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    Automatic Reactor: Difference between revisions

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    Additionally, you can place a Mode 2 (Flip-Flop) polysilicon to eject Uranium/NuclearWaste.
    Additionally, you can place a Mode 2 (Flip-Flop) polysilicon to eject Uranium/NuclearWaste.


    To refill a reactor automatically, here's a few steps.
    To refill a reactor automatically, you need to attach a microcontroller to the reactor, with a port touching a Dispenser and a Polysilicon (Mode2 and has to be touching the reactor). The code will use port ID 1 to read the reactor's fuel status, port ID 2 to control the dispenser and port ID 3 to eject [[NuclearWaste|nuclear waste]].
    # Firstly, get a microcontroller and put it on the Reactor.
    # Get a [[Port|port]] (Configure PortID to 1) and attach a Polysilicon (Configured to Flip-Flop) to it. This must be touching the Reactor aswell.
    # Get a [[Dispenser|dispenser]] and attach it to a port (Configure PortID to 2) above the Reactor.
    # Put the script below into the microcontroller and power it.
    # Keep it mind, that you have to turn the microcontroller on, obviously. For this you should use a [[Transformer|transformer]] with an Activate polysilicon to turn it on everytime you rejoin. Transformers have to be powered in order to work.

    The code will use port ID 1 to read the reactor's fuel status, port ID 2 to control the dispenser and port ID 3 to eject [[NuclearWaste|nuclear waste]].


    <syntaxhighlight lang="lua" line="1">
    <syntaxhighlight lang="lua" line="1">

    local eject_time = 0.9 --This determines when to eject, change this to control when you want to eject fuel. (0 to 1)

    local reactor = GetPartFromPort(1, "Reactor")
    local reactor = GetPartFromPort(1, "Reactor")
    local dispenser = GetPartFromPort(2, "Dispenser")
    local dispenser = GetPartFromPort(2, "Dispenser")
    Line 19: Line 29:
    local fuel = reactor:GetFuel()
    local fuel = reactor:GetFuel()
    for i = 1, #fuel do
    for i = 1, #fuel do
    if fuel[i] <= 0 then
    if fuel[i] <= eject_time then
    TriggerPort(3)
    TriggerPort(3)
    dispenser:Dispense()
    dispenser:Dispense()

    Revision as of 07:50, 28 October 2022


    Automatic Reactor is a term used for reactors which are regulated through mechanisms rather than the player. They are necessary for feasible multi-reactor power systems.

    Working

    There are two mechanisms per reactor, one for managing temperature, the other for dispensing uranium when it runs out. Rod control is achieved through temperature sensors, which read the reactor's temperature when attached to it, and sends signals when it moves out of range. When used with polysilicons, the signals can be used to lower or raise the control rods.

    A sensor set to 0:1000 that sends signals through a blue polysilicon (Mode 1) will lower the rods when the temperature is between 0F and 1000F, increasing temperature. The opposite can be done with a pink polysilicon (Mode 0) and a 1000:1230 temperature range, which will raise them when the temperature is between 1000F and 1230F, therefore decreasing the temperature. The reactor will explode at 1200F, so the pink polysilicon is absolutely necessary.

    Additionally, you can place a Mode 2 (Flip-Flop) polysilicon to eject Uranium/NuclearWaste.

    To refill a reactor automatically, here's a few steps.

    1. Firstly, get a microcontroller and put it on the Reactor.
    2. Get a port (Configure PortID to 1) and attach a Polysilicon (Configured to Flip-Flop) to it. This must be touching the Reactor aswell.
    3. Get a dispenser and attach it to a port (Configure PortID to 2) above the Reactor.
    4. Put the script below into the microcontroller and power it.
    5. Keep it mind, that you have to turn the microcontroller on, obviously. For this you should use a transformer with an Activate polysilicon to turn it on everytime you rejoin. Transformers have to be powered in order to work.

    The code will use port ID 1 to read the reactor's fuel status, port ID 2 to control the dispenser and port ID 3 to eject nuclear waste.

    local eject_time = 0.9 --This determines when to eject, change this to control when you want to eject fuel. (0 to 1)
    
    local reactor = GetPartFromPort(1, "Reactor")
    local dispenser = GetPartFromPort(2, "Dispenser")
    
    while wait() do
        local fuel = reactor:GetFuel()
        for i = 1, #fuel do
            if fuel[i] <= eject_time then
                TriggerPort(3)
                dispenser:Dispense()
                wait(1)
            end
        end
    end
    

    Note: Microcontrollers have to be powered to function.

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