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m (True, but this is about building a starter ship. Strictly speaking, many other "mandatory components" listed here are actually optional. However, a good startership simply can't work without them.) |
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To build a space-worthy ship, you will first need some essential components. Assuming you have set up a factory on a starter planet, these shouldn't be a problem to make:
'''<big>
*[[HyperDrive]] - Allows you to travel faster than light. It is important for traversing around the universe. You will be unable to go to other regions <small>''(excluding planets and their orbit if you are in either of the two)''</small> without it.▼
*[[StarMap]] - Important for navigating around the universe. It will allow you to view your surroundings (nearby stars and your solar system).▼
*[[AirSupply]] - Provides oxygen for you to breathe. Remember; you can't breathe in space! Without this component, you would quickly suffocate in the void of space, or in planets without a breathable atmosphere.▼
*[[VehicleSeat]] - The vehicle seat will allow you to control your ship by rotating it. You can configure it to use the mouse, or WASD + Q/E; whichever you prefer!▼
*[[SpawnPoint]] - Allows you to spawn back at your ship after dying. Make sure to lock it!▼
*A [[:Category:Propulsion|propulsion device]] - You can choose between a [[Rocket]], [[IonRocket]], or even a [[Thruster]]! Make sure to provide sufficient [[Cooler|cooling]] while they are active, as they will generate heat.▼
▲*[[HyperDrive]] - Allows you to travel faster than light. It is important for traversing around the universe
▲*[[StarMap]] - Important for navigating around the universe. It
▲*[[AirSupply]] - Provides oxygen for you to breathe. Remember; you can't breathe in space! Without this component, you would quickly suffocate in the void of space
▲*[[VehicleSeat]] - The vehicle seat
▲*[[SpawnPoint]] - Allows you to spawn back at your ship after dying. '''Make sure
Yes, spawn points are optional. they're listed here as mandatory however because cheaping out on one is absolutely not a good idea and if starters saw this in optional components they'd likely think to themselves: "eh, whatever. I won't die anyways, right?" only to do exactly that and not be able to recover their ship. While not true this makes the guide much better so it's worth-it-ish I suppose? -->
▲*A [[:Category:Propulsion|propulsion device]] - You can choose between a [[
** Ensure that sufficient [[Cooler|cooling]] is provided while they are active as they generate heat. An IonRocket requires 2 coolers of <u>default size</u>, while a rocket requires 3. The cooling requirements of a thruster depend on its size, with the amount of coolers (of <u>default size</u>) you'll need being equal to <code>(0.025×V)÷20</code><!-- experimentally obtained. breaks down for really small values (the equation governing heat output is actually hyperbolic but can be safely approximated as linear for realistic values) so rounding to the nearest decimal is instructed in the guide. -->, with V being equal to the volume of the thruster (its x, y, and z sizes multiplied together). Round the number you get to the nearest integer (or half-integer, but no less).
** '''If you are using non-default-sized coolers:''' multiply the number of coolers you get by following the above instructions by 20 (this is the required amount of cooling), then see the [[cooler]] page for the formula which you can use to calculate the cooling amount of your coolers. Adjust the size and or number of your coolers until their cumulative cooling amount is approximately equal to the required cooling amount.
<big>'''Optional components'''</big>
*[[GravityGenerator]] - Provides gravity in space
*[[Telescope]] - The telescope
*[[StudAligner]] - Stud aligns your ship, snapping it to integer coordinates and aligning it to the grid (making it level). Not being stud-aligned while working on core parts (e.g. the baseplate) of your ship may cause catastrophic results. It's also good practice to stud align before leaving the game (See the [[StudAligner]] page for more detail).
▲*[[Anchor]] - Allows you to anchor your ship, which will make it immovable.
*[[Seat]] - If anyone else is coming with you, they will ('''as will you:''' don't forget to do this or you ship '''will''' warp away without you) need to sit down before you use the HyperDrive. As only one person at a time can control a ship, they'll need a regular seat instead of a VehicleSeat. <br />
The ship you'll build following this guide uses all of these components (except the seat, unless you're with someone else): both mandatory and optional. The total raw material cost will vary depending on what you decide to put on your ship; to give you a good idea of roughly how much of every resource you'll need, the total raw material costs for the ship you'd build if you were to follow this tutorial to the letter are:
* 1122 [[quartz]]
===Building the ship ===▼
* 708 [[iron]]
* 649 [[copper]]
* 240 [[silicon]]
* 25 [[glass]]
* 22 [[sulfur]]
* 11 [[stone]]
* 6 [[grass]]
* 5 [[flint]]
* 3 [[wood]]
To begin, try to find a large, open clearing near your base. It will be easier to lift off if there are no obstructions; especially if your ship has large wings to house [[SolarPanel|solar panels]].▼
Given you have enough resources, go ahead and craft all of the components listed at the beginning of this guide.
