Overall polished the article. Also see the comment at Consteucting a base.
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[[File:Hammerman.png|thumb|245x245px|A player holding a hammer.]]
[[File:Sidemenu-0.png|thumb|604x604px|
This guide will teach you this game's basic mechanics and progression. You will use the tools and principles outlined in this guide for <u>'''everything'''</u>: from constructing your first base to building an elaborate planet-wide factory; from building your startership to constructing a menacing battleship.
Upon entering the game and choosing to enter the universe, you will be presented with a few planets to pick from; you may notice they don't look to dissimilar from our own planet; [https://en.wikipedia.org/wiki/Earth Earth]. This is called an [[Earthlike|Earth-like]] [[Planets|planet]], they allow newcomers such as yourself to progress through the early game. Choose one of the offered planets, and spawn in.
==Basic Controls / Tools / GUI==▼
'''<big>Welcome to Waste of Space.</big>'''
▲== Basic Controls / Tools / GUI==
On the bottom of your screen, you are given '''3''' tools to play with:
*The '''Fist''' tool, a basic
*The '''[[Pickaxe]]''' tool, used to harvest
*The '''[[Hammer]]''' tool, used to drag, resize
On the left of your screen, you will notice a '''side menu''' which contains five buttons. Their keybindings, among other settings, may be changed in the options menu located on the top left of your screen. Listed in order from top to bottom, the buttons are:
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*'''Lock''' <code>'''[C]'''</code> - Allows you to interact with the locking system. In it, you will be able to manage locking and unlocking parts, as well as lock groups. Lock groups specify who, and in what way may interact with your locked parts; to select a lock group, simply click it. If you have just started, it is wise to create one. To lock parts, either use the <code>Nearby Lock/Unlock</code> option to lock/unlock all nearby parts, or click a specific part to toggle its lock. Parts will be locked with the selected lock group.
*'''Craft''' <code>'''[V]'''</code> - Used to craft items in this game. It has search and filter (by category) functionality, which will allow you to find what you are looking for quicker. After selecting an item, its recipe and a brief description will be displayed, along with a visual preview. If you have the necessary ingredients, you will be able to craft the selected item. You may also use the <code>/c</code> command to craft items (example: <code>/c Boiler</code>)
*'''Trash''' <code>'''[B]'''</code> - '''<u><big>Irreversibly</big></u>''' destroys <u>'''unlocked'''</u> parts after clicking on them.
*'''Model Loader <code>[N]</code>''' - Loads in models from the compiled output. To use it, simply paste in the model builder's output, or a website containing it ([https://gist.github.com/ Github Gist], [https://ghostbin.com/ Ghostbin], etc.). For further information on the model loader, please consult the [[Model Builder|Model Loader]] page and its associated tutorial page.
==Constructing A Base==
<!-- We should probably copy the first few sections of BaB to here and make them even more idiot proof. We can then aim BaB at more advanced players and include useful tips/tricks in the first few sections instead of a detailed description of how to drop coal into a bin. -->
===Picking the right spot ===
To begin constructing a base, you should first find a good spot for it. Try to find one with [[iron]], [[copper]], [[coal]] and mountains nearby.
After you have picked a spot, you should first set up [[Power and electronics#Generating Power|power generation]]. To do this, first go to the iron node and mine some iron. Once you've mined 8 pieces, craft the following;
*
*
Immediately lock the bins and the SpawnPoint; if you are not using something for crafting, lock it. This will ensure other players can not tamper with your builds, and in the case of the SpawnPoint will also ensure that you spawn back at it after you die. You should now place the SpawnPoint where you expect the center of your base to be.
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Once you've mined some iron, drag the empty bin to a nearby copper node. Repeat the same steps as you did for mining iron. Getting 14 pieces of copper should ensure that you have enough for both crafting and wiring no matter the terrain.
===Power Generation
After you've done this, make an [[extractor]], and place it on a [[coal]] node. You will also need to make '''<u>at least two</u>''' [[BurnerGenerator|burner generators]], a [[bin]] for the coal, and a [[PowerCell|power cell]]. To get [[sulfur]] for the power cell, mine a nearby mountain until sulfur appears (long, bright yellow material).
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Since mining by hand would take too long, we will automate extraction by using extractors. The following section will guide you through setting up iron extraction, you should be able to figure out the other resources on your own.
===Resource Extraction And Storage ===
To start, find a node of the [[Resources|resource]] you want to extract. In this case, we will give an example with [[iron]].
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If you've done everything successfully, the extractor on the iron node should be emitting black smoke! This means it is [[Power and electronics#Power and triggers|powered]], the only remaining step is to see if your iron bin is being filled.
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Ensure you have enough [[Power and electronics#Power and triggers|power]] to set up all the other resources ''<small>(go [[Building A Base#Gathering resources|here]] for information)</small>'', and keep an eye out on your temperature bar! You may need to use [[Cooler|coolers]], as extractors generate heat.
===Where to go from here
'''<big>Congratulations 🎉!</big>''' You have built your first base! You should be proud of yourself, give yourself a pat on the back!
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To escape the starter planet, you will need to build a spaceship.
[[Category:Tutorials]]
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