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    Handle: Difference between revisions

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    (Created page with "{{Object |title1 = {{PAGENAME}} |image1 = Handle-1.jpg |type = Tool |recipe = {{#invoke:GetPartInfo|getField|Recipe}} |raw_recipe = {{#invoke:GetPartInfo|getField|Raw recipe}} |malleability = {{#invoke:GetPartInfo|getField|Malleability}} }} '''Handle''' is a tool object that is very important for players who can create custom tools like a minigun, lightsaber, etc. The '''handle''' can also trigger objects when clicking elsewhere, for example, Handle triggers attached [...")
     
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    '''Handle''' is very important for custom tools. It will be added to your inventory when touched. The '''handle''' can interact objects when screen-clicking on it.
    '''Handle''' is a tool object that is very important for players who can create custom tools like a minigun, lightsaber, etc.

    The '''handle''' can also trigger objects when clicking elsewhere, for example, Handle triggers attached [[Gun]] when clicking it.


    There are several types of swings you can click on to trigger:
    There are several types of swings you can click on to trigger:
    *Mode 0: Doesn't swing
    *Mode 0: Doesn't swing
    *Mode 1: This mode is default, it can swing downward
    *Mode 1: This mode is default, it can swing downward
    *Mode 2: Aiming
    *Mode 2: Follows the mouse cursor when clicking on elsewhere.


    When a '''Handle''' unequipped, it will drop attached parts from Handle. Handle in the inventory you use will be disappeared after rejoining, to prevent this, you need to reset your character to drop Handle as well as Parts.
    When a '''Handle''' is unequipped by pressing backspace, A handle will be unlisted from your inventory and will drop itself along with connected parts. This is recommended for players in order to save your custom tools.


    ==Description==
    ==Description==
    Line 24: Line 22:
    ==Misc.==
    ==Misc.==
    ===Configuration===
    ===Configuration===
    {{#invoke:GetPartInfo|getField|ConfigurationLarge}}
    *Swing
    *TriggerMode
    *ToolName


    [[Category:Parts]]
    [[Category:Parts]]

    Latest revision as of 03:26, 25 February 2024

    Handle is very important for custom tools. It will be added to your inventory when touched. The handle can interact objects when screen-clicking on it.

    There are several types of swings you can click on to trigger:

    • Mode 0: Doesn't swing
    • Mode 1: This mode is default, it can swing downward
    • Mode 2: Aiming

    When a Handle is unequipped by pressing backspace, A handle will be unlisted from your inventory and will drop itself along with connected parts. This is recommended for players in order to save your custom tools.

    Description[edit | hide all | hide | edit source]

    "A handle which can be equipped when a player touches it, turning all connected parts into an equipable tool."

    Misc.[edit | hide | edit source]

    Configuration[edit | hide | edit source]

    • Swing(number) [0 - 2] - The type of swinging for this tool. Swing 0: Doesn't swing on click; 1: Swck; 2: Follows the mouse cursor
    • TriggerMode(number) [0 - 2] - Determines when this Handle should send trigger signals. TriggerMode 0: Trigger on mouse down; 1: Trigger on mouse up; 2: Trigger on mouse down and mouse up. If TriggerMode is set to anything else, it will trigger when the key TriggerMode is set to is pressed.
    • ToolName(string) - The name of the tool.
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