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    Waste Of Space Wiki

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    {{Object
    {{Object
    |title1 = {{PAGENAME}}
    |title1 = {{PAGENAME}}
    |image1 = Anchor-1.jpg
    |image1 = Anchor.png
    |type = {{#invoke:GetPartInfo|getField|Type}}
    |type = Logic
    |uses = Anchor attached parts.
    |recipe = {{#invoke:GetPartInfo|getField|Recipe}}
    |raw_recipe={{#invoke:GetPartInfo|getField|Raw recipe}}
    |malleability={{#invoke:GetPartInfo|getField|Malleability}}
    |malleability={{#invoke:GetPartInfo|getField|Malleability}}
    |durability={{#invoke:GetPartInfo|getField|Durability}}
    |flammable={{#invoke:GetPartInfo|getField|Flammable}}
    |recipe={{#invoke:GetPartInfo|getField|Recipe}}
    |raw_recipe={{#invoke:GetPartInfo|getField|Raw recipe}}
    |configuration={{#invoke:GetPartInfo|getField|Configuration}}
    }}
    }}


    The '''Anchor''' is an object that is used to stabilize structures by anchoring itself, making itself and connected parts unable to be pulled, pushed, or rotated by any form of propulsion or attraction. It is an indispensable part of most structures (Ships, space stations, floating platforms...) or devices (Ground vehicles, planes, boats, etc).
    '''Anchor''' is an Object that can anchor attached unanchored parts when clicking on it and becomes red. However, this object is very important for floating bases, spaceships and other vehicles.

    Its appearance is a yellow-colored part with an anchor decal on its top side. When activated, it will turn red. It will turn back into yellow when deactivated.

    The anchor can be toggled by triggering it, making [[Polysilicon]] unnecessary though it can still be used, if additional control over its state is wanted.

    When active, [[HyperDrive|warp]] cannot be initiated, if an anchor is activated while a warp is charging, the warp will finish charging and spend energy but no teleportation will occur.
    When a '''[[StudAligner]]''' is used or when entering a region (through warping or landing on a planet), the anchor will be automatically activated.


    ==In-game description==
    ==Description==
    {{#invoke:GetPartInfo|getField|Description}}
    {{#invoke:GetPartInfo|getField|Description}}


    ==Misc.==
    ==Configuration==
    <!--do not do the auto, because auto doesn’t work. -->
    ===Configuration===
    <!-- Anchored <small>(true/false)</small> <- Wrapped so that it is used when auto has errors -->
    *Cannot be configured
    {{#invoke:GetPartInfo|getField|ConfigurationLarge}}


    [[Category:Parts]]
    [[Category:Parts]]

    Latest revision as of 16:19, 29 February 2024

    The Anchor is an object that is used to stabilize structures by anchoring itself, making itself and connected parts unable to be pulled, pushed, or rotated by any form of propulsion or attraction. It is an indispensable part of most structures (Ships, space stations, floating platforms...) or devices (Ground vehicles, planes, boats, etc).

    Its appearance is a yellow-colored part with an anchor decal on its top side. When activated, it will turn red. It will turn back into yellow when deactivated.

    The anchor can be toggled by triggering it, making Polysilicon unnecessary though it can still be used, if additional control over its state is wanted.

    When active, warp cannot be initiated, if an anchor is activated while a warp is charging, the warp will finish charging and spend energy but no teleportation will occur. When a StudAligner is used or when entering a region (through warping or landing on a planet), the anchor will be automatically activated.

    In-game description[edit | hide all | hide | edit source]

    "When triggered or clicked, it is able to be anchored, a state in which it is immovable by physics, and applies to parts connected to it. "

    Configuration[edit | hide | edit source]

    • Anchored(boolean) - Determines whether the anchor is active or not.
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