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[[File:Hammerman.png|thumb|245x245px|A player holding a hammer.]]
[[File:Sidemenu-0.png|thumb|604x604px|Image of the side menu.]]
'''Welcome to Waste Of Space!''' This is an open world massive multiplayer sandbox game, where the whole universe is your sandbox! The possibilities are endless, from building battleships on [[Ocean|ocean worlds]] to constructing Dyson spheres around [[Star|stars]] harvesting [[Power and electronics#Power and triggers|energy]].
However, you must first learn the basics first before diving deep into it. You will notice that when spawning in for the first time, you'll find yourself on an alien world with trees and
This is called an [[Earthlike|Earth-like]] [[Planets|planet]]; new players spawn on Earth-like planets to be given a chance to progress through the game. ▼
▲This is what's called an [[Earthlike|Earth-like]] [[Planets|planet]]
==Basic Controls / Tools / GUI==
On the bottom of your screen, you are given '''3''' tools to play with:
*The '''Fist''' tool
*The '''[[Pickaxe]]''' tool
*The '''[[Hammer]]''' tool
If you require help with any of these tools, consider visiting their respective pages on the wiki (click their names above).
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*'''Help <code>[X]</code>''' - Serves as a reference for your gameplay, and gives you information on parts and tutorials for specific tasks, similar to the pages on this wiki. Remember: This wiki goes much more in-depth on many parts and subjects, so it is wise to consult both!
*'''Lock''' <code>'''[C]'''</code> - Allows you to interact with the locking system. In it, you will be able to manage locking and unlocking parts, as well as lock groups. Lock groups specify who, and in what way may interact with your locked parts. To select a lock group, simply click on it (it will become highlighted in yellow around its edges). If you have just started, it is advisable to create one. You can do this by pressing the <code>New Group</code> button. You should now see a new group with 3 tabs: "You", "Friends", and "Everyone". Go into each one of these tabs and adjust the permissions as you see fit (toggle the checkboxes by clicking on them). Ensure that you give yourself all of the permissions, and everyone else none of them. To lock parts, either use the <code>Nearby Lock/Unlock</code> option to lock/unlock all nearby parts, or click a specific part to toggle its lock status. Parts are locked with the selected lock group. If you hover over a part and it's name is <span style="color:blue; background:silver"> blue-coloured </span> (or <span style="color:red; background:silver"> red-coloured </span>
*'''Craft''' <code>'''[V]'''</code> - Used to craft items in this game. It has search and filter (by category) functionality, which will allow you to find what you are looking for quicker. After selecting an item, its recipe and a brief description will be displayed, along with a visual preview. If you have the necessary ingredients, you will be able to craft the selected item. You may also use the <code>/c</code> [[Commands|command]] in chat to craft items (example: <code>/c Boiler</code>)
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With this in mind, try exploring around where you spawned in to find such a spot. If you are unable to find one, either try resetting to spawn in a more desirable location or explore further away from your spawn point. Try searching for 5-10 minutes. If you are unable to find a suitable spot within this time frame you may either continue searching, or you can compromise on a decent enough spot. If you are determined to find the perfect spot but have already fully explored your starter planet, you should go back to the menu (type <code>/lobby</code> in chat), after which you can try joining a different starter planet.
If while searching you find an abandoned base (make '''sure''' it is '''<u>actually abandoned</u>'''), you may use it to gain a low-risk jump start by stealing from its bins. If you really wish to
Alternatively, for a more peaceful approach, you may partner up with someone building an existing base. Note that doing this with random strangers may, of course, be a bit risky. If you have a closer friend, inviting them to Waste of Space to help you may also be a viable option.
'''TIP:''' ''Although not strictly necessary'', crafting some [[NightVisionGoggles]] can considerably help you as it gets incredibly dark at night. To craft them, mine for a piece of [[ruby]] and [[flint]] from a mountain. Then, mine
=== Gathering basic resources and moving your spawn ===
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If you haven't done so already, you should now open the locking (C) menu and create a lock group (see the [[Getting Started#Basic Controls / Tools / GUI|previous heading]] if you require help doing this).
Immediately after creating (and selecting) your new lock group
'''REMEMBER:''' If you are not using something for crafting, lock it. This ensures that others can't tamper with your builds
Place one of the bins up against the iron node using your [[hammer]] tool and resize it ('''6×6×6''' should be more than enough).
Mine some more iron (place your cursor right above the bin so the iron falls into it). If any falls to the sides while mining, drag it onto the bin while holding <code>[CTRL]</code>, then give it a slight push. You'll need '''at least''' 18 more pieces of iron <small>('''Note''': this assumes you'll be crafting the minimal possible amounts of everything)</small>. If you can spare the time, getting a bit more than required can prove useful. ▼
▲Mine some more iron (place your cursor right above the bin so the iron falls into it). If any falls to the sides while mining, drag it onto the bin while holding <code>[CTRL]</code>, then give it a slight push. You'll need '''at least''' 18 more pieces of iron <small>('''Note''': this assumes you'll be crafting the minimal possible amounts of everything)</small>. If you can spare the time, getting a bit more than required can prove useful.
