled.    ",
        "Malleability": 0,
        "Flammable": "true",
        "ContainerType": "Power",
        "ClassState": "Solid",
        "ContainerLimit": 400,
        "ClassName": "Battery",
        "ContainerAmount": 0,
        "Recipe": [
          [
            "Sulfur",
            1
          ],
          [
            "Wire",
            1
          ]
        ],
        "DefaultSize": [
          2,
          1,
          1
        ],
        "ClassType": "Craftable",
        "DefaultColor": [
          56,
          54,
          55
        ]
      },
      "Sulfur": {
        "Description": "A yellow flammable solid. Being set on fire gives it a special blue fire. ",
        "FireDuration": 15,
        "Malleability": 7,
        "Flammable": "true",
        "ClassState": "Solid",
        "ClassType": "Natural",
        "DefaultSize": [
          1,
          3,
          1
        ],
        "Categories": [
          "Resources"
        ],
        "DefaultColor": [
          253,
          234,
          141
        ],
        "ClassName": "Sulfur"
      },
      "Coupler": {
        "ResourceType": "Trigger",
        "Categories": [],
        "ClassState": "Solid",
        "Malleability": 16,
        "ClassType": "Craftable",
        "DefaultSize": [
          4,
          1,
          4
        ],
        "Recipe": [
          [
            "Iron",
            10
          ]
        ],
        "ConfigData": [
          [
            "CouplerID",
            "number",
            0,
            [
              0,
              10000000000,
              1
            ],
            "The ID of this coupler."
          ]
        ],
        "Description": "The coupler is a part that allows the coupling/connection of vehicles and objects when powered. Both couplers must be powered in order to couple together.  When the coupler comes in contact with another coupler, the couplers will both connect to eachother, both holes facing eachother.   To ensure no weld complications, make sure the couplers' triangles are facing upwards. When the couplers connect, the white triangles will make a square.  Couplers also only couple to other couples with the same CouplerID.  ",
        "DefaultColor": [
          163,
          162,
          165
        ],
        "ClassName": "Coupler"
      },
      "Cylinder": {
        "Categories": [
          "Templates"
        ],
        "ClassState": "Solid",
        "Malleability": 0,
        "IsTemplate": "true",
        "ClassType": "Craftable",
        "Recipe": [
          [
            "Stone",
            1
          ]
        ],
        "ClassName": "Cylinder",
        "Description": "A cylinder shaped template object. ",
        "DefaultColor": [
          237,
          234,
          234
        ],
        "DefaultSize": [
          2,
          2,
          2
        ]
      },
      "Warhead": {
        "Durability": 2,
        "Description": "Causes a powerful explosion when triggered. You can use a delay wire to make it explode after a few seconds and not immediately.  The only down-side of the warhead is that it is blocked completely by energy shields.",
        "ClassState": "Solid",
        "ClassType": "Craftable",
        "DefaultSize": [
          9,
          4,
          4
        ],
        "Recipe": [
          [
            "Uranium",
            800
          ],
          [
            "PlutoniumCore",
            1
          ],
          [
            "TriggerWire",
            1
          ],
          [
            "Reactor",
            75
          ],
          [
            "Iron",
            100
          ],
          [
            "Explosive",
            15
          ],
          [
            "EnergyBomb",
            3
          ],
          [
            "BlastingCap",
            6
          ],
          [
            "Primer",
            70
          ]
        ],
        "Categories": [
          "Weapons"
        ],
        "ResourceType": "Trigger",
        "Malleability": 0,
        "DefaultColor": [
          91,
          93,
          105
        ],
        "ClassName": "Warhead"
      },
      "Obamium": {
        "Durability": 500,
        "Description": "An ancient artifact left behind from an alternate reality.",
        "Malleability": 0,
        "Flammable": "false",
        "ClassState": "Solid",
        "Unduplicateable": "true",
        "ClassType": "Craftable",
        "DefaultSize": [
          4,
          4,
          4
        ],
        "ClassName": "Obamium",
        "Categories": [],
        "DefaultColor": [
          86,
          66,
          54
        ]
      },
      "Spotlight": {
        "ResourceType": "Power",
        "Categories": [
          "Electrical"
        ],
        "ClassState": "Solid",
        "Malleability": 256,
        "ClassType": "Craftable",
        "DefaultSize": [
          2,
          2,
          2
        ],
        "Recipe": [
          [
            "Wire",
            2
          ],
          [
            "Glass",
            1
          ],
          [
            "Iron",
            1
          ]
        ],
        "ClassName": "Spotlight",
        "Description": "Emits light in a cone when powered with electricity. Color emition can be changed by coloring it.",
        "DefaultColor": [
          27,
          42,
          53
        ],
        "ResourceAmount": 1
      },
      "Transformer": {
        "ResourceType": "Power",
        "Categories": [
          "Logic",
          "Electrical"
        ],
        "ClassState": "Solid",
        "Malleability": 64,
        "ClassName": "Transformer",
        "DefaultSize": [
          2,
          3,
          2
        ],
        "Recipe": [
          [
            "Copper",
            5
          ],
          [
            "Iron",
            1
          ],
          [
            "Quartz",
            3
          ]
        ],
        "Description": "Sends continuous trigger signals every second when powered.",
        "ClassType": "Craftable",
        "ConfigData": [
          [
            "LoopTime",
            "number",
            1,
            [
              0,
              360
            ],
            "The time in seconds between triggers."
          ]
        ],
        "DefaultColor": [
          223,
          223,
          222
        ],
        "ResourceAmount": 5
      },
      "Telescope": {
        "ResourceType": "Power",
        "Categories": [
          "Electrical"
        ],
        "Description": "A device that allows you to look at celestial objects and regions of space from a far away distance.  Simply click the device and an interface will pop up on your screen allowing you to see details about a planet.  To view a specific coordinate, configure the telescope and set to the desired coordinates.    Can only see within 100 universe units, any farther will result in a blurry image.    Information such as resources on the planet, temperature, distance from its local sun, and planet type will be displayed as well.    Must be powered in order to view object's information.  Has a 1 minute delay between viewing different systems.    ",
        "ClassState": "Solid",
        "Recipe": [
          [
            "Glass",
            5
          ],
          [
            "Iron",
            10
          ],
          [
            "Wire",
            15
          ]
        ],
        "ConfigData": [
          [
            "ViewCoordinates",
            "Coordinate",
            "null",
            "null",
            "The coordinates to view."
          ]
        ],
        "ProgrammableEvents": [
          "WhenRegionLoads",
          "GetCoordinate"
        ],
        "Durability": 25,
        "ClassName": "Telescope",
        "DefaultSize": [
          7,
          2,
          2
        ],
        "ClassType": "Craftable",
        "Malleability": 0,
        "DefaultColor": [
          163,
          162,
          165
        ],
        "ResourceAmount": 2
      },
      "Framewire": {
        "Durability": 10,
        "Malleability": 4000,
        "Flammable": "false",
        "ClassState": "Solid",
        "ClassType": "Craftable",
        "DefaultSize": [
          4,
          4,
          4
        ],
        "Recipe": [
          [
            "ExoticMatter",
            5
          ]
        ],
        "Description": "Enter the matrix.",
        "Categories": [],
        "DefaultColor": [
          255,
          0,
          0
        ],
        "ClassName": "Framewire"
      },
      "Fireworks": {
        "Durability": 2,
        "Description": "Causes an explosion when triggered. You can use a delay wire to make it explode after a few seconds and not immediately.",
        "Malleability": 8,
        "Flammable": "true",
        "ClassState": "Solid",
        "DefaultSize": [
          2,
          2,
          2
        ],
        "Recipe": [
          [
            "Sulfur",
            20
          ],
          [
            "Cloth",
            10
          ]
        ],
        "Categories": [
          "Weapons"
        ],
        "ResourceType": "Trigger",
        "ClassType": "Craftable",
        "DefaultColor": [
          27,
          42,
          53
        ],
        "ClassName": "Fireworks"
      },
      "Water": {
        "Categories": [
          "Resources"
        ],
        "Malleability": 0,
        "Flammable": "true",
        "ClassStatAllowContainers": "true",
        "ClassName": "Water",
        "ClassType": "Natural",
        "Description": "The basis of all life, and is a liquid found in terra, forest, ocean and certain tundras and rogue planets. Can be made from burning ice or snow.",
        "DefaultColor": [
          159,
          243,
          233
        ],
        "DefaultSize": [
          2,
          1,
          2
        ]
      },
      "Cleat": {
        "Categories": [],
        "Malleability": 150,
        "Flammable": "true",
        "ClassState": "Solid",
        "ClassType": "Craftable",
        "Recipe": [
          [
            "Rubber",
            5
          ],
          [
            "Cloth",
            2
          ]
        ],
        "ClassName": "Cleat",
        "Description": "A textile resource similar to Rubber, except it has a high amount of friction and low bounciness. It can be used in physical machines such as the feet of mechs, etc.",
        "DefaultColor": [
          27,
          42,
          53
        ],
        "DefaultSize": [
          4,
          1,
          4
        ]
      },
      "Seat": {
        "Categories": [],
        "ClassState": "Solid",
        "Malleability": 9,
        "ClassType": "Craftable",
        "DefaultSize": [
          2,
          1,
          2
        ],
        "Recipe": [
          [
            "Wood",
            2
          ],
          [
            "Rubber",
            1
          ]
        ],
        "Durability": 3,
        "DefaultColor": [
          160,
          95,
          53
        ],
        "ClassName": "Seat"
      },
      "Aluminum": {
        "Categories": [
          "Resources"
        ],
        "ClassState": "Solid",
        "Malleability": 42875,
        "DefaultColor": [
          202,
          203,
          209
        ],
        "Description": "A light material useful for air transport. Isn't very durable. ",
        "ClassType": "Natural",
        "DefaultSize": [
          4,
          1,
          2
        ],
        "Durability": 4,
        "ClassName": "Aluminum"
      },
      "CornerRoundWedge": {
        "Categories": [
          "Templates"
        ],
        "ClassState": "Solid",
        "Malleability": 0,
        "IsTemplate": "true",
        "ClassType": "Craftable",
        "Recipe": [
          [
            "Stone",
            1
          ]
        ],
        "ClassName": "CornerRoundWedge",
        "Description": "A rounded corner shaped template object. ",
        "DefaultColor": [
          248,
          248,
          248
        ],
        "DefaultSize": [
          2,
          2,
          2
        ]
      },
      "CornerTetra": {
        "Categories": [
          "Templates"
        ],
        "ClassState": "Solid",
        "Malleability": 0,
        "IsTemplate": "true",
        "ClassType": "Craftable",
        "Recipe": [
          [
            "Stone",
            1
          ]
        ],
        "ClassName": "CornerTetra",
        "Description": "A template which is a tetrahedron subtracted from a cube.",
        "DefaultColor": [
          255,
          255,
          255
        ],
        "DefaultSize": [
          2,
          2,
          2
        ]
      },
      "Motor": {
        "Categories": [
          "Electrical"
        ],
        "ClassState": "Solid",
        "Malleability": 144,
        "Recipe": [
          [
            "Engine",
            1
          ],
          [
            "Wire",
            3
          ]
        ],
        "ClassType": "Craftable",
        "ConfigData": [
          [
            "Power",
            "number",
            0.5,
            [
              -1,
              1
            ],
            "Determines the amount of power used to drive the motor. This affects the torque and power consumption. Negative values are reverse."
