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    ImpulseCannon: Difference between revisions

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    m (Made 'electricity' link to Power and electronics. although the article isn't of great quality, linking to it instead of 'PowerCell' is at least still better.)
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    [[ImpulseCannon]] is a part that uses [[PowerCell|electricity]] to shoot a burst of air that pushes anything that is unanchored and moveable, including players, closer to its hole when it is [[Button|triggered]]. It lacks any practical applications except for traps and other advanced-technology structures.
    [[ImpulseCannon]] is a part that uses [[Power and electronics|electricity]] to shoot a burst of air that pushes anything that is unanchored and moveable, including players, closer to its hole when it is [[Button|triggered]]. It lacks any practical applications except for traps and other advanced-technology structures.


    ImpulseCannon is a cylinder part, sharing almost the same appearance as the [[Chute]]. It will create an air effect that is textured with gas after being triggered.
    ImpulseCannon is a cylinder part, sharing almost the same appearance as the [[Chute]]. It will create an air effect that is textured with gas after being triggered.

    Revision as of 15:31, 23 August 2022

    ImpulseCannon is a part that uses electricity to shoot a burst of air that pushes anything that is unanchored and moveable, including players, closer to its hole when it is triggered. It lacks any practical applications except for traps and other advanced-technology structures.

    ImpulseCannon is a cylinder part, sharing almost the same appearance as the Chute. It will create an air effect that is textured with gas after being triggered.

     

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    Description

    "Blasts a harmless burst of energy which sends anything nearby soaring at a high velocity."

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