[[File:BaB Iron bin placement guide .png|border|center|frameless|512x512px]] ▼
Once you've mined enough iron drag both of your bins to a nearby [[copper]] node and repeat what you did with the iron node. Getting '''at least''' 15 pieces of copper should ensure that you have enough for both crafting and wiring no matter the terrain. Note you'll need to use the empty bin as the now filled iron bin won't accept anything but said [[Resources|resource]] (iron). ▼
▲[[File:Getting-Started-binswsulfur.png|alt=An image of an iron and copper bin, along with some sulfur|right|frameless|200x200px]]Once you've mined enough iron drag both of your bins to a nearby [[copper]] node and repeat what you did with the iron node. Getting '''at least''' 15 pieces of copper should ensure that you have enough for both crafting and wiring no matter the terrain. Note you'll need to use the empty bin as the now filled iron bin won't accept anything but said [[Resources|resource]] (iron).
Once you've gathered enough copper, go to a [[mountain]] and mine it until [[sulfur]] appears (long yellowish stick-like resource), then drag it over to your bins.<!-- A picture of the two bins and sulfur is missing here --> ▼
▲Once you've gathered enough copper, go to a [[mountain]] and mine it until [[sulfur]] appears (long yellowish stick-like resource), then drag it over to your bins.
===Power Generation===
As gathering [[resources]] by hand is too slow and tedious, it needs to be automated. For this, [[Power and logic|power]] is required. As such, its generation is the next thing you'll want to set up.
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Later on, you will have access to better [[Power and electronics#Generating Power|power generation methods]]
<gallery heights="220" mode="packed" widths="512" perrow="2">
File:Solar.png|A solar power generation setup
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As has already been mentioned, gathering [[resources]] manually would be far too slow (and tedious). You'll automate this by using [[Extractor|extractors]], just as you did for [[coal]]. This tutorial recommends that you start with [[iron]] as it's required for crafting more bins and extractors. It is also what this article will assume you are setting up first. The process for setting up the extraction of any other resource is identical, though.
To start, craft an [[extractor]] and a [[bin]]. Place the extractor onto the iron node the same way you did with the coal extractor for your [[Power and logic#Generating power|coal generator]]
You'll now need to configure the extractor by using your [[Hammer|hammer tool's]] configure option. Set [[Extractor|MaterialToExtract]] to <code>Iron</code> in this case. '''(Note: it's important that it's capitalized)'''
All that's left to do now is to resize <small>('''10×10×10''' for maximum storage capacity)</small> and attach the bin (either directly or with chutes) to the iron extractor, after which you must connect the [[extractor]] to the [[PowerCell]] using [[Wire|wires]] for it to work. If you've done everything successfully, the iron extractor should be emitting black smoke! This means that it is [[Power and electronics#Power and triggers|powered]]
You may notice that as time passes, the bin you attached to the extractor will begin to fill up. Once it is full, you'll have to '''manually''' detach it and attach a new one to the extractor. Although a better storage solution would be nice, and you can opt to later build it, this manual method should be enough for a starterbase.
[[File:Storage system.png|center|thumb|949x949px|A basic centralized storage system. All of the bins are connected to a central chute and the resources are then separated using [[Filter|filters]]. This ensures the right bin is filled with the right resource, even if empty.]]
This tutorial recommends that you now set up [[copper]], as it is the second most frequently used resource. Follow the same procedure as what you did for the iron extractor. Once copper has been set up, and if you haven't done so already, maximize the power output of your coal generator by crafting and setting up enough [[BurnerGenerator|BurnerGenerators]] to reach 8 in total (<small>per extractor + bin)</small>. Apart from iron and copper, you'll also want to set up the extraction of all of these other resources:
*[[Silicon]] ''(<small>can be mined from mountains)</small>''
*[[Quartz]] <small>''(can be mined from mountains)''</small>
*[[Flint]], [[stone]], and [[sulfur]] <small>''(can be mined from mountains)''</small>
**You should set these up on a single extractor as you won't need a lot of them. Once you've gathered a substantial amount (50 of each should be more than enough) of one resource, switch the extractor to mining another and then switch out the bins as well. After you've collected enough of each resource, switch the extractor to mining quartz as you'll be needing a lot if it <small>(remember to switch out the bins as well)</small>.
*'''Remember to space out the extractors for these resources at least 50 studs apart from all other (powered) extractors.'''<br />
You'll also need some [[sand]] and some [[grass]]. You don't need a lot of them and they can be obtained easily, ('''min.'''
▲You'll also need some [[sand]] and some [[grass]]. You don't need a lot of them, ('''min.''' 30 sand/6 grass) so you can opt to mine them manually as to not waste power. These resources can be mined from the ground (grassy ground for grass, sandy ground/shores for sand).
As sand is mostly useless in its raw form, you'll need to smelt it into glass. You can do this by either:
# Using a [[kiln]]. Place the mined sand in a bin, and connect it to
# Smelting the sand manually. For this, you can either drop [[flint]] on it repeatedly (quite tedious) or place some sulfur/coal near the sand then ignite it by dropping flint on it.
And one last thing - you'll need some [[wood]]. Just mine some from a nearby tree. You only need three pieces.
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'''<big>Congratulations 🎉!</big>''' You have just built your first base! You should be proud of yourself, give yourself a pat on the back!
Unfortunately, as has already been mentioned
To escape the starter planet, you will need to build a spaceship. The help menu and [[Building A Ship]] will help you do this. '''Good luck!'''
[[File:Starterbase example.png|alt=Example starterbase|thumb|Example starter base (built by roblor12). It is using coal and solar for its power generation.|935x935px|center]]
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