          ],
          [
            "Ratio",
            "number",
            1,
            [
              0.01,
              100
            ],
            "Determines the gear ratio applied to the motor in terms of the multiplier on the RPM. 0.1 means a 10:1 ratio, where the RPM is 1/10th and the torque is 10x the original RPM if the ratio were 1."
          ]
        ],
        "MaxMotorSpeed": 20,
        "Description": "Spins objects attached to the hinge at the front when powered. ",
        "ResourceType": "Power",
        "ClassName": "Motor",
        "DefaultSize": [
          2,
          2,
          3
        ],
        "HeatPowerProduct": 5,
        "Durability": 10,
        "DefaultColor": [
          163,
          162,
          165
        ],
        "ResourceAmount": 1
      },
      "NuclearWaste": {
        "Durability": 10,
        "ClassState": "Solid",
        "Malleability": 0,
        "DefaultColor": [
          100,
          109,
          66
        ],
        "Description": "A highly radioactive material produced from spent Uranium in a reactor.",
        "ClassType": "Natural",
        "DefaultSize": [
          1,
          1,
          1
        ],
        "Categories": [
          "Resources"
        ],
        "ClassName": "NuclearWaste"
      },
      "Valve": {
        "Durability": 3,
        "ClassState": "Solid",
        "Malleability": 144,
        "ResourceType": "LiquidGas",
        "Categories": [
          "Logic"
        ],
        "Description": "Acts as a pipe when active/gray, but when black or inactive it acts as a normal object. ",
        "ConfigData": [
          [
            "SwitchValue",
            "boolean",
            "false",
            "null",
            "Determines whether the switch is active or not."
          ]
        ],
        "Recipe": [
          [
            "Pipe",
            1
          ],
          [
            "Rubber",
            1
          ]
        ],
        "DefaultSize": [
          2,
          1,
          2
        ],
        "ClassType": "Craftable",
        "ClassName": "Valve",
        "DefaultColor": [
          17,
          17,
          17
        ],
        "StateColors": {
          "true": "Fossil",
          "false": "Really black"
        }
      },
      "Controller": {
        "Durability": 6,
        "Description": "Alters the speed of attached Controllable objects which include: Engine, Motor, BallastTank, IonDrive, IonRocket, Thruster, Rocket. Must use a polysilicon between this controller and     an object that emits a trigger signal(like a button) to use the same events as clicking the UI. For example, FlipFlop will set the speed of the Controllable objects to 0, Deactivate will subtract 5 from the current speed, etc. ",
        "ClassState": "Solid",
        "ClassType": "Craftable",
        "DefaultSize": [
          4,
          4,
          1
        ],
        "Recipe": [
          [
            "TriggerWire",
            4
          ],
          [
            "Iron",
            2
          ]
        ],
        "Categories": [
          "Logic"
        ],
        "ResourceType": "Trigger",
        "Malleability": 169,
        "DefaultColor": [
          134,
          133,
          135
        ],
        "ClassName": "Controller"
      },
      "RemoteControl": {
        "Categories": [
          "Logic"
        ],
        "ClassState": "Solid",
        "Malleability": 6,
        "ClassType": "Craftable",
        "DefaultSize": [
          1,
          1,
          2
        ],
        "Recipe": [
          [
            "Antenna",
            1
          ],
          [
            "TriggerWire",
            1
          ]
        ],
        "ConfigData": [
          [
            "RemoteControlRange",
            "number",
            120,
            [
              1,
              500
            ],
            "The range in studs at which signals will be transmitted."
          ]
        ],
        "Description": "Similar to an antenna, but sends trigger signals forward wirelessly when triggered. ",
        "DefaultColor": [
          202,
          203,
          209
        ],
        "ClassName": "RemoteControl"
      },
      "Melter": {
        "ResourceType": "Power",
        "Categories": [
          "Electrical"
        ],
        "Description": "Turns attached ice bins into water when powered. ",
        "HasSand": "false",
        "ClassState": "Solid",
        "DefaultSize": [
          4,
          4,
          4
        ],
        "Recipe": [
          [
            "Wire",
            5
          ],
          [
            "Heater",
            2
          ],
          [
            "Iron",
            10
          ]
        ],
        "ClassName": "Melter",
        "ClassType": "Craftable",
        "Malleability": 0,
        "DefaultColor": [
          237,
          234,
          234
        ],
        "ResourceAmount": 5
      },
      "Transporter": {
        "Categories": [],
        "ClassState": "Solid",
        "Malleability": 0,
        "ClassType": "Craftable",
        "DefaultSize": [
          3,
          5,
          3
        ],
        "Recipe": [
          [
            "Antenna",
            2
          ],
          [
            "Quartz",
            25
          ],
          [
            "Chute",
            15
          ]
        ],
        "ConfigData": [
          [
            "TransporterID",
            "number",
            1,
            [
              1,
              999,
              1
            ],
            "The ID of this transformer, to transmit to others with the same ID."
          ]
        ],
        "Description": "Acts as an antenna but for bins and objects containing materials such as liquids and solids.   Useful for creating large factory bases with many extractors without using long chutes.    ",
        "DefaultColor": [
          91,
          93,
          105
        ],
        "ClassName": "Transporter"
      },
      "Freezer": {
        "ResourceType": "Power",
        "Categories": [
          "Electrical"
        ],
        "Description": "Turns attached water bins into ice when powered. ",
        "HasSand": "false",
        "ClassState": "Solid",
        "DefaultSize": [
          8,
          4,
          5
        ],
        "Recipe": [
          [
            "Wire",
            5
          ],
          [
            "Cooler",
            2
          ],
          [
            "Iron",
            10
          ]
        ],
        "ClassName": "Freezer",
        "ClassType": "Craftable",
        "Malleability": 0,
        "DefaultColor": [
          237,
          234,
          234
        ],
        "ResourceAmount": 5
      },
      "Cone": {
        "Categories": [
          "Templates"
        ],
        "ClassState": "Solid",
        "Malleability": 0,
        "IsTemplate": "true",
        "ClassType": "Craftable",
        "Recipe": [
          [
            "Stone",
            1
          ]
        ],
        "ClassName": "Cone",
        "Description": "A cone shaped template object. ",
        "DefaultColor": [
          248,
          248,
          248
        ],
        "DefaultSize": [
          2,
          2,
          2
        ]
      },
      "SolarScoop": {
        "Categories": [
          "Electrical"
        ],
        "Description": "Extracts materials from a star when powered and pointed at a star.  Depending on the class of the star, it will extract more materials.    Generates around 240 degrees of heat, meaning you will need atleast 12 coolers to cool it down.    Red stars generate 25 helium, 5 plasma and 10 hydrogen per second.  Orange stars generate 30 helium, 5 plasma and and 15 hydrogen per second.  Yellow stars generate 35 helium, 5 plasma and and 20 hydrogen per second.  Light blue stars generate 40 helium, 25 hydrogen, 10 plasma and and 10 iron per second.  Neutron stars generate 60 helium, 45 hydrogen, 15 plasma and and 20 iron per second. It also generates 1-2 neutronium every 2 minutes.    It is recommended to use a Filter to seperate the materials extracted by a solar scoop.    ",
        "Malleability": 0,
        "ClassState": "Solid",
        "Durability": 25,
        "Recipe": [
          [
            "MiningLaser",
            25
          ],
          [
            "Bin",
            100
          ],
          [
            "Reactor",
            5
          ],
          [
            "Ruby",
            500
          ],
          [
            "AlienCore",
            15
          ]
        ],
        "Powered": "false",
        "ExtractRange": 50000,
        "ResourceType": "Power",
        "ClassType": "Craftable",
        "DefaultSize": [
          50,
          50,
          50
        ],
        "HeatPowerProduct": 100,
        "ClassName": "SolarScoop",
        "DefaultColor": [
          99,
          95,
          98
        ],
        "ResourceAmount": 50
      },
      "Button": {
        "ResourceType": "Trigger",
        "Categories": [
          "Logic"
        ],
        "Description": "Sends trigger signals when clicked by a player.  When connected to a seat and the input key is configured/configureed, the player sitting in the seat can activate the button by pressing the corresponding key.  TriggerMode 0: Trigger on key down  TriggerMode 1: Trigger on key up  TriggerMode 2: Trigger on key down and key up",
        "Malleability": 75,
        "ClassState": "Solid",
        "ClassType": "Craftable",
        "DefaultSize": [
          2,
          1,
          2
        ],
        "Recipe": [
          [
            "Stone",
            1
          ],
          [
            "Copper",
            1
          ]
        ],
        "ConfigData": [
          [
            "KeyInput",
            "string",
            "",
            "null",
            "The name of the key that will trigger this button when the key is pressed by players in connected seats."
