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{{Object
|type = {{#invoke:GetPartInfo|getField|Type}}
|consumes=[[Iron]] (1/shot)
|malleability={{#invoke:GetPartInfo|getField|Malleability}}
|default_size={{#invoke:GetPartInfo|getField|DefaultSize}}
|durability={{#invoke:GetPartInfo|getField|Durability}}
|default_colour={{#invoke:GetPartInfo|getField|DefaultColor}}
|flammable={{#invoke:GetPartInfo|getField|Flammable}}
}}
The '''Gun''' is an object that requires
It is powerful and indispensable for spaceships, weapons, and various other structures and applications. Gun projectiles cannot be blocked by [[EnergyShield]]s, however it is blocked by [[StasisField]]s. It has a range of 1000 studs and the gun deals 2.4 damage per shot.
==Description==▼
The gun's appearance features a cylindrical part with a hole on its front side, covered entirely by a textured surface on all sides of the part. The gun emits a neon yellow ray as the projectile, and not a moving bullet.
===Configuration===▼
Unlike the [[EnergyGun]], resizing Guns does not affect its projectile or damage.
<!-- Automated fields -->
▲==In-game Description==
{{#invoke:GetPartInfo|getField|Description}}
{{#invoke:GetPartInfo|getField|ConfigurationLarge}}
==Trivia==
* When a gun has a width and height of both 0.2, the ray of the gun becomes super small. This can be used to conceal a gun's ray or projectile. [[EnergyGun]]s and [[Laser]]s also have this behavior.
[[Category:Parts]]
[[Category:Weapons]]
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