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The possibilities are endless, from building battleships in [[Ocean|ocean worlds]] to constructing Dyson spheres around [[Star|stars]] harvesting [[Power and electronics#Power and triggers|energy]]!
However, you must first learn the basics first before diving deep into it. You will notice that when spawning in for the first time, you'll
This is called an [[Earthlike|Earth-like]] [[Planets|planet]]; new players spawn on Earth-like planets to be given a chance to progress through the game.
==Basic Controls / Tools / GUI==
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On the left of your screen, you will notice a '''side menu''' which contains five buttons. Their keybindings, among other settings, may be changed in the options menu located on the top left of your screen. Listed in order from top to bottom, the buttons are:
*'''Help <code>[X]</code>''' - Serves as a reference for your game play, and gives you information on parts and tutorials for specific tasks, similar to the pages on this wiki. Remember: This wiki goes more in-depth on many parts and subjects, so it is wise to consult both!
*'''Lock''' <code>'''[C]'''</code> - Allows you to interact with the locking system. In it, you will be able to manage locking and unlocking parts, as well as lock groups. Lock groups specify who, and in what way may interact with your locked parts; to select a lock group, simply click it. If you have just started, it is wise to create one. To lock parts, either use the <code>Nearby Lock/Unlock</code> option to lock/unlock all nearby parts, or click a specific part to toggle its lock. Parts will be locked with the selected lock group.
*'''Craft''' <code>'''[V]'''</code> - Used to craft items in this game. It has search and filter (by category) functionality, which will allow you to find what you are looking for quicker. After selecting an item, its recipe and a brief description will be displayed, along with a visual preview. If you have the necessary ingredients, you will be able to craft the selected item. You may also use the <code>/c</code> command to craft items (example: <code>/c Boiler</code>)
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*'''Model Loader <code>[N]</code>''' - Loads in models from the compiled output. To use it, simply paste in the model builder's output, or a website containing it ([https://gist.github.com/ Github Gist], [https://ghostbin.com/ Ghostbin], etc.). For further information on the model loader, please consult the [[Model Builder|Model Loader]] page and its associated tutorial page.
==
===Picking the right spot===
* All necessary [[resources]] nearby ([[Iron]], [[Copper]], mountains, and [[Coal]]). <small>[See their respective articles if you want to know how they look like]</small>
* No neighbors. This will prevent conflicts over [[resources]]
* Clear and flat terrain. This will make building your base easier
With this in mind, try exploring around where you spawned in to find such a spot. If you are unable to find one, either try resetting to spawn in a more desirable location or explore further away from your spawnpoint. You'll usually be able to find a good enough spot within 5-10 minutes of searching.
=== Gathering basic resources and moving your spawn ===
Once you've decided on a location, find the closest iron node to you and go to it. Equip your [[pickaxe]] tool and mine 8 pieces of [[iron]]. Then, craft the following using the crafting (V) menu:
* 2 [[Bin|Bins]]▼
* 1 [[SpawnPoint]]
▲* 2 [[Bin|Bins]]
Immediately lock the
'''REMEMBER: If you are not using something for crafting, lock it. This will ensure other players can not tamper with your builds.'''
Place one of the bins up against the iron node using your [[hammer]] tool and resize it ('''6×6×6''' should be more than enough). Mine some more iron (place your cursor right above the bin so the iron falls into it). You'll need '''<u>at least</u>''' 14 more pieces of iron, though more is advisable if you can spare the time.
[[File:BaB Iron bin placement guide .png|border|center|frameless|512x512px]]
Once you've mined
===Power Generation ===▼
Once you've gathered the enough copper, go to a mountain and mine it until [[sulfur]] appears (long yellowish stick-like resource), then drag it over to your bins.
▲=== Power Generation ===
If done correctly, the coal will be used by the burner generators to produce [[Power and electronics|power]], which will then be stored in the power cell. The power cell will in turn provide the extractor with power so it may mine more coal, continuing the loop. ▼
As gathering [[resources]] by hand is too tedious and slow, it needs to be automated. For this, [[Power and logic|power]] is required. As such it is the next thing you'll want to set up.
Craft an [[extractor]], and place it onto a [[coal]] node, making sure it is oriented correctly (front side <small>(black dot)</small> facing away from the wall). You will also need to craft:
Later on, you will be able to use other [[Power and electronics#Generating Power|power generation methods]], such as [[SolarPanel|solar panels]], [[CombustionTurbine|combustion turbines]] or even [[Boiler|boilers]]! A simple BurnerGenerator-based setup should be enough to get you off the starter, however. ▼
* '''<u>At least two</u>''' [[BurnerGenerator|BurnerGenerators]]
* 1 [[Bin]]
File:CoalPower.png|A coal-based power generation setup▼
* 1 [[PowerCell|Power cell]].