          ],
          [
            "TriggerMode",
            "number",
            0,
            [
              0,
              2,
              1
            ],
            "Determines the type of key event to trigger this button on."
          ]
        ],
        "DefaultColor": [
          218,
          133,
          65
        ],
        "ClassName": "Button"
      },
      "HalfSphere": {
        "Categories": [
          "Templates"
        ],
        "ClassState": "Solid",
        "Malleability": 0,
        "IsTemplate": "true",
        "ClassType": "Craftable",
        "Recipe": [
          [
            "Stone",
            1
          ]
        ],
        "ClassName": "HalfSphere",
        "Description": "A half sphere shaped template object. ",
        "DefaultColor": [
          248,
          248,
          248
        ],
        "DefaultSize": [
          1.9999980926513672,
          1,
          1.9999990463256836
        ]
      },
      "PowerCell": {
        "Categories": [],
        "Malleability": 1000,
        "Flammable": "true",
        "ContainerType": "Power",
        "ClassState": "Solid",
        "ContainerLimit": 400,
        "ClassName": "PowerCell",
        "ContainerAmount": 0,
        "Recipe": [
          [
            "Sulfur",
            1
          ],
          [
            "Wire",
            1
          ],
          [
            "Iron",
            1
          ]
        ],
        "DefaultSize": [
          2,
          2,
          2
        ],
        "ClassType": "Craftable",
        "DefaultColor": [
          100,
          100,
          100
        ],
        "Description": "Stores electricity, and is used to power many devices using wires or by directly attaching it.  Has a limit of 125000.     "
      },
      "PlasmaCannon": {
        "Durability": 8,
        "ClassState": "Solid",
        "Malleability": 0,
        "ResourceType": "Trigger",
        "Categories": [
          "Weapons"
        ],
        "DefaultSize": [
          14,
          4,
          4
        ],
        "Recipe": [
          [
            "Iron",
            200
          ],
          [
            "Explosive",
            50
          ],
          [
            "Silicon",
            90
          ],
          [
            "Aluminum",
            30
          ],
          [
            "Uranium",
            5
          ]
        ],
        "Description": "Fires an orb of unstable plasma out of the barrel exploding on impact.  Needs to be fueled with 500 power and 50 helium or 1 plasma to fire.    ",
        "ClassType": "Craftable",
        "ShotDebounce": "false",
        "DefaultColor": [
          99,
          95,
          98
        ],
        "ClassName": "PlasmaCannon"
      },
      "Dispenser": {
        "Categories": [],
        "FaucetOn": "false",
        "ClassState": "Solid",
        "Malleability": 32,
        "Description": "Dispenses items from attached bins, similar to a faucet.  Can also filter certain items from dispensing. Simply configure it to be a list of names. For example,   Copper Iron Wire  ",
        "ProgrammableEvents": [
          "Dispense"
        ],
        "Recipe": [
          [
            "Chute",
            1
          ],
          [
            "Rubber",
            1
          ]
        ],
        "ConfigData": [
          [
            "Filter",
            "string",
            "",
            "null",
            "The name of the material allowed to be dispensed."
          ]
        ],
        "ResourceType": "Solid",
        "ClassName": "Dispenser",
        "DefaultSize": [
          2,
          3,
          2
        ],
        "ClassType": "Craftable",
        "Durability": 4,
        "DefaultColor": [
          91,
          93,
          105
        ],
        "ResourceAmount": 0
      },
      "RustedMetal": {
        "Categories": [
          "Resources"
        ],
        "Description": "A weathered piece of metal.",
        "Flammable": "false",
        "Malleability": 15625,
        "ClassState": "Solid",
        "ClassName": "RustedMetal",
        "Unduplicateable": "true",
        "ClassType": "Natural",
        "DefaultSize": [
          4,
          2,
          2
        ],
        "Durability": 1,
        "DefaultColor": [
          143,
          76,
          42
        ]
      },
      "Plutonium": {
        "Categories": [],
        "ClassState": "Solid",
        "Malleability": 3,
        "ClassType": "Craftable",
        "DefaultSize": [
          1,
          2,
          1
        ],
        "Recipe": [
          [
            "NuclearWaste",
            2
          ]
        ],
        "DefaultColor": [
          163,
          162,
          165
        ],
        "Description": "A highly radioactive compound used in manufacturing nuclear explosives.",
        "ClassName": "Plutonium"
      },
      "Treads": {
        "ResourceType": "Power",
        "Categories": [
          "Electrical"
        ],
        "ClassState": "Solid",
        "Malleability": 80,
        "ClassType": "Craftable",
        "DefaultSize": [
          2,
          2,
          6
        ],
        "Recipe": [
          [
            "Gear",
            16
          ],
          [
            "Engine",
            2
          ],
          [
            "Rubber",
            2
          ]
        ],
        "ClassName": "Treads",
        "Description": "When touching in contact with a solid surface, it will move forward. Must be connected to an engine or motor similar to a drivebox to function. ",
        "DefaultColor": [
          99,
          95,
          98
        ],
        "ResourceAmount": 2
      },
      "Marble": {
        "Categories": [],
        "ClassState": "Solid",
        "Malleability": 3375,
        "ClassType": "Craftable",
        "DefaultSize": [
          4,
          2,
          2
        ],
        "Recipe": [
          [
            "Stone",
            2
          ],
          [
            "Quartz",
            1
          ]
        ],
        "Description": "A compact and durable material. Primarily used as a building material for decorations.",
        "Durability": 12,
        "DefaultColor": [
          231,
          231,
          236
        ],
        "ClassName": "Marble"
      },
      "Flint": {
        "Categories": [
          "Resources"
        ],
        "Malleability": 0,
        "Flammable": "false",
        "ClassState": "Solid",
        "ClassType": "Natural",
        "DefaultSize": [
          4,
          1,
          2
        ],
        "DefaultColor": [
          27,
          42,
          53
        ],
        "Description": "Useful for lighting up flammable materials.  Simply rub it against a flammable material and it will set it on fire.",
        "ClassName": "Flint"
      },
      "Switch": {
        "Durability": 3,
        "ClassState": "Solid",
        "Malleability": 144,
        "ResourceType": "Power",
        "Categories": [
          "Logic",
          "Electrical"
        ],
        "Description": "Acts as a wire when active/green, but when black or inactive it acts as a normal object. Must use a polysilicon to switch for trigger events. ",
        "ConfigData": [
          [
            "SwitchValue",
            "boolean",
            "false",
            "null",
            "Determines whether the switch is active or not."
          ]
        ],
        "Recipe": [
          [
            "Wire",
            1
          ],
          [
            "Rubber",
            2
          ]
        ],
        "DefaultSize": [
          2,
          1,
          2
        ],
        "ClassType": "Craftable",
        "ClassName": "Switch",
        "DefaultColor": [
          17,
          17,
          17
        ],
        "StateColors": {
          "true": "Lime green",
          "false": "Really black"
        }
      },
      "Constructor": {
        "ResourceType": "Trigger",
        "Categories": [],
        "Description": "Similar to an assembler, but constructs a model when triggered. However, the constructor must be supplied with the correct materials for a model.  For example, a car model requiring 50 iron and 3 a bin attached with 50 iron, a bin attached with 30 wires and 100 power.        You can find out how many materials you need through the model loader gui.  Has a 60 second cool down or a minute cooldown to prevent model spamming.",
        "Cooldown": 60,
        "Malleability": 0,
        "ClassState": "Solid",
        "Recipe": [
          [
            "Assembler",
            5
          ],
          [
            "Copper",
            10
          ]
        ],
        "RealModelCode": "",
        "DefaultSize": [
          15,
          15,
          15
        ],
        "ClassType": "Craftable",
        "ConfigData": [
          [
            "ModelCode",
            "ResourceString",
            "",
            "null",
            "The model data of the model to be created by the Constructor."
          ],
          [
            "Autolock",
            "boolean",
            "false",
            "null",
            "Determines if the created model should be locked by the owner of the Constructor."
          ],
          [
            "RelativeToConstructor",
            "boolean",
            "false",
            "null",
            "Determines if the created model should be loaded in relative to the orientation of the Constructor."
