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(Update) Tags: Mobile edit Mobile web edit |
No edit summary Tags: Mobile edit Mobile web edit |
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|title1 = {{PAGENAME}} |
|title1 = {{PAGENAME}} |
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|image1 = Hatch.jpg |
|image1 = Hatch.jpg |
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|type = {{#invoke:GetPartInfo|getField|Type}} |
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|type = Resource Transportation. |
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|recipe = {{#invoke:GetPartInfo|getField|Recipe}} |
|recipe = {{#invoke:GetPartInfo|getField|Recipe}} |
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|raw_recipe = {{#invoke:GetPartInfo|getField|Raw recipe}} |
|raw_recipe = {{#invoke:GetPartInfo|getField|Raw recipe}} |
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|malleability = {{#invoke:GetPartInfo|getField|Malleability}} |
|malleability = {{#invoke:GetPartInfo|getField|Malleability}} |
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|durability = {{#invoke:GetPartInfo|getField|Durability}} |
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}} |
}} |
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==Misc.== |
==Misc.== |
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===Configuration=== |
===Configuration=== |
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|malleability = {{#invoke:GetPartInfo|getField|ConfigurationLarge}} |
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*SwitchValue |
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[[Category:Parts]] |
[[Category:Parts]] |
Revision as of 12:53, 23 February 2024
Hatch is the toggleable object in the game that is used to transfer solid resources. It is used as the connection between storage and machines, which functions like a Chute. It can be turning on or off to control the resource transport by clicking on it or by Polysilicon.
Description
"Acts as a chute when active/gray, but when black or inactive it acts as a normal object. "
Misc.
Configuration
|malleability =
- SwitchValue(boolean) - Determines whether the switch is active or not.