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*Mode 1: This mode is default, it can swing downward |
*Mode 1: This mode is default, it can swing downward |
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*Mode 2: Aiming |
*Mode 2: Aiming |
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==Description== |
==Description== |
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{{#invoke:GetPartInfo|getField|Description}} |
{{#invoke:GetPartInfo|getField|Description}} |
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==Trivia== |
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==Misc.== |
==Misc.== |
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===Configuration=== |
===Configuration=== |
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{{#invoke:GetPartInfo|getField|ConfigurationLarge}} |
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*Swing |
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*TriggerMode |
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*ToolName |
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[[Category:Parts]] |
[[Category:Parts]] |
Latest revision as of 03:26, 25 February 2024
Handle is very important for custom tools. It will be added to your inventory when touched. The handle can interact objects when screen-clicking on it.
There are several types of swings you can click on to trigger:
- Mode 0: Doesn't swing
- Mode 1: This mode is default, it can swing downward
- Mode 2: Aiming
When a Handle is unequipped by pressing backspace, A handle will be unlisted from your inventory and will drop itself along with connected parts. This is recommended for players in order to save your custom tools.
Description[edit | hide all | hide | edit source]
"A handle which can be equipped when a player touches it, turning all connected parts into an equipable tool."
Misc.[edit | hide | edit source]
Configuration[edit | hide | edit source]
- Swing(number) [0 - 2] - The type of swinging for this tool. Swing 0: Doesn't swing on click; 1: Swck; 2: Follows the mouse cursor
- TriggerMode(number) [0 - 2] - Determines when this Handle should send trigger signals. TriggerMode 0: Trigger on mouse down; 1: Trigger on mouse up; 2: Trigger on mouse down and mouse up. If TriggerMode is set to anything else, it will trigger when the key TriggerMode is set to is pressed.
- ToolName(string) - The name of the tool.