[[File:CoalPower.png|thumb|368x368px|An example of a BurnerGenerator setup.]]
Once you've crafted these parts, resize the bin to its maximum size ('''10×10×10''') and place it onto the front of the extractor. Connect the BurnerGenerators to the bin, either by placing them directly or by using [[Chute|chutes]]. Finally, connect the PowerCell with the Extractor and the BurnerGenerators, either by physical contact and or by using [[Wire|wires]].
To start the generator, mine a piece of coal manually using your [[pickaxe]] and drop it into the bin. <small>(Place it onto the bin while holding <code>CTRL</code>. If it's not going in try giving it a small push by walking on it.)</small>
▲If done correctly, you should see the
Otherwise, if it's not working, check if everything is connected then try to start the generator again.
Although basic, this simple generator should be enough for your starterbase. Remember to periodically look at the PowerCell to see if power is stagnating or dropping. If this is ever the case you can either add more BurnerGenerators <small>(up to about 8)</small> or set up a second generator.
▲ Later on, you will
<gallery heights="220" mode="packed" widths="512" perrow="2">
File:GasolinePower.png|A gasoline-based power generation setup
File:BoilerSetup.png|A steam-based (boilers) power generation setup
</gallery>
===Resource Extraction And Storage===▼
As has already been mentioned, gathering [[resources]] manually would be far too slow (and tedious). You'll automate this by using [[Extractor|extractors]], just as you did for [[coal]]. It's recommended to start with [[iron]] as it's used the most, and is thus what this article will assume. The process for setting up extraction of any other resource is identical, though.
To start, craft an [[extractor]] and a [[bin]] <small>(you may be low on iron and will need to mine some)</small>. Place the extractor onto the iron node the same way you did with the coal extractor for your [[Guide: Electricity|power]] setup; front side out, back side in.
You'll now need to configure the extractor by using your [[Hammer|hammer tool's]] configure option. Set [[Extractor|MaterialToExtract]] to ''Iron'' in this case.
▲===Resource Extraction And Storage===
All that's left to do now is to resize <small>('''10×10×10''' for maximum storage capacity)</small> and attach the bin, after which you must connect the [[extractor]] to the [[PowerCell]] using [[Wire|wires]] for it to work. If you've done everything successfully, the extractor on the iron node should be emitting black smoke! This means it is [[Power and electronics#Power and triggers|powered]], the only remaining step is to see if your iron bin is being filled.▼
Although
File:Resourceexample1.png|Visual example of how to connect the extractor to a bin using chutes
File:Storage system.png|A basic centralized storage system, '''
</gallery> <small>''*(TIP: If you're getting tired of how dark night is, you could mine for a piece of [[Ruby]] and [[Flint]] from a mountain. You can then use the [[flint]] to smelt [[sand]] (drop it on the sand) into [[glass]] which you are able to use to craft [[NightVisionGoggles]].)''</small>
It's recommended to now set up [[copper]]. Follow the same procedure as you did for the iron extractor. Once copper has been set up, maximize the power output of your coal generator by crafting and setting up enough [[BurnerGenerator|BurnerGenerators]] to reach 8 in total (<small>per extractor + bin)</small>. Apart from iron and copper, you'll also want to set up all of these other resources:
▲If you've done everything successfully, the extractor on the iron node should be emitting black smoke! This means it is [[Power and electronics#Power and triggers|powered]], the only remaining step is to see if your iron bin is being filled.
*[[Grass]] <small>''(can be mined from the ground or grown using [[Hydroponic|hydroponics]])''</small>
*[[Stone]] <small>''(can be mined from mountains)''</small>
*[[Sulfur]] <small>''(can be mined from mountains)''</small>
* [[Silicon]] ''(<small>can be mined from mountains)</small>''
*[[Quartz]] <small>''(can be mined from mountains)''</small>
*[[Glass]] ''<small>([[Kiln|smelted]] from sand)</small>''
Remember to periodically ensure you have enough [[Power and electronics#Power and triggers|power]] for all of the extractors, and keep an eye out on your temperature bar! You may need to use [[Cooler|coolers]], as extractors generate heat. Your base may also attract some unwanted attention at this point as it has valuable resources. It is recommended to craft yourself a weapon to defend it.
===Where to go from here ===
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Unfortunately, as everyone spawns on starters, they are incredibly dangerous to live on due to griefers. Starters also don't have the necessary [[resources]] to craft more advanced items in this game, so you will need to reach out for [[The Universe|the stars]].
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