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'''Handle''' is very important for custom tools. It will be added to your inventory when touched. The '''handle''' can interact objects when screen-clicking on it. |
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'''Handle''' is a tool object that is very important for players who can create custom tools like a minigun, lightsaber, etc. |
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The '''handle''' can also trigger objects when clicking elsewhere, for example, Handle triggers attached [[Gun]] when clicking it. |
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There are several types of swings you can click on to trigger: |
There are several types of swings you can click on to trigger: |
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*Mode 0: Doesn't swing |
*Mode 0: Doesn't swing |
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*Mode 1: This mode is default, it can swing downward |
*Mode 1: This mode is default, it can swing downward |
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*Mode 2: Aiming |
*Mode 2: Mouse Aiming |
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==Description== |
==Description== |
Revision as of 12:18, 9 March 2022
Handle is very important for custom tools. It will be added to your inventory when touched. The handle can interact objects when screen-clicking on it.
There are several types of swings you can click on to trigger:
- Mode 0: Doesn't swing
- Mode 1: This mode is default, it can swing downward
- Mode 2: Mouse Aiming
Description
"A handle which can be equipped when a player touches it, turning all connected parts into an equipable tool."
Trivia
- When a Handle unequipped, it will drop connected parts from Handle.
Misc.
Configuration
- Swing
- TriggerMode
- ToolName