          ]
        ],
        "DefaultColor": [
          126,
          104,
          63
        ],
        "ClassName": "Constructor"
      },
      "CrudeWing": {
        "Categories": [],
        "ClassState": "Solid",
        "Malleability": 64,
        "MaxHeight": 1600,
        "Description": "Creates lift from being pushed forward.  A worse version of a Wing.  Does not work in space or in non atmospheric planets. ",
        "ClassName": "CrudeWing",
        "ClassType": "Craftable",
        "DefaultSize": [
          12,
          1,
          3
        ],
        "MaxLift": 30,
        "DefaultColor": [
          124,
          92,
          70
        ],
        "Recipe": [
          [
            "Stick",
            3
          ],
          [
            "Cloth",
            2
          ]
        ]
      },
      "Tire": {
        "Categories": [],
        "Malleability": 200,
        "Flammable": "false",
        "ClassState": "Solid",
        "ClassType": "Craftable",
        "Recipe": [
          [
            "Rubber",
            2
          ],
          [
            "Iron",
            1
          ]
        ],
        "ClassName": "Tire",
        "Description": "A cylindrical shaped object used commonly in vehicles such as cars.",
        "DefaultColor": [
          163,
          162,
          165
        ],
        "DefaultSize": [
          4,
          2,
          4
        ]
      },
      "Quartz": {
        "Categories": [
          "Resources"
        ],
        "DefaultColor": [
          231,
          231,
          236
        ],
        "Description": "A translucent and malleable crystal useful for making durable windows. ",
        "ClassState": "Solid",
        "Malleability": 125,
        "ClassType": "Natural",
        "DefaultSize": [
          2,
          3,
          2
        ],
        "ClassName": "Quartz"
      },
      "StudAligner": {
        "Durability": 3,
        "ClassState": "Solid",
        "Malleability": 0,
        "ClassName": "StudAligner",
        "DefaultSize": [
          2,
          2,
          2
        ],
        "Recipe": [
          [
            "Iron",
            5
          ]
        ],
        "ResourceType": "Power",
        "Description": "An integral part for creating vehicles, it aligns them to be viable for saving.  This is important due to a bug in roblox called 'part shift' in which precision of numbers is lost during saving.  As a result, parts will move a tiny bit, which results in dramatic changes to a vehicle.  This part solves that, by alligned the vehicle to a whole number position, allowing it to be saved properly.    Make sure the arrow is facing up.  To stud align your vehicle, make sure it is unanchored and simply trigger the stud alligner.  Once it aligns the vehicle, it will anchor all anchors attached.    Make sure to also allign at a viable and proper place to prevent any noclip glitches during alignment.    ",
        "ClassType": "Craftable",
        "Categories": [
          "Electrical"
        ],
        "DefaultColor": [
          199,
          212,
          228
        ],
        "ResourceAmount": 2
      },
      "Diamond": {
        "Categories": [
          "Resources"
        ],
        "ClassName": "Diamond",
        "ClassState": "Solid",
        "Malleability": 27,
        "ClassType": "Natural",
        "DefaultSize": [
          1,
          1,
          1
        ],
        "Durability": 20,
        "DefaultColor": [
          152,
          194,
          219
        ]
      },
      "Artillery": {
        "Durability": 20,
        "ShotDebounce": "false",
        "Malleability": 225,
        "ClassState": "Solid",
        "TouchDebounce": "false",
        "Recipe": [
          [
            "Iron",
            24
          ],
          [
            "Flint",
            8
          ],
          [
            "Sulfur",
            8
          ],
          [
            "Rubber",
            5
          ]
        ],
        "ResourceType": "Trigger",
        "ClassName": "Artillery",
        "DefaultSize": [
          3,
          17,
          3
        ],
        "ClassType": "Craftable",
        "Categories": [],
        "DefaultColor": [
          63,
          63,
          63
        ],
        "Description": "Fires a fast-moving metal shell upon being triggered.  This metal shell generates a small explosion upon impact.  Costs 15 iron per shot.  "
      },
      "Microcontroller": {
        "ResourceType": "Trigger",
        "Categories": [
          "Logic"
        ],
        "ProgrammableEvents": [
          "Communicate"
        ],
        "ExecuteDebounce": "false",
        "Malleability": 100,
        "ClassState": "Solid",
        "ConfigData": [
          [
            "Code",
            "ResourceString",
            "",
            "null",
            "The code to be executed on this microcontroller."
          ]
        ],
        "Recipe": [
          [
            "Iron",
            5
          ],
          [
            "Quartz",
            5
          ],
          [
            "Copper",
            5
          ],
          [
            "Silicon",
            5
          ]
        ],
        "DefaultSize": [
          3,
          0.5,
          2
        ],
        "ClassType": "Craftable",
        "ClassName": "Microcontroller",
        "DefaultColor": [
          44,
          101,
          29
        ],
        "Description": "Runs computer programs when triggered and powered.  When triggered by an activator polysilicon, it will run code.  When triggered by a deactivator polysilicon, it will stop running code.  For more information on pilot.lua or the game's programming system, visit the programming tutorial or visit the wiki for the game online.  Requires 5 power per second when running.    Microcontroller Globals:  void **Beep**(number Pitch) - default pitch 1, max 10 beeps playing concurrently  object **GetPort**(number PortID) - returns port configured with 'PortID'  object **GetPartFromPort/GetPartsFromPort**(object/number Port, string ClassName) - gets a part connected to port 'Port' with classname 'ClassName'  void **TriggerPort**(object/number Port) - sends a trigger signal from the port 'Port'    Globals also include all lua globals and all rbx.lua globals,  except for roblox script-related or game-related globals such as workspace, game, stats, time, etc.  "
      },
      "Port": {
        "ResourceType": "Trigger",
        "Categories": [
          "Logic"
        ],
        "Description": "An object used primarily in programming. Allows a microcontroller and computers to interact with their surroundings. ",
        "Malleability": 27,
        "ClassState": "Solid",
        "ClassType": "Craftable",
        "DefaultSize": [
          1,
          1,
          1
        ],
        "Recipe": [
          [
            "Silicon",
            2
          ],
          [
            "Copper",
            2
          ]
        ],
        "ConfigData": [
          [
            "PortID",
            "number",
            1,
            [
              0,
              10000000000,
              1
            ],
            "The ID of this port used to utilize this port by connected microcontrollers."
          ]
        ],
        "DefaultColor": [
          99,
          95,
          98
        ],
        "ClassName": "Port"
      },
      "Magnesium": {
        "Description": "A shiny gray solid that is flammable, randomly ignites when touching stone. ",
        "FireDuration": 5,
        "Malleability": 0,
        "Flammable": "true",
        "ClassState": "Solid",
        "ClassType": "Natural",
        "DefaultSize": [
          2,
          1,
          2
        ],
        "Categories": [
          "Resources"
        ],
        "DefaultColor": [
          205,
          205,
          205
        ],
        "ClassName": "Magnesium"
      },
      "Speaker": {
        "Sounds": [],
        "Categories": [
          "Electrical"
        ],
        "Description": "Plays audio of length up to 5 seconds, unless it is powered in which case it can play a full audio.  When clicked or triggered, it will toggle playing music and will play the song id you give it.  Speaker:LoadSound(SoundId) will return a Sound object  A Sound object can be modified using properties SoundId, Looped, PlaybackSpeed, Pitch, TimePositionand the methods Play, Pause, Stop, Destroy",
        "ClassState": "Solid",
        "Recipe": [
          [
            "Cloth",
            4
          ],
          [
            "Iron",
            4
          ],
          [
            "Motor",
            2
          ],
          [
            "Wire",
            3
          ]
        ],
        "ConfigData": [
          [
            "Audio",
            "string",
            "5289642056",
            "null",
            "The audio asset ID to be played."
          ],
          [
            "Pitch",
            "number",
            1,
            [
              0,
              3
            ],
            "The pitch at which to play the audio."
          ]
        ],
        "ProgrammableEvents": [
          "LoadSound",
          "ClearSounds",
          "Chat",
          "PlaySound"
        ],
        "ClassName": "Speaker",
        "ResourceType": "Power",
        "CheckID": 0,
        "DefaultSize": [
          2,
          2,
          2
        ],
        "ClassType": "Craftable",
        "Malleability": 16,
        "DefaultColor": [
          99,
          95,
          98
        ],
        "ResourceAmount": 1
      },
      "VehicleSeat": {
        "DefaultColor": [
          0,
          0,
          255
        ],
        "Description": "Allows players to control vehicles by rotating when sat on.  It is incredibly important to have when creating vehicles.    Attaching buttons to the vehicleseat will allow the player sitting on it to trigger the button by pressing a key.  Simply attach the button to the vehicle seat, configure it to the keybind you would like, and it will allow you to trigger that button by pressing the key when sitting down in the seat.    ",
        "Pitch": 0,
        "Yaw": 0,
        "ClassState": "Solid",
        "RollC": 0,
        "ClassType": "Craftable",
        "Recipe": [
          [
            "Wood",
            3
          ],
          [
            "Rubber",
            2
          ]
        ],
        "Roll": 0,
        "Malleability": 9,
        "ConfigData": [
          [
            "Speed",
            "number",
            1,
            [
              0,
              10
            ],
            "The speed at which the seat will rotate."
          ],
          [
            "Mode",
            "Selection",
            1,
            [
              "Horizontal",
              "Full",
              "Mouse"
            ],
            "The control mode of the seat. Horizontal: Rotate horizontally with A/D. Full: Rotate horizontally and vertically with W/A/S/D. Mouse: point towards the player's mouse when holding click."
          ],
          [
            "Enabled",
            "boolean",
            "true",
            "null",
            "Determines whether this seat should control its rotation. Turning this off results in a regular seat."
