For your ship to operate, it will need a source of power. We will use [[PowerCell|PowerCells]] to store it. One [[PowerCell]] should be enough; however in this example we will use 2. Craft them, and place them onto the ship. Next, we will add other essential components; we will start with the [[VehicleSeat]]. You should place it onto the front of the ship.
[[File:StartershipBuilding2.png|center|frameless|900x900px]]
Next, we will set up our controls and life support. Craft 2 [[Switch|Switches]], 3 [[Button|Buttons]], 2 [[Antenna|Antennae]] and 1 [[Polysilicon]].
You will now want to attach the [[Button|buttons]] to the [[VehicleSeat]], and configure their KeyInput (the keybinding you'll use to activate them). Set it to whatever you prefer.
Attach the [[Switch|switches]] to your power cells. On one of them, place life support. On the other, you will place your propulsion device and [[Cooler|coolers]]. Attach an [[antenna]] to the [[button]] you'd like to use for toggling your engines on and off. Attach a piece of [[polysilicon]] (cofigure it to be FlipFlop) to the switch used for your engines, and attach the second [[antenna]] to it.
Connect your [[StudAligner]] and [[Anchor]] to the other 2 [[Button|buttons]].
[[File:StartershipBuilding3.png|center|frameless|893x893px]]
Whew! That was a lot to take in! We only need to place a few more components, though. First, place your [[Telescope]] and [[StarMap]]; after that, your [[HyperDrive]]. You'll also need a [[button]] to activate it, so craft one, and attach it.
Next, you should ensure they are getting power. If possible, connect them to '''<big>both</big>''' [[PowerCell|PowerCells]]. You may also want to have your navigation systems on a [[switch]], as they use power. (In the example I've also attached an [[instrument]] to be able to see the ship's [[Power and electronics|power]]). You'll also want to place a [[SpawnPoint|spawn]], if you don't like seeing it, you can always place it right below your base plate. You'll still spawn on top.
[[File:StartershipBuilding4.png|center|frameless|895x895px]]
The only remaining step is to power it! We'll use [[SolarPanel|SolarPanels]] in this guide, as they are relatively cheap, and require no upkeep. Alternatively, if you can afford it, [[CombustionTurbine|Gasolinegasoline Powerpower]] is useful. Solarfor panelsa can leave yourcompacter ship clunky and hard to landdesign, thoughalbeit bewareat thatthe Gasolinecost Power,of evenadded ifresource automated, can take a long time to makerequirements and youbeing willnon-renewable. likely need to micromanage when your turbineIt is on so asadvised to save gasoline. If you do decide to use Gasoline though, you will get a significant source of power that should be able to supply any ship upgradesgo with sufficientSolarPanels power, as long asif you haveare sufficientbuilding gasoline.your Gasoline is also compact, and can easily be fitted into afirst ship. If you're a starter, you will likely use Solar Panels as they don't require as much automation as Gasoline to use, if you're not a starter though, Gasoline is a good bet.
Simply connect them to your [[PowerCell|PowerCells]] with [[Wire|wires]]. You'll want at least 6 or so, though more is advised if you can afford it.
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