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    Waste Of Space Wiki

    Constructor: Difference between revisions

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    This can be used to automatically spawn missiles for defense or to create survival backpacks for convenience.
    This can be used to automatically spawn missiles for defense or to create survival backpacks for convenience.


    === In-game description ===
    == In-game description ==
    {{#invoke:GetPartInfo|getField|Description}}
    {{#invoke:GetPartInfo|getField|Description}}


    == Configuration ==
    === In-game description ===
    {{#invoke:GetPartInfo|getField|ConfigurationLarge}}
    {{#invoke:GetPartInfo|getField|ConfigurationLarge}}



    Latest revision as of 05:00, 22 February 2024

    The Constructor is a machine used to automatically spawn structures from Models. When configured with a model, it can be triggered to spawn it. It will require the needed items to spawn the model.

    This can be used to automatically spawn missiles for defense or to create survival backpacks for convenience.

    In-game description[edit | hide all | hide | edit source]

    "Similar to an assembler, but constructs a model when triggered. However, the constructor must be supplied with the correct materials for a model. For example, a car model requiring 50 iron and 3 a bin attached with 50 iron, a bin attached with 30 wires and 100 power. You can find out how many materials you need through the model loader gui. Has a 60 second cool down or a minute cooldown to prevent model spamming."

    Configuration[edit | hide | edit source]

    • Autolock(boolean) - Determines if the created model should be locked by the owner of the Constructor.
    • RelativeToConstructor(boolean) - Determines if the created model should be loaded in relative to the orientation of the Constructor.
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    Recent changes

  • Axenori • 3 days ago
  • Voivsone • 4 days ago
  • Axenori • 4 days ago
  • Axenori • 5 days ago
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