996
edits
mNo edit summary |
m (modified image position and type) |
||
Line 1:
{{DISPLAYTITLE:Planets}}
The in-game universe contains several types of planets. These spherical objects vary in their terrain, conditions, size, appearance, and in the presence (or lack thereof) of planetary rings. Each of these planets harbor the potential for colonization and resource exploitation, with every single one occupying a potential usage niche: [[barren]] planets may prove advantageous for a mining operation due to their rich resource deposits, while [[terra]] planets may provide hospitable conditions well suited to colonization efforts.[[File:Exoticplanetorbit.PNG.png|frame]]Planet's orbits can be visited by simply using a [[HyperDrive]], while entering the planet itself requires flying into it from its orbit. A [[Teleporter]] can also be used to visit a planet or its orbit. Each planet is located at some specific local coordinates within a given solar system (the star is located at some coordinates <code><span style="color:#FF3838">x</span>, <span style="color:#4790FF">y</span></code>; while the planets are located at some coordinates <code><span style="color:#FF3838">x</span>, <span style="color:#4790FF">y</span>, <span style="color:#52CF30">z</span>, <span style="color:#E86BFF">w</span></code>)▼
There are an estimated 8000 planets in the universe. In the future planets may include alien life and randomly generated structures.<!-- using the images in fiding a planet:
▲Planet's orbits can be visited by simply using a [[HyperDrive]], while entering the planet itself requires flying into it from its orbit. A [[Teleporter]] can also be used to visit a planet or its orbit. Each planet is located at some specific local coordinates within a given solar system (the star is located at some coordinates <code><span style="color:#FF3838">x</span>, <span style="color:#4790FF">y</span></code>; while the planets are located at some coordinates <code><span style="color:#FF3838">x</span>, <span style="color:#4790FF">y</span>, <span style="color:#52CF30">z</span>, <span style="color:#E86BFF">w</span></code>)
the grid of the starmap is 11*11, and I counted 12 stars. This gives a probability of 9.92% for a start to occupy a given cell. As this is really rough approximation and by no means thoroughly statistical I think it's reasonable to round this to 10% as that seems like something the developers would type in. 10% was then multiplied by 10000 (grid spaces in the universe) to give around 1000 stars. Stars usually have (personal account, please verify) around 4-12 planets. 16 (4+12) over two is 8. 8*1000 = 8000 -->
▲the grid of the starmap is 11*11, and I counted 12 stars. This gives a probability of 9.92% for a start to occupy a given cell. As this is really rough approximation and by no means thoroughly statistical I think it's reasonable to round this to 10% as that seems like something the developers would type in. 10% was then multiplied by 10000 (grid spaces in the universe) to give around 1000 stars. Stars usually have (personal account, please verify) around 4-12 planets. 16 (4+12) over two is 8. 8*1000 = 8000 --> planets in the universe. In the future planets may include alien life and randomly generated structures.
__INDEX__
|