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{{Object
|title1 = {{PAGENAME}}
|image1 =
|type = {{#invoke:GetPartInfo|getField|Type}}
|malleability={{#invoke:GetPartInfo|getField|Malleability}}▼
|durability={{#invoke:GetPartInfo|getField|Durability}}▼
|flammable={{#invoke:GetPartInfo|getField|Flammable}}▼
|recipe={{#invoke:GetPartInfo|getField|Recipe}}
|raw_recipe={{#invoke:GetPartInfo|getField|Raw recipe}}
|configuration={{#invoke:GetPartInfo|getField|Configuration}}
|consumes=[[Power]]
▲|malleability={{#invoke:GetPartInfo|getField|Malleability}}
|default_size={{#invoke:GetPartInfo|getField|DefaultSize}}
▲|durability={{#invoke:GetPartInfo|getField|Durability}}
|default_colour={{#invoke:GetPartInfo|getField|DefaultColor}}
▲|flammable={{#invoke:GetPartInfo|getField|Flammable}}
}}
The '''EnergyGun''' is a part that fires powerful bursts of energy. Unlike the [[Gun
Similar to the gun, it fires hitscan projectiles, which
Its firing rate, as well as damage, are determined by its size. Compared to the default size, a smaller '''EnergyGun''' would fire faster with weaker shots, while a bigger one would be able to fire less often but would deal more damage per shot.
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==Trivia==
* The '''EnergyGun''' is
* The exact size of an '''EnergyGun''' that does exactly 1 damage is 2.886751345948129 by 1 by 2.886751345948129.
<!-- Add formulas for size:damage here-->▼
* When the '''EnergyGun''''s width and height are both set to 0.2, the ray of the '''EnergyGun''' becomes nearly invisible. [[Gun]]s and [[Laser]]s also have this behavior.
<!-- Deriving the formulas: Take at least 5 messurements for a volume-damage graph. Then play around in geogebra/demos/whatever to find out the function which connects them or input the data into wolframalpha and tell it find the function for you. You shouldn't get any widly complicated polynomials, its likely just multiplied by some factor; if youve used wolframalpha and see weird "spikes" past where your data ends you'll need to use the graphic method. Once you done this express firing rate using volume using the same method. You should now be able to write an equation. if this is not possible use two separate equations; one for damage and one for firing rate. -->▼
* The EnergyGun deals 3*(X*Y*Z)/25 damage per shot.
▲<!-- Deriving the formulas: Take at least 5
[[Category:Parts]]
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