×
Create a new article
Write your page title here:
We currently have 276 articles on Waste Of Space Wiki. Type your article name above or create one of the articles listed here!



    Waste Of Space Wiki

    Handle: Difference between revisions

    Content added Content deleted
    (Not a trivia anymore hahahahaha)
    No edit summary
    Tags: Mobile edit Mobile web edit
     
    Line 22: Line 22:
    ==Misc.==
    ==Misc.==
    ===Configuration===
    ===Configuration===
    {{#invoke:GetPartInfo|getField|ConfigurationLarge}}
    *Swing
    *TriggerMode
    *ToolName


    [[Category:Parts]]
    [[Category:Parts]]

    Latest revision as of 03:26, 25 February 2024

    Handle is very important for custom tools. It will be added to your inventory when touched. The handle can interact objects when screen-clicking on it.

    There are several types of swings you can click on to trigger:

    • Mode 0: Doesn't swing
    • Mode 1: This mode is default, it can swing downward
    • Mode 2: Aiming

    When a Handle is unequipped by pressing backspace, A handle will be unlisted from your inventory and will drop itself along with connected parts. This is recommended for players in order to save your custom tools.

    Description[edit | hide all | hide | edit source]

    "A handle which can be equipped when a player touches it, turning all connected parts into an equipable tool."

    Misc.[edit | hide | edit source]

    Configuration[edit | hide | edit source]

    • Swing(number) [0 - 2] - The type of swinging for this tool. Swing 0: Doesn't swing on click; 1: Swck; 2: Follows the mouse cursor
    • TriggerMode(number) [0 - 2] - Determines when this Handle should send trigger signals. TriggerMode 0: Trigger on mouse down; 1: Trigger on mouse up; 2: Trigger on mouse down and mouse up. If TriggerMode is set to anything else, it will trigger when the key TriggerMode is set to is pressed.
    • ToolName(string) - The name of the tool.
    Cookies help us deliver our services. By using our services, you agree to our use of cookies.

    Recent changes

  • Axenori • 1 day ago
  • Voivsone • 1 day ago
  • Axenori • 2 days ago
  • Axenori • 2 days ago
  • Cookies help us deliver our services. By using our services, you agree to our use of cookies.