          ]
        ],
        "YawC": 0,
        "PitchC": 0,
        "ClassName": "VehicleSeat",
        "Categories": [],
        "Durability": 4,
        "DefaultSize": [
          2,
          1,
          2
        ]
      },
      "Wing": {
        "Categories": [],
        "ClassState": "Solid",
        "Malleability": 64,
        "MaxHeight": 6000,
        "Description": "Creates lift from being pushed forward.  Works at higher altitudes and at better angles than a CrudeWing.  Does not work in space or in non atmospheric planets.",
        "ClassName": "Wing",
        "ClassType": "Craftable",
        "DefaultSize": [
          1,
          12,
          3
        ],
        "MaxLift": 60,
        "DefaultColor": [
          163,
          162,
          165
        ],
        "Recipe": [
          [
            "Iron",
            4
          ],
          [
            "Pipe",
            1
          ]
        ]
      },
      "Heatshield": {
        "ResourceType": "Power",
        "Categories": [
          "Electrical"
        ],
        "Description": "Generates a 300 stud radius area that protects all players and **only players** within the vicinity from temperature damage.",
        "Malleability": 0,
        "ClassState": "Solid",
        "ClassName": "Heatshield",
        "ClassType": "Craftable",
        "DefaultSize": [
          2,
          4,
          2
        ],
        "DefaultColor": [
          170,
          170,
          127
        ],
        "ResourceAmount": 3
      },
      "Stone": {
        "Categories": [
          "Resources"
        ],
        "DefaultColor": [
          91,
          93,
          105
        ],
        "Description": "A resource found in nearly all planets. It is not recommended to use for structures, but is often used in crafting simple objects.",
        "Flammable": "false",
        "Malleability": 400,
        "ClassState": "Solid",
        "ClassType": "Natural",
        "DefaultSize": [
          2,
          2,
          2
        ],
        "ClassName": "Stone"
      },
      "EnergyShield": {
        "ShieldHealth": 15,
        "Durability": 8,
        "ClassState": "Solid",
        "LastTick": 1647380790.623896,
        "Malleability": 0,
        "Description": "Creates a bubble made of energy that protects it from energy based weapons such as Lasers and Plasma Cannons.    An EnergyShield has a few sets of properties that you can fine tune to create a balanced shield.  ShieldRadius - The size of the entire shield. This will exponentially consume more power the higher the radius is.   RegenerationSpeed - On a scale from 1 to 10 on how fast the shield will regenerate.  ShieldStrength - Scale from 1 to 10 on how much the shield can endure.    RegenerationSpeed and ShieldStrength both combined can't be over 11.  For example, a regeneration speed of 6 and a shield strength of 5 is possible.  However, a regeneration speed of 10 and a shield strength of 10 isn't, as 10 + 10 > 11  A regeneration speed of 1 and a shield strength of 10 however is possible, since 11 = 11.    Another benefit for energy shields is that it blocks all warhead explosions, whether inside the shield or outside.    ",
        "ConfigData": [
          [
            "ShieldRadius",
            "number",
            100,
            [
              50,
              1000
            ],
            "The size of the entire shield. The shield exponentially consumes more power the higher this is."
          ],
          [
            "RegenerationSpeed",
            "number",
            5,
            [
              1,
              10
            ],
            "Determines how fast the shield regenerates after being hit."
          ],
          [
            "ShieldStrength",
            "number",
            5,
            [
              1,
              10
            ],
            "Determines how much damage the shield is able to endure."
          ]
        ],
        "ProgrammableEvents": [
          "GetShieldHealth"
        ],
        "Categories": [
          "Electrical"
        ],
        "Recipe": [
          [
            "Iron",
            200
          ],
          [
            "Silicon",
            90
          ],
          [
            "Quartz",
            75
          ],
          [
            "Aluminum",
            50
          ]
        ],
        "ResourceType": "Power",
        "ClassName": "EnergyShield",
        "DefaultSize": [
          5,
          5,
          7
        ],
        "ClassType": "Craftable",
        "DefaultColor": [
          127,
          178,
          255
        ],
        "ResourceAmount": 25
      },
      "SoundMuffler": {
        "Categories": [],
        "ClassState": "Solid",
        "Malleability": 0,
        "ClassType": "Craftable",
        "DefaultSize": [
          4,
          4,
          4
        ],
        "Recipe": [
          [
            "Cloth",
            20
          ]
        ],
        "DefaultColor": [
          163,
          162,
          165
        ],
        "Description": "A SoundMuffler will silences the sounds of machinery around it.",
        "ClassName": "SoundMuffler"
      },
      "TouchSensor": {
        "ResourceType": "Trigger",
        "Categories": [
          "Logic"
        ],
        "Description": "Sends trigger signals upon contact with another player or another object.",
        "ClassState": "Solid",
        "TouchDebounce": "false",
        "ClassType": "Craftable",
        "Recipe": [
          [
            "Button",
            1
          ],
          [
            "TriggerWire",
            2
          ]
        ],
        "ClassName": "TouchSensor",
        "Malleability": 75,
        "DefaultColor": [
          245,
          205,
          48
        ],
        "DefaultSize": [
          2,
          1,
          2
        ]
      },
      "StorageSensor": {
        "Categories": [
          "Logic"
        ],
        "Description": "When the number of contents within connected storage objects is within a defined range, it will send trigger signals similar to a button.  This can be used to automate production of certain products when the stored quantity is low.  ",
        "Malleability": 64,
        "TriggerDebounce": "false",
        "ClassState": "Solid",
        "ClassType": "Craftable",
        "DefaultSize": [
          1,
          1,
          2
        ],
        "Recipe": [
          [
            "Iron",
            1
          ],
          [
            "TriggerWire",
            1
          ],
          [
            "Polysilicon",
            2
          ]
        ],
        "ConfigData": [
          [
            "QuantityRange",
            "NumberRange",
            [
              0,
              10
            ],
            "null",
            "The range of item quantities within which this sensor will trigger."
          ]
        ],
        "DefaultColor": [
          99,
          95,
          98
        ],
        "ClassName": "StorageSensor"
      },
      "Handle": {
        "Categories": [
          "Tools"
        ],
        "Description": "A handle which can be equipped when a player touches it, turning all connected parts into an equipable tool.",
        "Malleability": 8,
        "ClassState": "Solid",
        "ArmC0": "1, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0",
        "DefaultSize": [
          1,
          2,
          1
        ],
        "ClassType": "Craftable",
        "Recipe": [
          [
            "Wood",
            2
          ],
          [
            "Rubber",
            2
          ]
        ],
        "WeightLimit": 1000,
        "ConfigData": [
          [
            "Swing",
            "number",
            1,
            [
              0,
              2,
              1
            ],
            "The type of swinging for this tool. Swing 0: Doesn't swing on click; 1: Swck; 2: Follows the mouse cursor"
          ],
          [
            "TriggerMode",
            "number",
            0,
            [
              0,
              2,
              1
            ],
            "Determines when this Handle should send trigger signals. TriggerMode 0: Trigger on mouse down; 1: Trigger on mouse up; 2: Trigger on mouse down and mouse up. If TriggerMode is set to anything else, it will trigger when the key TriggerMode is set to is pressed."
          ],
          [
            "ToolName",
            "string",
            "Handle",
            "null",
            "The name of the tool."
          ]
        ],
        "DefaultColor": [
          159,
          161,
          172
        ],
        "ClassName": "Handle"
      },
      "Kiln": {
        "ResourceType": "Power",
        "Categories": [
          "Electrical"
        ],
        "Description": "Turns attached sand bins into glass. ",
        "HasSand": "false",
        "ClassState": "Solid",
        "DefaultSize": [
          7,
          7,
          5
        ],
        "Recipe": [
          [
            "Wire",
            5
          ],
          [
            "Heater",
            2
          ],
          [
            "Iron",
            10
          ]
        ],
        "ClassName": "Kiln",
        "ClassType": "Craftable",
        "Malleability": 0,
        "DefaultColor": [
          237,
          234,
          234
        ],
        "ResourceAmount": 5
      },
      "TemperatureSensor": {
        "Categories": [
          "Logic"
        ],
        "Description": "When the surrounding temperature is within a defined range, it will send trigger signals similar to a button.    For example, if the current temperature is 1100 and the temperature range is   1000:inf  , then the sensor will send a signal.      This is very useful for creating smart cooling systems for a vehicle or reactor, preventing overheating from occuring.    If you want the temperature sensor to trigger outside of a certain range, take the inverse of the range.  For example,   -inf:999   would trigger when the temperature is within that range.    Connecting the TemperatureSensor to a reactor will use the reactor's temperature instead of the surrounding temperature.",
        "Malleability": 64,
        "TriggerDebounce": "false",
        "ClassState": "Solid",
        "DefaultSize": [
          1,
          1,
          2
        ],
        "Recipe": [
          [
            "Iron",
            1
          ],
          [
            "TriggerWire",
            1
          ],
          [
            "Polysilicon",
            2
          ]
        ],
        "ProgrammableEvents": [
          "GetTemp"
        ],
        "ClassType": "Craftable",
        "ClassName": "TemperatureSensor",
        "DefaultColor": [
          99,
          95,
          98
        ],
        "ConfigData": [
          [
            "TemperatureRange",
            "NumberRange",
            [
              140,
              null
            ],
            "null",
            "The range of temperatures within which this sensor will trigger."