After you've found a suitable spot to build your ship at, begin by placing a small pillar. We will place our ship's base on it, if the base was on the ground, you wouldn't be able to unweld it later! For the material, [[grass]] or [[sand]] is enough; it just needs to be a few studs high. To this, attach and resize a piece of [[iron]] which will serve as the base plate for our ship.▼
Once you are done crafting all of the components, return to this wiki page. Note you'll also be crafting some more less ship-specific components later. These are inexpensive though, so they shouldn't be a problem to make even if you'll low on resources after crafting the above components.
▲===Building the ship ===
<span style="color:#FF7527; background:#080909">''' ! Before crafting anything <u>always</u> make sure <u>all</u> of your ship's parts are locked so you do not accidentally use them for crafting ! '''</span>
▲To begin, try to find a large, open clearing near your base. It
▲After you've found a suitable spot to build your ship at, begin by placing a small pillar.
[[File:StartershipBuilding1.png|center|frameless|894x894px]]
For your ship to operate, it will need a source of power.
[[File:StartershipBuilding2.png|center|frameless|900x900px]]
You will now
Grab the [[VehicleSeat]] you already crafted, placing it onto the front of the ship.
Attach the [[Switch|switches]] to your power cells. On one of them, place life support. On the other, you will place your propulsion device and [[Cooler|coolers]]. Attach an [[antenna]] to the [[button]] you'd like to use for toggling your engines on and off. Attach a piece of [[polysilicon]] (cofigure it to be FlipFlop) to the switch used for your engines, and attach the second [[antenna]] to it. ▼
Attach the buttons to the VehicleSeat and configure their KeyInput (the keybinding you'll use to activate them). Set it to whatever you prefer.
Connect your [[StudAligner]] and [[Anchor]] to the other 2 [[Button|buttons]].▼
▲Attach the
[[File:StartershipBuilding3.png|center|frameless|893x893px]]▼
▲[[File:StartershipBuilding3.png|center|frameless|893x893px]]
Whew! That was a lot to take in! We only need to place a few more components, though. First, place your [[Telescope]] and [[StarMap]]; after that, your [[HyperDrive]]. You'll also need a [[button]] to activate it, so craft one, and attach it. ▼
▲
Next, you should ensure they are getting power. If possible, connect them to '''<big>both</big>''' [[PowerCell|PowerCells]]. You may also want to have your navigation systems on a [[switch]], as they use power. (In the example I've also attached an [[instrument]] to be able to see the ship's [[Power and electronics|power]]). You'll also want to place a [[SpawnPoint|spawn]], if you don't like seeing it, you can always place it right below your base plate. You'll still spawn on top.▼
▲
[[File:StartershipBuilding4.png|center|895x895px|thumb|Note there is an instrument attached to the PowerCells in this example to display the ship's total power. This is completely optional.]]
The only remaining step is to power it! We'll use [[SolarPanel|SolarPanels]], as they are relatively cheap, and require no upkeep.▼
▲The only remaining step is to power it!
Simply connect them to your [[PowerCell|PowerCells]] with [[Wire|wires]]. You'll want at least 6 or so, though more is advised if you can afford it.▼
▲Simply connect
[[File:FinalStartershipBuild.png|center|frameless|900x900px]]
=== Where to go from here ===
<big>'''Hooray 🎉!'''</big> You've built your first ship! All that's left to do now is to charge, and then reach for the [[:Category:Celestial Bodies|stars]]! If you have any [[resources]] left at your base, you should pack those onto your ship.
Once you feel you're ready to depart, remove the pillar you've just built your ship on, turn on your engines, and point your newly built ship at the sky. You will eventually reach the [[Planets|planet's]] orbit. From there, your next goal should be to find a suitable [[Planets|planet]] to [[Building A Base|build a base]] on. Consult [[Finding A Planet]] for more details.
[[File:StartershipTakeoff.png|frameless|973x973px|center]]
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