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'''<big>Warning! Cjoint may be confusing or contain incorrect information, proceed with caution!</big>'''
===
<!-- https://create.roblox.com/docs/reference/engine/classes/SpringConstraint -->
A SpringConstraint applies a force to its Attachments based on spring and damper behavior. This constraint is ideal for building vehicle suspension.
Parameters:
*MaxForce: The maximum force the SpringConstraint can apply on its Attachments. Some spring systems can give rise to forces that grow fast leading to instability. In such cases it is recommended to set MaxForce to a reasonable value.
*Stiffness:
*FreeLength:
*Damping: The Damping value controls how fast the spring's oscillation dies down. A value of 0 allows the spring to oscillate endlessly, while higher values bring the spring to a rest more quickly.
===Rope===
<!-- https://create.roblox.com/docs/reference/engine/classes/RopeConstraint -->
A RopeConstraint prevents two attachments from separating further than a defined Length. The attachments can move closer together than this length and both can freely rotate. This constraint can also be powered to behave as a motorized winch.
If a rope is connected to a [[Winch]],
Parameters:
*Length:
*Restitution: Elasticity of the Attachments connected by the constraint when reaching the maximum defined Length. Constrained between 0 and 1.
<!-- Image of a player pulling a block of iron using a rope -->
===Rod===
<!-- https://create.roblox.com/docs/physics/constraints/rod -->
A RodConstraint keeps two attachments separated by its defined Length, while being able to rotate freely.
Parameters:
*Length:
<!-- image of a DriveBox connected to a Motor -->
'''How to use it:'''=
To use this mode, select the constraint you want to add, input your parameters (Optional), click two parts and the constraint will appear between both parts. if you want to remove a constraint, click one of the two parts with the
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To use it, hover over the part you want to Configure and left-click it, the gray rectangle on the right should show the properties of the part. There are three types of properties: rectangles you can write in (Like <code>MaterialToExtract</code> of an Extractor) , checkmark boxes (Like <code>Toggled</code> of a [[Switch]]) and dropdown boxes (Like the <code>PolysiliconMode</code> of a [[Polysilicon]]. When you have put the parameters you wanted in the menu left click "Apply" to make the properties take effect.
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[[Category:Tools]]
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