          ]
        ]
      },
      "Cloth": {
        "Categories": [],
        "Malleability": 225,
        "Flammable": "true",
        "ClassState": "Solid",
        "ClassType": "Craftable",
        "Recipe": [
          [
            "Grass",
            2
          ]
        ],
        "ClassName": "Cloth",
        "Description": "A soft thin fabric that can soak up liquids.",
        "DefaultColor": [
          211,
          190,
          150
        ],
        "DefaultSize": [
          4,
          1,
          4
        ]
      },
      "Aerogel": {
        "Durability": 0.5,
        "Malleability": 200,
        "Flammable": "false",
        "ClassState": "Solid",
        "ClassType": "Craftable",
        "DefaultSize": [
          1,
          1,
          1
        ],
        "Recipe": [
          [
            "Silicon",
            2
          ],
          [
            "Water",
            1
          ]
        ],
        "Description": "An incredibly light material that is very fragile.",
        "Categories": [],
        "DefaultColor": [
          128,
          187,
          219
        ],
        "ClassName": "Aerogel"
      },
      "Microphone": {
        "Categories": [
          "Logic"
        ],
        "DefaultColor": [
          91,
          93,
          105
        ],
        "Description": "Used in programming. Takes user's inputs.",
        "Malleability": 27,
        "ClassState": "Solid",
        "ClassType": "Craftable",
        "DefaultSize": [
          1,
          2,
          1
        ],
        "Recipe": [
          [
            "Silicon",
            2
          ],
          [
            "Copper",
            2
          ]
        ],
        "ClassName": "Microphone"
      },
      "RegionCloaker": {
        "ResourceType": "Power",
        "Categories": [
          "Electrical"
        ],
        "ClassState": "Solid",
        "Malleability": 0,
        "LastSent": 1647380730.623945,
        "Description": "Hides a certain region from players, making the coordinates not appear on their screen.     Region can only be un/cloaked every 25 seconds. So if you unpower the RegionCloaker(uncloaks), you must wait 25 seconds before powering it again to ensure the region gets cloaked.",
        "ResourceAmount": 25,
        "Recipe": [
          [
            "Ruby",
            500
          ],
          [
            "PowerCell",
            100
          ],
          [
            "Iron",
            250
          ]
        ],
        "ClassName": "RegionCloaker",
        "DefaultSize": [
          10,
          10,
          14
        ],
        "ClassType": "Craftable",
        "SentLimitInSec": 25,
        "DefaultColor": [
          255,
          0,
          0
        ],
        "CloakedRegionsData": []
      },
      "Winch": {
        "ResourceType": "Trigger",
        "Categories": [],
        "Description": "A special device used to control the length of constraints attached to it.  When attaching a constraint to the Winch, click the Winch first.  When triggered with polysilicon, it will increase (Activate) or decrease (Deactivate).  ",
        "Flammable": "true",
        "Malleability": 10,
        "ClassState": "Solid",
        "DefaultSize": [
          4,
          2,
          2
        ],
        "Recipe": [
          [
            "Wood",
            5
          ],
          [
            "Cloth",
            2
          ]
        ],
        "ClassType": "Craftable",
        "ConfigData": [
          [
            "DeltaLength",
            "number",
            1,
            [
              0,
              100
            ],
            "The length change in studs when triggered by Polysilicon."
          ],
          [
            "MinLength",
            "number",
            0,
            [
              0,
              100
            ],
            "The minimum length in studs of the rope."
          ],
          [
            "MaxLength",
            "number",
            100,
            [
              0,
              100
            ],
            "The maximum length in studs of the rope."
          ]
        ],
        "DefaultColor": [
          91,
          93,
          105
        ],
        "ClassName": "Winch"
      },
      "Beacon": {
        "Categories": [
          "Electrical"
        ],
        "ClassState": "Solid",
        "Malleability": 0,
        "Description": "Creates a small beacon of light when powered. When 'ShowOnMap is enabled, it broadcasts a signal into the universe. BeaconName changes the name of the beacon shown on the starmap. 30 second cooldown for changing the configurables.",
        "LastConfigured": 1647380730.6239398,
        "ResourceAmount": 15,
        "Recipe": [
          [
            "Ruby",
            50
          ],
          [
            "PowerCell",
            10
          ],
          [
            "Jade",
            1
          ]
        ],
        "ConfigData": [
          [
            "BeaconName",
            "string",
            "",
            "null",
            "The name of the beacon."
          ],
          [
            "ShowOnMap",
            "boolean",
            "false",
            "null",
            "Whether this beacon should be shown on StarMaps."
          ]
        ],
        "Powered": "false",
        "ResourceType": "Power",
        "PreviousName": "",
        "DefaultSize": [
          2,
          2,
          2
        ],
        "ClassType": "Craftable",
        "ClassName": "Beacon",
        "DefaultColor": [
          255,
          0,
          0
        ]
      },
      "TriggerWire": {
        "Categories": [
          "Logic"
        ],
        "Malleability": 100,
        "Flammable": "false",
        "ClassState": "Solid",
        "ClassType": "Craftable",
        "Recipe": [
          [
            "Wire",
            1
          ],
          [
            "Flint",
            1
          ]
        ],
        "ClassName": "TriggerWire",
        "Description": "Allows trigger objects to interact with each other when connected by triggerwires. ",
        "DefaultColor": [
          188,
          155,
          93
        ],
        "DefaultSize": [
          8,
          1,
          1
        ]
      },
      "Blade": {
        "Categories": [
          "Templates"
        ],
        "Description": "A sharp object that can pierce through objects if the material is durable and strong. ",
        "ClassState": "Solid",
        "DebounceTime": 0.2,
        "IsTemplate": "true",
        "BladeDebounce": "false",
        "Recipe": [
          [
            "Stone",
            1
          ]
        ],
        "ClassName": "Blade",
        "ClassType": "Craftable",
        "Malleability": 0,
        "DefaultColor": [
          237,
          234,
          234
        ],
        "DefaultSize": [
          2,
          2,
          2
        ]
      },
      "ZapWire": {
        "ResourceType": "Power",
        "Categories": [
          "Logic",
          "Weapons",
          "Electrical"
        ],
        "Description": "Allows electrical objects to interact with each other when connected by wires.  If a flammable object is touched, it will be lit on fire.",
        "Malleability": 200,
        "Flammable": "false",
        "ClassState": "Solid",
        "TouchDebounce": "false",
        "Recipe": [
          [
            "Wire",
            1
          ],
          [
            "TriggerWire",
            1
          ],
          [
            "PowerCell",
            1
          ],
          [
            "TouchSensor",
            1
          ],
          [
            "Flint",
            1
          ]
        ],
        "ClassName": "ZapWire",
        "DefaultSize": [
          8,
          1,
          1
        ],
        "ClassType": "Craftable",
        "DefaultColor": [
          255,
          176,
          0
        ],
        "ResourceAmount": 1
      },
      "Titanium": {
        "Categories": [
          "Resources"
        ],
        "ClassState": "Solid",
        "Malleability": 8000,
        "DefaultColor": [
          187,
          179,
          178
        ],
        "Description": "A strong heavy material that is very useful for small scale constructs. ",
        "ClassType": "Natural",
        "DefaultSize": [
          4,
          1,
          2
        ],
        "Durability": 25,
        "ClassName": "Titanium"
      },
      "Primer": {
        "Categories": [],
        "Malleability": 0,
        "Flammable": "false",
        "ClassState": "Solid",
        "ClassType": "Craftable",
        "Recipe": [
          [
            "Silicon",
            100
          ],
          [
            "TriggerWire",
            50
          ],
          [
            "Wire",
            10
          ],
          [
            "Titanium",
            25
          ]
        ],
        "ClassName": "Primer",
        "Description": "A component used in crafting recipes for a few objects.",
        "DefaultColor": [
          237,
          234,
          234
        ],
        "DefaultSize": [
          1,
          1,
          1
        ]
      },
      "Hydroponic": {
        "ResourceType": "Power",
        "Categories": [
          "Electrical"
        ],
        "ClassState": "Solid",
        "Malleability": 0,
        "HasWater": "false",
        "Description": "Grows grass and wood from water, turning attached water bins into either wood, sticks or grass. Incredibly useful for space bases or bases in areas devoid of life.",
        "Recipe": [
          [
            "Wire",
            10
          ],
          [
            "Cooler",
            2
          ],
          [
            "Container",
            2
          ],
          [
            "Iron",
            20
          ]
        ],
        "ClassName": "Hydroponic",
        "DefaultSize": [
          5,
          5,
          16
        ],
        "ClassType": "Craftable",
        "ConfigData": [
          [
            "Grow",
            "string",
            "Wood",
            "null",
            "The material to grow from the Hydroponic."
          ]
        ],
        "DefaultColor": [
          237,
          234,
          234
        ],
        "ResourceAmount": 5
      },
      "Plastic": {
        "Categories": [],
        "Malleability": 81000,
        "Flammable": "false",
        "ClassState": "Solid",
        "Description": "A cheap material made from petroleum and Coal through polymerisation inside assemblers.",
        "Recipe": [
          [
            "Petroleum",
            1
          ],
          [
            "Coal",
            1
          ]
        ],
        "DurabilityAnchored": 3,
        "Durability": 1,
        "DefaultSize": [
          6,
          2,
          2
        ],
        "ClassType": "Craftable",
        "ClassName": "Plastic",
        "DefaultColor": [
          231,
          231,
          236
        ],
        "CanTemplate": "true"
      },
      "GravityGenerator": {
        "ResourceType": "Power",
        "Categories": [
          "Electrical"
        ],
        "ClassState": "Solid",
        "Malleability": 0,
        "ClassName": "GravityGenerator",
        "DefaultSize": [
          4,
          3,
          4
        ],
        "Recipe": [
          [
            "Quartz",
            40
          ],
          [
            "Pipe",
            20
          ],
          [
            "Wire",
            150
          ],
          [
            "Engine",
            30
          ]
        ],
        "Description": "Generates an artificial gravity field when powered on. The gravity field only affects players, not individual parts. The amount of gravity can also be configureed, but the more gravity the higher amount of power needed. Only works in space, not inside planets.",
        "ClassType": "Craftable",
        "ConfigData": [
          [
            "Gravity",
            "number",
            196.2,
            [
              30,
              300
            ],
            "The amount of gravity within the influence of the GravityGenerator."
