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{{Object |
{{Object |
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|title1 = {{PAGENAME}} |
|title1 = {{PAGENAME}} |
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|image1 = ImpulseCannon.jpg |
|image1 = [[File:ImpulseCannon.jpg|thumb]] |
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|type = Weapon |
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|uses = Fling nearest unanchored parts within 20 studs in a range. |
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|raw_recipe={{#invoke:GetPartInfo|getField|Raw recipe}} |
|raw_recipe={{#invoke:GetPartInfo|getField|Raw recipe}} |
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|configuration={{#invoke:GetPartInfo|getField|Configuration}} |
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|consumes= |
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|outputs= |
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|malleability={{#invoke:GetPartInfo|getField|Malleability}} |
|malleability={{#invoke:GetPartInfo|getField|Malleability}} |
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|default_size={{#invoke:GetPartInfo|getField|DefaultSize}} |
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|durability={{#invoke:GetPartInfo|getField|Durability}} |
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|default_colour={{#invoke:GetPartInfo|getField|DefaultColor}} |
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|flammable={{#invoke:GetPartInfo|getField|Flammable}} |
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}} |
}} |
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[[ImpulseCannon]] is a part that uses [[Power and electronics#Power and triggers|power]] to shoot a burst of air that flings anything that is unanchored and moveable, including players, near its hole when it is [[Power and electronics#Power and triggers|triggered]]. It can be used as an extremely fast mode of transport, though it is hard to control. |
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'''ImpulseCannon''' is a Weapon that can use to push or fling nearest unanchored parts as well as players within a small range (20 studs). Must be powered before you can trigger it. |
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ImpulseCannon is a cylinder part, sharing almost the same appearance as the [[Chute]]. It will create an air effect that is textured with gas after being [[Power and electronics#Power and triggers|triggered]]. |
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==Misc.== |
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*Range: 20 studs |
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*Consumes 64 powers per tick ''when triggered.'' |
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"Blasts a harmless burst of energy which sends anything nearby soaring at a high velocity." |
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[[Category:Parts]] |
[[Category:Parts]] |
Latest revision as of 20:27, 25 April 2024
ImpulseCannon is a part that uses power to shoot a burst of air that flings anything that is unanchored and moveable, including players, near its hole when it is triggered. It can be used as an extremely fast mode of transport, though it is hard to control.
ImpulseCannon is a cylinder part, sharing almost the same appearance as the Chute. It will create an air effect that is textured with gas after being triggered.
Description[edit | hide all | hide | edit source]
"Blasts a harmless burst of energy which sends anything nearby soaring at a high velocity."