          ]
        ],
        "DefaultColor": [
          91,
          93,
          105
        ],
        "ResourceAmount": 1
      },
      "BurnerGenerator": {
        "Categories": [
          "Electrical"
        ],
        "Description": "Creates electricity when fueled with coal.",
        "ClassState": "Solid",
        "DefaultSize": [
          2,
          4,
          2
        ],
        "Recipe": [
          [
            "Wire",
            2
          ],
          [
            "Iron",
            3
          ]
        ],
        "HasFuel": "false",
        "GeneratorAmount": 0,
        "ClassName": "BurnerGenerator",
        "ClassType": "Craftable",
        "Malleability": 0,
        "DefaultColor": [
          163,
          162,
          165
        ],
        "GeneratorType": "Power"
      },
      "Oil": {
        "Description": "A liquid used in refineries to produce Gasoline which can be used for fueling engines and rockets and Petroleum which can be used to make plastic.",
        "FireDuration": 60,
        "Malleability": 0,
        "Flammable": "true",
        "ClassState": "Liquid",
        "ClassType": "Natural",
        "DefaultSize": [
          2,
          1,
          2
        ],
        "Categories": [
          "Resources"
        ],
        "DefaultColor": [
          17,
          17,
          17
        ],
        "ClassName": "Oil"
      },
      "Iron": {
        "Categories": [
          "Resources"
        ],
        "ClassState": "Solid",
        "Malleability": 15625,
        "DefaultColor": [
          99,
          95,
          98
        ],
        "Description": "A compact and durable material, commonly found in planets. It is used often in crafting, and is a very important resource to have.",
        "ClassType": "Natural",
        "DefaultSize": [
          4,
          1,
          2
        ],
        "Durability": 12,
        "ClassName": "Iron"
      },
      "Door": {
        "ResourceType": "Trigger",
        "Categories": [
          "Templates"
        ],
        "Description": "When triggered, it will open, and if triggered again will close. ",
        "Malleability": 600,
        "ClassState": "Solid",
        "IsTemplate": "true",
        "DefaultSize": [
          1,
          6,
          4
        ],
        "Recipe": [
          [
            "Stone",
            1
          ]
        ],
        "ClassType": "Craftable",
        "ConfigData": [
          [
            "DoorSwitch",
            "boolean",
            "false",
            "null",
            "Determines if the door is open."
          ]
        ],
        "DefaultColor": [
          237,
          234,
          234
        ],
        "ClassName": "Door"
      },
      "Sign": {
        "Categories": [],
        "ClassState": "Solid",
        "Malleability": 800,
        "ClassType": "Craftable",
        "DefaultSize": [
          4,
          2,
          1
        ],
        "Recipe": [
          [
            "Iron",
            1
          ],
          [
            "Cloth",
            1
          ]
        ],
        "ConfigData": [
          [
            "SignText",
            "string",
            "Text",
            "null",
            "The text to display on the front of the sign. Rich text is allowed."
          ],
          [
            "TextColor",
            "Color3",
            [
              255,
              255,
              255
            ],
            "null",
            "The color of the text on the sign."
          ],
          [
            "TextFont",
            "Selection",
            "Enum.Font.SciFi",
            "Font",
            "The font of the text on the sign."
          ]
        ],
        "Description": "Displays text or images. To display an image, configure it to id:imageid ",
        "DefaultColor": [
          91,
          93,
          105
        ],
        "ClassName": "Sign"
      },
      "Stick": {
        "Categories": [
          "Resources"
        ],
        "DefaultColor": [
          105,
          64,
          40
        ],
        "Description": "A natural resource found in trees and flora, often accompanied by wood. It is used for creating vital tools.",
        "Flammable": "true",
        "Malleability": 0,
        "ClassState": "Solid",
        "ClassType": "Natural",
        "DefaultSize": [
          4,
          1,
          1
        ],
        "ClassName": "Stick"
      },
      "ConveyorBelt": {
        "ResourceType": "Power",
        "Categories": [
          "Electrical"
        ],
        "ClassState": "Solid",
        "Malleability": 320,
        "AnchoredToGround": "false",
        "Recipe": [
          [
            "Wire",
            3
          ],
          [
            "Gear",
            5
          ],
          [
            "Rubber",
            4
          ]
        ],
        "ConfigData": [
          [
            "ConveyorBeltSpeed",
            "number",
            10,
            [
              -30,
              30
            ],
            "Determines the speed at which the conveyor will move items on top of it."
          ]
        ],
        "Description": "Moves objects ontop of it towards the front of the conveyor belt. Only moves when powered and anchored or attached to the ground. ",
        "DefaultSize": [
          8,
          1,
          20
        ],
        "ClassType": "Craftable",
        "ClassName": "ConveyorBelt",
        "DefaultColor": [
          27,
          42,
          53
        ],
        "ResourceAmount": 2
      },
      "Truss": {
        "Categories": [
          "Templates"
        ],
        "ClassState": "Solid",
        "Malleability": 0,
        "IsTemplate": "true",
        "ClassType": "Craftable",
        "Recipe": [
          [
            "Stone",
            1
          ]
        ],
        "ClassName": "Truss",
        "Description": "Used as a ladder.",
        "DefaultColor": [
          159,
          161,
          172
        ],
        "DefaultSize": [
          2,
          10,
          2
        ]
      },
      "Grass": {
        "Categories": [
          "Resources"
        ],
        "DefaultColor": [
          31,
          128,
          29
        ],
        "Description": "An organic substance found in terra and forest planets. Often green, but can be other colors. Useful for planting seeds for agriculture.",
        "Flammable": "true",
        "Malleability": 15625,
        "ClassState": "Solid",
        "ClassType": "Natural",
        "DefaultSize": [
          2,
          1,
          2
        ],
        "ClassName": "Grass"
      },
      "Shotgun": {
        "Durability": 8,
        "ClassState": "Solid",
        "Malleability": 125,
        "ResourceType": "Trigger",
        "Categories": [
          "Weapons"
        ],
        "Description": "Fires a shot of harmful pellets when triggered.  Must be supplied with ammo in order to function.  For example, you need an iron bin with 1 or more iron directly attached to it to work.  ",
        "ClassType": "Craftable",
        "DefaultSize": [
          1,
          5,
          1
        ],
        "ShotDebounce": "false",
        "DefaultCole": "Shotgun"
      },
      "DarkMatter": {
        "Categories": [
          "Resources"
        ],
        "ClassState": "Solid",
        "Malleability": 0,
        "DefaultColor": [
          255,
          0,
          0
        ],
        "Description": "A very valuable material extracted from black holes and a few empty regions in space.   Used primarily for weapons, but can also be convertred into energy and for other ingredients via DarkConverter.    ",
        "ClassType": "Natural",
        "DefaultSize": [
          1,
          1,
          1
        ],
        "Durability": 30,
        "ClassName": "DarkMatter"
      },
      "Prosthetic": {
        "Durability": 8,
        "Description": "An artificial part that can be attached to players in exchange for a limb.  The limb configuration can be configureed to be the limb you want to have for a prosthetic, for example configuring it to be   Right Leg   will have the prosthetic attach itself to your character.  Simply touch the prosthetic, and it will automatically be attached to your body. This process is extremely unhealthy, however, and may result in short-term complications.    Parts can be attached to the prosthetic, allowing many uses for the prosthetic limb.    Prosthetic limbs are also electrically conductable, acting as a wire.    Heavily damages the character once attached.  Prosthetics can't have more than 50 parts attached to them.     ",
        "DefaultSize": [
          1,
          2,
          1
        ],
        "Recipe": [
          [
            "Iron",
            25
          ],
          [
            "Wire",
            25
          ],
          [
            "Quartz",
            25
          ],
          [
            "Rubber",
            25
          ]
        ],
        "ConfigData": [
          [
            "Limb",
            "string",
            "Left Arm",
            "null",
            "The name of the limb that this Prosthetic is for."
          ]
        ],
        "Attached": "false",
        "Malleability": 0,
        "ClassName": "Prosthetic",
        "ClassType": "Craftable",
        "Categories": [],
        "DefaultColor": [
          99,
          95,
          98
        ],
        "ClassState": "Solid"
      },
      "RoundWedge2": {
        "Categories": [
          "Templates"
        ],
        "ClassState": "Solid",
        "Malleability": 0,
        "IsTemplate": "true",
        "ClassType": "Craftable",
        "Recipe": [
          [
            "Stone",
            1
          ]
        ],
        "ClassName": "RoundWedge2",
        "Description": "A block rounded inwards on one edge. ",
        "DefaultColor": [
          248,
          248,
          248
        ],
        "DefaultSize": [
          2,
          2,
          2
        ]
      },
      "Decoupler": {
        "Durability": 1,
        "ClassState": "Solid",
        "Malleability": 128,
        "ClassType": "Craftable",
        "DefaultSize": [
          4,
          1,
          4
        ],
        "Recipe": [
          [
            "Iron",
            12
          ]
        ],
        "ResourceType": "Trigger",
        "Description": "When triggered, it breaks welds and falls off of anything attached.  Can be used to separate things.  The trigger signals will pass through the decoupler as it is decoupled.",
        "Categories": [],
        "DefaultColor": [
          163,
          162,
          165
        ],
        "ClassName": "Decoupler"
      },
      "Sand": {
        "Categories": [
          "Resources"
        ],
        "Malleability": 15625,
        "Flammable": "true",
        "ClassState": "Solid",
        "ClassType": "Natural",
        "DefaultSize": [
          2,
          1,
          2
        ],
        "DefaultColor": [
          253,
          234,
          141
        ],
        "Description": "An abundant resource that can be found in the shores of terra and forest planets, the sea floors of ocean planets and in the dunes of desert planets. When burnt, the sand becomes glass.",
        "ClassName": "Sand"
      },
      "Lava": {
        "Categories": [
          "Resources"
        ],
        "DefaultColor": [
          170,
          85,
          0
        ],
        "Description": "A liquid used for fueling many devices such as rockets and engines.",
        "ClassState": "Liquid",
        "Malleability": 0,
        "ClassType": "Natural",
        "DefaultSize": [
          2,
          1,
          2
        ],
        "ClassName": "Lava"
      },
      "Laser": {
        "ResourceType": "Power",
        "Categories": [
          "Weapons",
          "Electrical"
        ],
        "Description": "Fires a concentraded beam of energy when powered, which can be used to damage and set objects on fire.     Has a Range of 1000 studs.    Primarily used as a weapon in space combat situations.    While it can damage objects effectively, it cannot damage energy shields.    ",
        "Recipe": [
          [
            "Iron",
            25
          ],
          [
            "Ruby",
            50
          ],
          [
            "Diamond",
            50
          ]
        ],
        "Powered": "false",
        "ConfigData": [
          [
            "DamageOnlyPlayers",
            "boolean",
            "false",
            "null",
            "Determines if this laser is only allowed to damage players and not materials."
          ]
        ],
        "ClassState": "Solid",
        "Durability": 8,
        "Malleability": 40,
        "DefaultSize": [
          8,
          2,
          2
        ],
        "ClassType": "Craftable",
        "ClassName": "Laser",
        "DefaultColor": [
          255,
          0,
          0
        ],
        "ResourceAmount": 25
      },
      "Bin": {
        "Categories": [],
        "ContainerType": "Solid",
        "ClassState": "Solid",
        "Malleability": 1000,
        "ContainerLimit": 0,
        "ClassName": "Bin",
        "ContainerAmount": 0,
        "ConfigData": [
          [
            "CanBeCraftedFrom",
            "boolean",
            "true",
            "null",
            "Determines whether this bin can be used by nearby players to craft objects."
          ]
        ],
        "Recipe": [
          [
            "Iron",
            3
          ]
        ],
        "DefaultSize": [
          4,
          4,
          4
        ],
        "ClassType": "Craftable",
        "DefaultColor": [
          17,
          17,
          17
        ],
        "Description": "Stores solid items such as Aluminum, Iron, Faucets, etc.   Can store up to 1000 items. When destroyed, every item inside will also be destroyed.   The value increases as more items are added to it.    Bins can also be used as crafting recipes, with the resources inside being used.  You can also configure a bin to prevent items from being crafted from it, allowing for bins to be strictly for machine storage.    "
      },
      "Wire": {
        "Categories": [
          "Electrical"
        ],
        "Malleability": 200,
        "Flammable": "false",
        "ClassState": "Solid",
        "ClassType": "Craftable",
        "Recipe": [
          [
            "Copper",
            1
          ]
        ],
        "ClassName": "Wire",
        "Description": "Allows electrical objects to interact with each other when connected by wires. For example, attaching a wire between a powercell and a light will allow electricity to move through the wire, allowing the light to function causing a source of light to be created.",
        "DefaultColor": [
          218,
          133,
          65
        ],
        "DefaultSize": [
          8,
          1,
          1
        ]
      },
      "CornerWedge": {
        "Categories": [
          "Templates"
        ],
        "ClassState": "Solid",
        "Malleability": 0,
        "IsTemplate": "true",
        "ClassType": "Craftable",
        "Recipe": [
          [
            "Stone",
            1
          ]
        ],
        "ClassName": "CornerWedge",
        "Description": "A corner wedge shaped template object. ",
        "DefaultColor": [
          237,
          234,
          234
        ],
        "DefaultSize": [
          2,
          2,
          2
        ]
      },
      "Copper": {
        "Categories": [
          "Resources"
        ],
        "DefaultColor": [
          218,
          133,
          65
        ],
        "Description": "A brown shiny metal, the forefather of electronics. ",
        "ClassState": "Solid",
        "Malleability": 729,
        "ClassType": "Natural",
        "DefaultSize": [
          4,
          1,
          2
        ],
        "ClassName": "Copper"
      },
      "Tile": {
        "Durability": 5,
        "Malleability": 1000,
        "Flammable": "false",
        "ClassState": "Solid",
        "ClassType": "Craftable",
        "DefaultSize": [
          10,
          1,
          10
        ],
        "Recipe": [
          [
            "Stone",
            2
          ],
          [
            "Rubber",
            1
          ]
        ],
        "Description": "A cheap material made from baked clay useful for building houses.",
        "Categories": [],
        "DefaultColor": [
          237,
          234,
          234
        ],
        "ClassName": "Tile"
      },
      "Plasma": {
        "Categories": [
          "Resources"
        ],
        "GasFloat": 30,
        "ClassState": "Gas",
        "Malleability": 0,
        "ClassName": "Plasma",
        "ClassType": "Natural",
        "DefaultColor": [
          9,
          137,
          207
        ],
        "Description": "A gas found abundant in stars, and can be harvested from them. Used primarily for weapons, as well as electrical components.",
        "DefaultSize": [
          3,
          3,
          3
        ]
      },
      "TriggerSwitch": {
        "Durability": 3,
        "ClassState": "Solid",
        "Malleability": 144,
        "ResourceType": "Trigger",
        "Categories": [
          "Logic"
        ],
        "Description": "Acts as a triggerwire when active/green, but when black or inactive it acts as a normal object. ",
        "ConfigData": [
          [
            "SwitchValue",
            "boolean",
            "false",
            "null",
            "Determines whether the switch is active or not."
          ]
        ],
        "Recipe": [
          [
            "Silicon",
            1
          ],
          [
            "Copper",
            1
          ]
        ],
        "DefaultSize": [
          2,
          1,
          2
        ],
        "ClassType": "Craftable",
        "ClassName": "TriggerSwitch",
        "DefaultColor": [
          17,
          17,
          17
        ],
        "StateColors": {
          "true": "Shamrock",
          "false": "Really black"
        }
      },
      "SolarPanel": {
        "Categories": [
          "Electrical"
        ],
        "Description": "Generates electricity using solar energy from a local star.   The closer it is to a star, the more energy it generates.   The type of star also affects its energy generation, as well as the size of the solar panel.     If the solar panel is blocked by a part, it will not generate any energy. Glass however will work.    ",
        "Malleability": 2000,
        "Flammable": "true",
        "ClassState": "Solid",
        "DefaultSize": [
          8,
          1,
          8
        ],
        "Recipe": [
          [
            "Quartz",
            120
          ],
          [
            "Wire",
            30
          ],
          [
            "Silicon",
            21
          ],
          [
            "Iron",
            12
          ]
        ],
        "GeneratorAmount": 0,
        "ClassName": "SolarPanel",
        "ClassType": "Craftable",
        "DefaultColor": [
          163,
          162,
          165
        ],
        "GeneratorType": "Power"
      },
      "Neutronium": {
        "Durability": 70,
        "Malleability": 10648,
        "Flammable": "false",
        "ClassState": "Solid",
        "Description": "The most durable obtainable material in the game. It is a strange form of matter found from the crusts of neutron stars. Due to the nature of neutron stars, neutronium is the hardest known material as well as the densest known material in the universe.",
        "ClassType": "Natural",
        "DefaultSize": [
          4,
          1,
          2
        ],
        "Categories": [
          "Resources"
        ],
        "DefaultColor": [
          13,
          105,
          172
        ],
        "ClassName": "Neutronium"
      },
      "Igniter": {
        "Categories": [
          "Logic"
        ],
        "DefaultColor": [
          255,
          0,
          0
        ],
        "Description": "Sets alight parts within the immediate vicinity when triggered.",
        "Malleability": 8,
        "ClassState": "Solid",
        "ClassType": "Craftable",
        "DefaultSize": [
          2,
          2,
          2
        ],
        "Recipe": [
          [
            "Wire",
            2
          ],
          [
            "Iron",
            10
          ],
          [
            "Plastic",
            5
          ]
        ],
        "ClassName": "Igniter"
      },
      "Silicon": {
        "Categories": [
          "Resources"
        ],
        "ClassState": "Solid",
        "Malleability": 36,
        "DefaultColor": [
          31,
          128,
          29
        ],
        "Description": "A metalloid that is very useful for electronics. Can commonly be found in cliffs and rocks ",
        "ClassType": "Natural",
        "DefaultSize": [
          2,
          1,
          2
        ],
        "Durability": 1,
        "ClassName": "Silicon"
      }
    }]]
    )
    
    return Parts
    
    Cookies help us deliver our services. By using our services, you agree to our use of cookies.

    Recent changes

  • Axenori • 3 hours ago
  • Axenori • 22 hours ago
  • Axenori • 1 day ago
  • Axenori • 1 day ago
  • Cookies help us deliver our services. By using our services, you agree to our use of cookies.